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Turbulence

Featured Replies

Am confused.

 

I have installed the latest beta version of OpusFSX today. There is some mention of "turbulence bump" being modelled?

 

I've been flying circuits in very gusty winds at East Midlands Airport but all I appear to get from OpusFSX is some cockpit shaking effects. There doesn't appear to be any turbulence effect on the actual airframe - which is what I want.

 

Does OpusFSX model turbulence yet in FSX (airframe turbulence not cockpit shaking fx). If so how can I get it to generate the correct gusts/shear on the airframe?

 

I loaded up FsWxLite to check that there actually WAS some turbulence present and it modelled it correctly on the airframe as I flew around.

 

I have wind smoothing unticked in FSUIPC. FSX options also has turbulence switched ON.

 

Thanks

 

Adam

  • Commercial Member

Hi Adam

 

We are going to be implementing turbulence on the aircraft next. For the moment you can use the standard FSX turbulence which as you have said is set via the FSX menu option - Options, Settings, Display. Select the Weather tab, there is an option for turbulence and thermal effects on the aircraft. There is also a TurbulenceScale setting in FSX.cfg under [Weather].

 

We do inject the wind gusts into FSX so I'm not sure why you wouldn't be experiencing those if you have the FSX option enabled.

 

Regards

Cheryl

  • Author

Hi Cheryl,

 

That's great to hear :)

 

Thanks for the explanation that has made things alot clearer.

 

I can now confirm I AM getting some gust effects on the aircraft. Wasn't sure whether it was FSX or OpusFSX generating it though.

 

I really don't like the FSX default turbulence so will look forward to your own version when it is released.

 

Regards

 

Adam

  • Commercial Member

I am working on beta 4 at present, maybe even two betas in the cycle produced today. If you are trying out 3 then some problems have already been fixed so either reinstall or wait for 4.

 

I will try and make time to explain our beta dev cycles to you all, there seem to have been some confusion earlier, people downloading and then reporting problems not knowing what the dev cycles are all about. In beta 3 we have attempted to push FSX to the limit as far as controlling the wind targets go. Many people reporting great results, but also many reporting problems ... So 4 is on its way were we will revert back to the 2.60 friendly target spacing.

 

But I will explain further if I have time. If you are taking an active role in the dev cycle, many thanks, it really is the only way to test new ideas. Things will settle down soon though, we are working around the clock to get the cycle complete before Xmas break. So 3am starts for me ...

 

Don't panic, we will get there. One more thing, some reported NOAA server was down for a short period yesterday, please do not start ranting and raving that nothing works ... NOAA is back fine now, and especially if you are using the beta. Just stick to the previous 2.60 release and leave the rest to us + many other testers.

 

Got to go nearly at FL190 ...

 

Regards

Stephen

  • Commercial Member

We have released the OpusFSX beta with aircraft turbulence (aircraft bump option within camera DHM). It works well on our systems here, we would appreciate some feedback from our beta testers.

 

Thanks

Cheryl

We have released the OpusFSX beta with aircraft turbulence (aircraft bump option within camera DHM). It works well on our systems here, we would appreciate some feedback from our beta testers.

 

Thanks

Cheryl

 

Hi Cheryl,

 

I have just tried the aircraft bump effect and in my opinion it produces a bit too much of a side to side "stutter" effect. Is there any way that the effect could be dampened a bit and perhaps some up/down motion added?

 

Sorry to be greedy here but could I also make a suggestion that the magnitude of aircraft bump be adjustable independently of the other turbulence effects?

 

Regards,

Dave

David Webster

AMD Ryzen 7 5800X3D | G.Skill 32GB DDR4 3600Mhz | EVGA RTX 3080 Ti @ 3440X1440 | Crucial 2TB M.2 | Win11
 

Second that.. The effect looks weird from the wing view (atleast on the ngx)

I think its a wee bit over the top as it is atm.. :)

 

0.png

  • Commercial Member

Thanks for the feedback. The effect looks smooth on our systems but it sounds like we may need to adjust things to operate more smoothly elsewhere.

 

Regards

Cheryl

Smooth on one system may not be smooth on another. May I suggest possibly adding a slider feature to allow the user to choose the degree of aircraft bump??

 

From Cali

  • Commercial Member

Yes we are aware all systems behave differently, that is why all feedback from our beta testers is much appreciated. :smile:

 

At the moment the slider for turbulent bumps also changes the aircraft bump severity.

 

Regards

Cheryl

  • Commercial Member

We have posted a new beta this morning which hopefully will be a bit smoother on your systems. We have increased the up/down motion but in the RW you don't get too much up/down motion, it is more side to side movement. Anyway try this one for size and please let me know how you get on.

 

Regards

Cheryl

We have posted a new beta this morning which hopefully will be a bit smoother on your systems. We have increased the up/down motion but in the RW you don't get too much up/down motion, it is more side to side movement. Anyway try this one for size and please let me know how you get on.

 

Regards

Cheryl

 

Hi Cheryl,

 

To me, the frequency of the bump aircraft effect still seems to be too high, to the point that it appears that the outside world is stuttering. In comparison, the inside panel view appears to bump smoothly in turbulence as it always did and my frame rates maintain a constant 30 fps (locked). I find it to be a bit hard on my old eyes :huh:

 

Regards,

Dave

David Webster

AMD Ryzen 7 5800X3D | G.Skill 32GB DDR4 3600Mhz | EVGA RTX 3080 Ti @ 3440X1440 | Crucial 2TB M.2 | Win11
 

  • Commercial Member

Hi All

 

The Bump Aircraft (Aircraft turbulence) effect was announced as the Initial Prototype for this feature and was posted in two forms to get the new beta dev cycle underway. I think if you wait an hour or two you will be pleasantly surprised with the 'official' Beta Version 2.70.9 posting, we have smoothed the bump effects, harmonised them with the head motions taking into account the greater inertia of the aircraft, and adjusted the phase to give greater immersion. You can also comment on the Official Flight1 forum, you will find a sticky topic already started for the Bump Aircraft beta dev cycle.

 

We appreciate all input and feedback as part of the beta development cycle. Be aware these things can change daily, if not hourly, so make sure you are checking the Flight1 Announcements and Bump Aircraft topics.

 

Regards

Stephen :smile:

Hi All

 

The Bump Aircraft (Aircraft turbulence) effect was announced as the Initial Prototype for this feature and was posted in two forms to get the new beta dev cycle underway. I think if you wait an hour or two you will be pleasantly surprised with the 'official' Beta Version 2.70.9 posting, we have smoothed the bump effects, harmonised them with the head motions taking into account the greater inertia of the aircraft, and adjusted the phase to give greater immersion. You can also comment on the Official Flight1 forum, you will find a sticky topic already started for the Bump Aircraft beta dev cycle.

 

We appreciate all input and feedback as part of the beta development cycle. Be aware these things can change daily, if not hourly, so make sure you are checking the Flight1 Announcements and Bump Aircraft topics.

 

Regards

Stephen :smile:

 

Stephen/Cheryl,

 

Just tried 2.70.9 - The latest bump effect is VERY Much Improved!

 

Keep up the great work.

 

Dave

David Webster

AMD Ryzen 7 5800X3D | G.Skill 32GB DDR4 3600Mhz | EVGA RTX 3080 Ti @ 3440X1440 | Crucial 2TB M.2 | Win11
 

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