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Levkov

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Everything posted by Levkov

  1. I am going out on a limb here, is your "Pilot controls aircraft lights" option off by any chance in the sim settings?
  2. Reinstalled P3D because I was troubleshooting some GPU (graphics card, not ground power :P ) problems and reverse works as it should in all versions now, it appears it was one of those things that magically resolves itself... :D
  3. Robert, I tried both clicking and keyboard commands, both work on the DC6B and none work on the DC6A.
  4. And when I did that, everything worked as it should on the B version, but never on the A version. The only way it ever worked on the A was when I loaded it mid air and that happened only once and didn't happen again during the same flight...
  5. UPDATE: So I did something I am not supposed to do, I switched to the DC6A while in the air with the default raptor, I managed to land and the reverse worked once. Once I moved the red bar back to the normal operation, I was not able to move it back to reverse setting. There is something going on here...
  6. For the life of me I can't get the red bar to move on the A version, and yet it works flawlessly on the B version. I am running P3DV4. Does anyone have any ideas as to the reason?
  7. I know why the call is there in real life, and it is the default PMDG FO, not an addon program. I just think that perhaps it could be tied to thrust lever position or something similar that would distinguish takeoff from crazy wind. And Alan, I really didn't know that about the FCOM, I always thought the rings were there to remove the pages when maintenance can't be bothered repairing a non essential system, so they just remove the pages referring to it and pretend the item in question never existed
  8. I just checked the FCOM 9.20.11, not a bug, it's a feature. I didn't read the part about spoilers and just assumed it wouldn't be done that way
  9. Taxiing around Prestwick today in 15-20 knot winds, I heard the callout during ground turns 4 or 5 times. Does it sound every time when airspeed indicator moves above certain value regardless of anything else? If my FO did it every time during taxiing in real life, I would probably smack him over the head with the FCOM
  10. As the title says, in the freighter, emergency light don't seam to illuminate the cockpit. I can see the bright circle on the ceiling, but the cockpit stays dark.
  11. So I am coming into Prestwick this evening in the 400 F, and, as someone used to smaller planes, I am too fast in the descent, so I pull the spoiler handle, and looking onto position indicator, I see left side deployed, right side not deployed. I switch to external view, and both sides are deployed. I tried cycling them, tried using mouse instead of keyboard to deploy them, same situation. Screenshot included.
  12. Yaw damper is used to prevent a roll-yaw coupling phenomenon called Dutch roll, I will not go into detailed mechanics of it, you can find more info online, but you can try quickly moving the rudder full left-neutral-full right-neutral in the simulator while flying trimmed straight and level with the autopilot and yaw damper off and observe the behavior of the aircraft (hands off the controls after the rudder input). Yaw damper doesn't help coordinate your turn, nor does it affect the turn rate.
  13. I managed to fit it in VC of both, and radio tuning works from VC, but you need 2d open to manipulate other controls. Replace these in panel.cfg Learjet, in panel.GNS folder [Window02] size_mm = 900,900 window_size = 0.5 position = 3 BACKGROUND_COLOR = 0,0,0 VISIBLE = 0 ident = GPS_PANEL gauge00=rxpGNS!GNS530,0,0,900,700 [Vcockpit01] .. .. .. comment out (//) sections that have flysimwaregps in the name and replace with gauge11=rxpGNS!GNS530,-113,70,938,795 MU-2 in panel.main folder [Window02] size_mm = 900,900 window_size = 0.5 position = 3 BACKGROUND_COLOR = 0,0,0 VISIBLE = 0 ident = GPS_PANEL gauge00=rxpGNS!GNS530,0,0,900,700 [Vcockpit01] .. .. .. comment out (//) sections that have flysimwaregps in the name and replace with gauge08=rxpGNS!GNS530,-113,70,938,795 You need to turn gps on both in VC and in 2d for it to work. Hope someone finds this useful...
  14. Thank you very much, I can't figure out how I missed them but some days, the brain just ain't working as it should
  15. For the life of me, I can't find it. I know flood lights are there, L button turns them on, can someone please point me in the direction of the switch?
  16. In fsx, no, in real life, aeroelasticity will tear them off at some point
  17. I don't know if they are modeled, but it is procedure in all turbine aircraft to have igniters firing during takeoff/landing or heavy precipitation/icing/turbulence conditions. Although the jet engine doesn't require external ignition while running, in the event of flame blowout, you need some source to restart the combustion chamber. If you are flying at cruise altitude and experience a flameout, you have ample time to hit the switch and restart, but during takeoff and approach, a flameout can put you in a dangerous situation. So you basically use it every time an engine flameout would bring you into serious trouble, I usually turn them off at about 5000 agl and turn them on when I extend flaps to first position or when I turn on anti ice in all turbine powered airplanes, unless explicitly stated otherwise in the flight manual.
  18. Guys, as far as wing structural integrity goes, there is a safety margin to ensure no structural damage (not even breakage, but plastic deformation) up to 1.5x past the aircraft operating limits. That includes G loading, aerodynamic forces, and fluid-structure integration phenomena (torsion divergence, control reversal, and aerodynamic flutter). So you are not allowed to go past it but if you accidentally do, you will not damage the plane structurally. Bear in mind manufacturer doesn't guarantee stability and control above VNE/MMO. Now, when you get really close to mach 1, wing center of pressure shifts aft making airplanes increasingly stable, but also causing strong nose down moment in aircraft not designed for supersonic operation. So the puller is there to prevent you from going faster than you can actually control the plane. In most civil aircraft, you don't even have enough engine power to cause structural damage in level flight through overspeed, providing you can maintain flight control at that airspeed.
  19. SkyHighSim, a three man development team from Serbia has released their first FSX addon - Belgrade airport "Nikola Tesla" (LYBE). The airport, which was built in 1962, is located 12 km west of downtown Belgrade. It has 2 terminals, and a 11000 foot runway with a CAT IIIb ILS system which enables pilots to land in virtualy all weather conditions. The FSX version is a fully realistic representation of the airport, including recent reconstructions of the aprons and taxiways (you will see the different colour of newer asphalt). Some of the features include: Detailed photoground of wide area near the airport Reflective glass on buildings Custom vegetation Custom coded approach lights on runway and taxiways Photorealistic runway taxi sings created using LYBE AIP accurate parking positions on aprons traffic on all roads near airport (created with FSX default traffic for better performance) Native Lockheed Martin Prepar3D compatibility FSDreamTeam Ground Service X compatibility Configuration utility, for managing seasonal textures and adjusting complexity for better performance on slower systems More information, screenshots, and purchase information can be found at SkyHighSim`s Website.
  20. One of the best freeware developers has released an update for the Tupolev 154b2 for fsx. The greatest improvement, among the numerous bug fixes, is the rework of the virtual cockpit. Your office has undergone some major changes and now has crisp and clear high resolution textures and the entire overhead panel is functional from the VC. You may get more information and the aircraft itself from the Project Tupolev Tu-154B2 Homepage
  21. +1 on that one. I would also sugest the feature for cockpit anunciators...
  22. Surface to air missiles are every army pilots nightmare. We spent houres dodging them in various combat flight simulators, now we have a chance to see things from the other end of the scope. SAM simulator is a freeware program developed by a Hungarian developer (ex SAM operator). It features 5 SAM systems: S-75M3 "Volhov" (SA-2E "Guideline"), S-125M1 "Neva" (SA-3B "Goa"), 2K11M1 "Krug" (SA-4B "Ganef"), S-200VE "Vega-E," (SA-5 "Gammon") and SA-75M "Dvina" (SA-2F "Guideline"). (First designation is original Soviet and western ones are in brackets). The simulator is strictly procedural, so you won't see any 3d planes or missiles flying away, but the control panels for every system are 100% realisticly simulated. Simulation includes practise ranges and several historical situations (the downing of U2 over Moscow 1960, 1970 Cairo, 1972 Hanoi, 1986 Lybia, 1999 Belgrade etc.). Several rockets for each system are simulated including some with nuclear warheads. You recieve a detailed after mission report and have the ability to export it to Google Earth for 3d representation of the action. The simulator, multiple language manuals and video tutorials can be found from the SAM (Surface to Air Missile System) Simulator Homepage .
  23. I don't know, I would personally like a 717 but with so many of the md series around (super 80, maddog) and a dc-9 on the horizon (coolsky), I just don't see it happening....
  24. Nemeth designs released the Eurocopter AS-355 Ecureuil II, a light twin turbine utility helicopter for FSX. With fuel endurance of up to 3.5 hours, it is especially suited to Search & Rescue flights over the ocean. With excellent handling, robustness and ease of maintenance, the AS355 incorporates twin-engine added reliability and performance, making it ideal for police and parapublic missions, as well as demanding operations over water, rugged terrain and urban areas. Renowned for its low operation and maintenance costs, this helicopter benefits from the reliability and safety of its two Turbomeca Arrius 1A1 engines. The A5 355 is equipped with a full authority digital engine control (FADEC) system. The lifting capability of the AS355 is 700 kg on the hook, making it suited to aerial crane operations within populous areas, with the added safety of the twin engine configuration. With the enhanced safety of the twin-engine performance, and with the capability of carrying 4 -6 passengers, the AS355 is a cost effective way to move staff to and from isolated work sites, or to carry out survey flights. Features: - 6 variations with three different panel configuration - 8 different liveries - Full support for FSX visual features for both inside and outside(shadows, bump effect, bloom) - Working hoist system on the utility variant. - Controllable search light on the law enforcement variant. - High definition exterior and interior textures - Bump and specual maps for both the exterior and interior - Detailed and accurate 3D models - Custom exterior animations - Hundreds of animated 3D gauges for smooth gauge operations - Glass reflection and dust maps - Working AFCS (automatic flight control system) - Fully interactive virtual cockpit, perfectly flyable form the VC view - Different closeup VC camera views for better instrument and panel access - High definition sounds by Sonicsolutions - Realistic system procedures - PDF manual - Paintkit (download) More info is available from Nemeth Designs Homepage.
  25. Q) A lot has been said and written about this new addon called Accu-Feel, but how would you, as a developer, describe it? A) Accu-Feel adds both sound and physics to almost any FSX aircraft (helicopters not currently supported). The sound engine is also driven by physics, which gives you a much better awareness and sense of flight. Q) How did the idea of Accu-Feel come to life? A) From Accuu-Sim. Accu-Sim models the entire aircraft and its systems, including sounds, behaviors, etc. It became clear to us, that the Accu-Sim physics and sounds were what people were really responding too. For example, once you open your canopy in flight and hear the wind suction, wind, etc., then fly another aircraft and open the canopy and hear nothing, it’s an immersion killer. So Accu-Sim pilots kept saying things like “you ruined my other aircraft, all I am flying now is Accu-Sim. I want more planes.” Recently, we discovered a different way to access the aircraft physics, and experimented with some of the default Microsoft aircraft. Once we saw this work, we knew we had to find a way to get this to all planes, but do it in a way that does not alter the aircraft in any way (out of respect for 3rd party developers work). We’re happy to say that after thousands of installs, we haven’t had a single major conflict reported, so we have an established base. Accu-feel exists somewhere between FSX and Accu-Sim, so the best phrase we came up with to describe this is “add a touch of Accu-Sim to your entire aircraft collection”. Q) Exactly what part of fsx core does Accu-Feel alter? A) It accesses the flight modeling, which is the system responsible for moving the aircraft. So, we are able to freely code in some key physics, like airframe buffeting, landing physics, bumpy ground surfaces, etc. Q) Can we expect that, in the distant future, accu-feel would completely substitute fsx physics engine? A) It’s tough to say, because while we do have our own flight modeling engine operating within the Accu-Sim module, the question is whether it makes sense to replace the Microsoft FM. One thing we have noticed is, those who criticize FSX’s flight modeling either have never flown a properly designed flight model in FSX or have an agenda to put FSX down. Usually, this comes from someone who is trying to compete with FSX. Right now, Accu-Sim brings the physics where we want it by augmenting FSX. The result is a natural, fluid feel. Q) Which new features can Accu-Feel owners expect with the next update? A) We setup an “In Development” forum so customers can post their ideas and wishes. So far, for the first update, we have the following planned: - More reliable saving / loading - Support for open cockpit aircraft and custom doors and windows - gForce body stress sounds - Moving the sliders all the way to the left or right will display “OFF” in the UI when appropriate - Deeper brake squeal sounds for heavies There are a few little surprises too. Q) What does A2A have in it's workshop at the moment besides Accu-Feel? A) We have an Accu-Sim P-51D Mustang in beta testing and we are currently working on the manuals. We also have a later P-51H “Lightweight Mustang” in development under our Aircraft Factory brand. More info is here: http://www.a2asimula... ... 23&t=28870 . Our F-104 Starfighter is 98% modeled and we are slowly building the engine and internal systems. We also have some other aircraft that we will hopefully be able to speak about soon (under NDA with a partner). However, just keep in mind, we do our best to complete projects in a timely manner, but we don’t let deadlines compromise quality. And in the exploratory type development we do, it’s almost impossible to accurately predict when a product will be released until beta has become rather quiet. Q) There have been rumours about A2A's involvement in the PMDG DC-6 project. Would you care to comment? A) This is the first I have heard of this, but this may be because A2A was mentioned in their announcement. Robert Randazzo from PMDG did let us know they were developing a DC-6 prior to going public. It’s always nice when developers keep tabs on what each are doing, just so we don’t accidentally develop the same plane. I am a believer that developers that build quality help to grow the genre (the opposite also applies), so I do see PMDG making a DC-6 as being good for A2A and vice versa. Basically, if a PMDG customer becomes more aware of these large prop aircraft, they will look at our Boeing Stratocruiser (and our customers will look at their DC-6). Thank you Scott. Vladimir Levkov / Владимир Левков
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