September 15, 201213 yr I looked at the dynamic shadows in the parking lot. i see shadows with "humps" cast from flat top cars. this seems to be a result of an un-seen invisible(background-color) I have seen in my self created 3-d objects...meaning, I am guessing, that these are real shadows, off of real 3-d objects...normally a huge performance hit, depending on how many vertices there are.... ...taking this to the question, can this effect be retrofitted to other sceneries?...If the same hader/lighting engine is used, as cast against existing real 3-d objects http://webpages.charter.net/hesynergy/ParkwayPlaza/ParkwyPlza05.jpg , http://webpages.charter.net/hesynergy/BHBridge/BHBCycle.htm , http://webpages.charter.net/hesynergy/FarmHouse/FarmHouseCycle.htm , I would say yes.... speaking of the same engine....could this allow us REAL Dynamic VC shadows...bulkhead,knobs,EVERY 3-d object in the VC casting its own shadow... from a REAL light sourced SUN??? just thinkin...'n askin... chas My first sim flight simulator Take a ride to Stinking Creek! http://youtu.be/YP3fxFqkBXg Win10 Pro, GeForce GTX 1080TI/Rizen5 5600x OCd,32 GB RAM,3x1920 x 1080, 60Hz , 27" Dell TouchScreen,TM HOTAS Warthog,TrackIR5,Saitek Combat Rudder Pedals HP reverbG2,Quest2
September 15, 201213 yr How does this work with the Vancouver X and the other existing programs?? B42L8
September 16, 201213 yr Commercial Member this seems to be a result of an un-seen invisible(background-color) I have seen in my self created 3-d objects...meaning, I am guessing, that these are real shadows, off of real 3-d objects...normally a huge performance hit, depending on how many vertices there are... The performance hit compared to a traditional scenery with simple textures is not very high and, compared to a scenery that already used multiple layers materials to create buildings (like our previous KLAX) the performance hit of such shadows is basically zero, and doesn't depend on the complexity of the object that casts shadows, like the FSX default shadows do. How does this work with the Vancouver X and the other existing programs?? The availability of several good sceneries in the area is what convinced us to do CYVR in the first place. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
September 16, 201213 yr Thanks for the info, so it can be installed over Vancouver Plus with no problems??...............B42L8
September 16, 201213 yr Wow guys this is awesome! Always bringing new enhancements! Well done, count me in for any of your scenery... David David
September 16, 201213 yr Commercial Member Thanks for the info, so it can be installed over Vancouver Plus with no problems??...............B42L8 I thought my previous answer was very clear. If not, then of course yes, we tested it with the popular addons for the area. In any case, CYVR being on an island, lessen many chances of potential problems with other sceneries. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
September 16, 201213 yr Commercial Member timeline wise, when can we expect this? We don't have a release date yet, but it shouldn't be very long. Surely before the end of the year, otherwise we'll go bankrupt...well, not really, but you get the point... Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
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