September 21, 201213 yr Is this possible ? I cannot find any click spots on the seats themselves... Thanks
September 21, 201213 yr Ctrl-Enter, Ctrl-Backspace.........Shift-Enter, Shift-Backspace Works for me, Frank Cooper
September 21, 201213 yr Thats not the seat tho, thats the camera position. I'm guessing OP wants to move the seat further back so that he can move the camera further back as well without putting the camera behind / inside the seat vatsim s3
September 21, 201213 yr Author Thats not the seat tho, thats the camera position. I'm guessing OP wants to move the seat further back so that he can move the camera further back as well without putting the camera behind / inside the seat Right you are....
September 21, 201213 yr Well if you really wanted that feature, I could send you a set of photos in a wire binding. You are to turn one photo a minute as that is roughly the FPS you would have if those kind of things were included... :lol: Vladimir Levkov / Владимир Левков Two miles of road can take you two miles.Two miles of runway can take you anywhere in the world
September 21, 201213 yr Author Well if you really wanted that feature, I could send you a set of photos in a wire binding. You are to turn one photo a minute as that is roughly the FPS you would have if those kind of things were included... :lol: The animation of moving pilot/copilot seat in VC has been a standard feature for many payware models and FS platforms.
September 21, 201213 yr Yes, it has. But as far as many platforms are consirned, the people who wrote the code for fsx probably used their right buttox to do the job and it is the most unoptimized platform ever (so far). As far as many developers go, how many of those plains have instantly customizable features like the NGX? Trust me, I would first love to see interior animations, opening windows, etc. But it just isn't worth it, NGX is system heavy as is. Vladimir Levkov / Владимир Левков Two miles of road can take you two miles.Two miles of runway can take you anywhere in the world
September 22, 201213 yr As stated many times the reason this has been omitted is that the limited number of animations have been used for things deemed more important, such as the HGS and customizable instruments. This limit is imposed by FSX - it has nothing to do with performance as such. Christoph Kühne
September 22, 201213 yr Author I am not really complaining. I fully understand priorities. Just making sure that I did not miss anything.....
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