Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Jan

 

Wow ... That screenshot with the data is very impressive

 

I seem to remember in the Foster gauge discussion whereby a bogus ADF , that was not actually

an Sim ADF  was nominated and a slant constantly updated range and bearing were computed

by Geocalc and displayed.

In this case the ADF would actually be the AI that you initiated in the radar.

Problem is your AI is moving in 3D space , so it's position and 'other' parameters would also

need constant updating.

 

However,

If it was possible to slave the mouse (move X;Y) , then you are only dealing with a 2D situation.

that is the progressive movement of the AI's Lat/Long (2D only) .

- In your above shot you can Geocalc the AI  Lat/Long at that instant.

- then calculate where it will be in a small time interval later , and position (move X;Y) at that location

  to get another readout.

- the new readouts will constantly eliminate any errors.

- repeating this would provide a constant flow of data to drive the HUD display.

 

Cheers

Karol

  • Replies 31
  • Views 4.3k
  • Created
  • Last Reply

Top Posters In This Topic

  • Author

Already busy with calcs concerning AI alt, speed, track and bearing compared with own plane's data.

Not so simple.

Jan

 

 

 

"Beatus ille qui procul negotiis..."

If it was possible to slave the mouse (move X;Y) , then you are only dealing with a 2D situation.

that is the progressive movement of the AI's Lat/Long (2D only) .

- In your above shot you can Geocalc the AI  Lat/Long at that instant.

- then calculate where it will be in a small time interval later , and position (move X;Y) at that location

  to get another readout.

- the new readouts will constantly eliminate any errors.

- repeating this would provide a constant flow of data to drive the HUD display.

 

Hi Karol,

 

The logic of your suggested flow is understood, but as far as I know, the Mouse Parameters (M:X) and (M:Y) are read-only so that would preclude slaving the mouse.

 

If that could be done however, then as I see it, one would need to work through the following issues:

 

Scale - translating lat lon into gauge units for movement of the mouse.  That could certainly be done for the case of TrackUp=0 or 1, and as a function of zoom

 

Traffic Selection - as you note in post #10 above, there is the question of exactly how does Arne's code select the AI target?  I have never looked at his code to try to figure that out

 

TrafficInfo update rates - The update frequency of TrafficInfo variables used in automatic tracking calculations should be verified.  In FSX for example, ITrafficInfo:CurrentDistance is updated every two seconds, not every gauge update cycle

 

I m really glad to see that you and Jan and a few others are pushing the capabilities of the nav and map related modules of FS.

 

Bob

  • 2 weeks later...
  • Author

Still not perfect, but coming close, using Arne's fs9traffic:toolTips:

It is possible to link an effect (rocket, bullets or something), but no elec buses left. (The AI will survive anyway, but one can disable the labels after a "succesful" shot....)

Target 11 o'clock high, 2.5 nm, +1000 ft high.

Jan

 

 

 

"Beatus ille qui procul negotiis..."

  • Moderator

Jan, why not use the xx (>K:SMOKE_ON) system for your rockets, etc. You can fire up to 98 separate effects that way.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
  • Author

Fr. Bill,

 

That Variable is in use for fuel dumping.

Jan

 

 

 

"Beatus ille qui procul negotiis..."

  • Commercial Member

No if you send a value to it you can trigger an individual smoke channel in the aircraft cfg file.

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

  • Moderator

Fr. Bill,

 

That Variable is in use for fuel dumping.

All 98 channels are in use? :huh:

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

That's very nicely done Jan , looks good.

 

 

 


All 98 channels are in use?

 

Smokey engines ?   :rolleyes:

remember what the old jet engines were like .. loved those dirty engines , miss them.

All 98 channels are in use? :huh:

 

Bill, I believe Jan is using FS9. Has Eric M. made a module to work for multiple smokes in FS9? Or - has there been a work around to get the 98 smokes to work in FS9 cuz that would be cool.   

20AUG21_Avsim_Sig.png?dl=1  FS RTWR   SHRS F-111   JoinFS   Little Navmap 
 

 

  • Author

This is a KC-767 with some custom inbuild self defence.....

So what about the Smoke?

Something like:

36 (>K:smoke_set)

and

smoke.36=67.0, -20,58.000, fx_rocket_s.fx, ??

Never seen that one.

Jan

 

 

 

"Beatus ille qui procul negotiis..."

Jan,

 

The information is here -

http://www.fsdeveloper.com/forum/showthread.php?t=14592&highlight=multiple+smoke

 

There was a little talk of it maybe working in FS9 but haven't heard since. In our little F-111 project we have 86 independently controlled .fx(s) in the [smoke] section, some produce light, some vapor etc.. This is on top of the 14 .fx(s) in the [lights] section.

 

The one real problems is that one should use an L: flip/flop to monitor the states of the smoke to keep constant firing to a minimum or nil as there seems to be no "read" variables that show the smoke states above smoke.1.

 

 

 

Roman

20AUG21_Avsim_Sig.png?dl=1  FS RTWR   SHRS F-111   JoinFS   Little Navmap 
 

 

  • Author

Roman,

 

FSX??

Jan

 

 

 

"Beatus ille qui procul negotiis..."

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.