May 24, 201313 yr hello everyone, I just started using Active Sky 2012 for my FSX. However, when I am on the vitual cockpit view (seeing the clouds) and when switching to the external view (pressing the S-key three times) the clouds disapper... and then, when I switch back again to the virtual cockpit it takes around 5 seconds to see them again. Its a little bit anoying... does someone has an idea if there is a solution to this issue? have a look at the screeshot... 1. Virtual Cockpit: 2. Outside View: 3. again Virtual Cockpit: Thanks guys! felipe turbay
May 24, 201313 yr A faster PC, when you go from VC to external and back teh system has to redraw all teh cloiuds, teh more clouds and teh greater teh viewing distance the longer it takes.A faster PC helps.
May 25, 201313 yr I have not seen this issue before when using Active Sky 2012. Did the weather update? A faster PC, when you go from VC to external and back teh system has to redraw all teh cloiuds, teh more clouds and teh greater teh viewing distance the longer it takes.A faster PC helps. This could be. Felipe, what are your computer specs? FSX: PMDG 744/MD11/JS41/736/737/738/739, CS752/753/763/C130, SimCheck A300, Leonardo MD82, MJC DH8D, Aerosoft CRJ7/CRJ9/A318/A319/A320/A321, RAZBAM Metroliner, ORBX Global, FlyTampa KBUF/OMDB/TNCM/VHHX, ActiveSky Next DCS: A-10C II/F-16C/AH-64D/F-15E/KA-50 III/Mi-24/Persian Gulf/Syria/F-15C XP11: FF 752/753, iniBuilds A306, HotStart TBM900 MSFS: Fenix A320, FS2Crew Fenix A320, FS2Crew Pushback Express, PMDG B77W, ActiveSky FS, Drzewiecki Design UUEE
May 25, 201313 yr Author I have not seen this issue before when using Active Sky 2012. Did the weather update? This could be. Felipe, what are your computer specs? Carlin, here are the specs of my pc, I am about to think that it has probably something to do with the settings I have in Active sky?... yes the weather, once returning to the cockpit view, takes like 5 sec and shows again the cloud structures normally. CPU (Prozessor):Intel Core i7-3770K, 4x 3.50GHz CPU-Overclocking:Overclock Level 1 - Enthusiast Mainboard:ASUS P8Z77-V, Intel Z77 Graphic card :NVIDIA GeForce GTX 650 Ti 2GB, EVGA RAM:8GB Corsair Vengeance DDR3-1600 (2x 4GB) Harddisk:500GB Seagate Barracuda CPU-Cooler:Scythe Mugen 3 SCMG-3000 felipe turbay
May 25, 201313 yr Yes your explanation of the issue was incorrect, it should have being," why do textures take so long to draw when switching views" and as I said a fsater pc will help. FSX caches what view you are in so when you cahnge views it has to dump the last relaod teh new and than display that takes time, than when yo go back to the original view it has to do it all again. Your PC should do 4.4 gig or higher that will help a lot in many ways. You could also reduce the ni=umber of clouds and draw distance that too will help as FSX will have less to redraw. Its the same problem you gave as fsx redraws teh VC after being in external view.
May 25, 201313 yr Overclocking will certainly help, but your PC is far superior to mine, but cloud redraws occur pretty quickly on my PC. Granted, I use the low resolution textures and limit my cloud layers to 4 layers and I set the FSX water at 1x high. My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
May 25, 201313 yr Wow, that's a strange one. I've never had lack of cloud textures when switching views. Massive delay in VC textures draw in, blurry ground textures and AI plane texture delay but never clouds. Maybe turn your texture quality down to 2048 or 1024 and see if its any better?
Create an account or sign in to comment