September 5, 201312 yr So after several months of no FSX (I said FSX!) I have reinstalled it on the 120gb SSD. The machine is W7 x64 with a GTX460 and 4GB ram. It is an i5 able to run at 4.6ghz. Tweaks-wise I run texture max loader and and external FPS limiter set at 30. By and large it seems very stable and an adequate performer. I am a layperson but interested nevertheless in seeing which hardware component will max out first. I know that FSX performance is largely a question of CPU speed but I was interested to see what was causing a drop in FPS to around 8. It was clearly to do with REX weather generating some angry looking clouds but when changing a view to one which doesn't involve looking at the sky (internal for example) the FPS shot back up. No here's my question: would opening task manager to view performance reveal anything? I did that and could see Memory at about 2.8 ish and CPU at 50-60% spiking occasionally. Therefore I think that maybe the graphics card is the limiting factor. Would anyone agree or is this a flawed test?
September 6, 201312 yr FS will never use 100% CPU all the time. It's a limit within the FS engine itself, it's not properly optimized to use a quad-core CPU to 100%. It will use the first available core up to 100%, but the remaining cores only sporadically. I initially kept my GTX 460 1GB when I built my current system (i7 4770K @ 4.5 GHz). I later replaced it with a GTX 670 2GB. There was no difference at all with flight sim. -
September 6, 201312 yr With my system and flying FSX over dense urban areas and several cumulus cloud layers, my CPU cores will very often reach 97-99%. Very seldom as low as 50%. Having a GTX780 will NOT throttle my CPU in FSX. An OC at 4.6GHz is pretty fast. Get yourself a GTX770 or a GTX680 and you'll sure will have better FSX experience.
September 7, 201312 yr Upgrade that 4GB of ram to 16GB. When I upgraded from 8GB to 16GB I could not believe the performance increase. My Rig: i7, 580GTX, 16GB ram, vraptor HDD, 1920X1080 display. Most bang for buck I ever spent on FSX. Matt
September 7, 201312 yr Author Thanks for the reply guys, it's much appreciated. Will try an upgrade this coming week and report back. :wink:
September 8, 201312 yr Upgrade that 4GB of ram to 16GB. When I upgraded from 8GB to 16GB I could not believe the performance increase. My Rig: i7, 580GTX, 16GB ram, vraptor HDD, 1920X1080 display. Most bang for buck I ever spent on FSX. Matt Really? What kind of performance increase are we talking about. Just remember that FSX is a 32bit app and hence can't use more than 4GB of RAM. Windows would be able to use the extra 8GB you got for caching, but I strongly disbelieve that having 12GB instead of 4GB extra RAM of top of what FSX can ever use would make any impact at all.
September 10, 201312 yr I'm not sure exactly where the significant performance increase came from after I added another 8GB of ram, but it was very apparent. At the time of the upgrade ram was quite cheap so I decided to try it since I felt my computer's hardware was about maxed. Running FSX, weather program, ai traffic, high detail add on scenery, and using complex add on aircraft the improvement was noticeable in just about all phases of flight and ground taxiing. Some part/parts of my system are benefiting from the extra ram; I wish I had tried adding more ram sooner. Places and situations where I once had micro stutters are now very smooth. Large complex payware airports I will admit still see a large frame drop but not as bad. I was shocked at how large a difference it made to my sim. The reason I had never tried upgrading sooner was that I believed as you, that the extra ram would be a waste. I can't guarantee that you adding extra ram to your build will result in the same performance benefits, but I swear it was the best under $100 upgrade I have ever made to my rig. In fact if I had known the improvement it would make I would easily have given several extra $100's. Oh, and this improved performance was not seen after a fresh install or defrag; I just plugged it in for 4 4GB modules and started it back up. Totally new sim experience it was. Matt
September 11, 201312 yr According to NickN's bible: "FSX does not need more than 6GB - 8GB of physical memory! Be aware, adding more memory is not going to net you any better performance and if you do add more you may find that memory will run higher latency or could be unstable in a high CPU clock situation. Users who may need more memory than 8GB for engineering or A/V production work or 64bit applications, that is understandable but anyone who does not use their systems for much more than FSX would be foolish to purchase more than 8GB. Your version of Windows must support the amount of memory you intend to use as well. Windows 7 Home x64 is restricted to 8GB max." I can't support or refute this statement as I only have 8GB - never tried 16. ...Just the messenger. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
September 11, 201312 yr Regarding the extra RAM... This is a viewpoint from the server side of the house. General recommendation for an 8-core E5-2600 class processor (Intel just today announced 12-core units today - I wuz there) with four memory channels, is to put one DIMM in each channel for a total of four DIMM. Unbalanced memory will subtract from performance. Worst-case put all DIMM on one channel is a 50-percent loss of performance (depending upon application, natch). A single DIMM in each channel will run best. Adding another DIMM to each channel "used to" degrade memory performance by about 10-percent - that is no longer the case with firmware changes. Adding a third DIMM per channel will definitely lower the memory clock speed - the electrical load becomes too high to maintain top speed. It becomes a trade-off of capacity versus capability adding more DIMM units. What Matt may have done is initially placed both DIMM on a single channel i.e., populating slots 0 and 1 (AKA 1 and 2), where it should have been 0 and 2. Adding the new DIMM units added a new memory channel and performance increased dramatically. If Matt cares to experiment, remove DIMM units 2 and 4 (or 1 and 3 - don't make a difference electrically) and see it that extra 10-percent appears. That's what would happen on the server side of of the house... John Howell Prepar3D V5, Windows 10 Pro, I7-9700K @ 4.6Ghz, EVGA GTX1080, 32GB Corsair Dominator 3200GHz, SanDisk Ultimate Pro 480GB SSD (OS), 2x Samsung 1TB 970 EVO M.2 (P3D), Corsair H80i V2 AIO Cooler, Fulcrum One Yoke, Samsung 34" 3440x1440 curved monitor, Honeycomb Bravo throttle quadrant, Thrustmaster TPR rudder pedals, Thrustmaster T1600M stick
September 11, 201312 yr I pretty much concur with what most others have said here. Upgrade RAM to 8GB. If your running a Sandybridge 2500K then go for a 2133Mhz kit, if on a 3570K or 4670K go for 2133Mhz or up. In both cases try to get a kit with the lowest CAS latency possible. As far as what you saw with the clouds causing a drop in FPS. The video card will make a big difference here. You'll still see a drop in FPS but not as dramatic. Depending on budget I would recommend an upgrade to a GTX 680/770 or a GTX 780 if budget allows. Cheers! -Anthony Young- "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci
September 11, 201312 yr It was clearly to do with REX weather generating some angry looking clouds Out of curiosity, what AA settings are you using in Nividia Inspector? Flying through clouds with a high Anti Aliasing setting will bring a mid-level GPU to it's knees, significantly impacting your FPS. I had 8xSGSS (IIRC) on a GTX660 and a screen full of clouds would bring my FPS down to the mid teens. I dropped down to 4XSGSS to keep the GPU from maxing out in bad weather. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
September 11, 201312 yr Windows 7 Home x64 is restricted to 8GB max Home Premium, which is what most have, is limited to 16GB, not 8GB
September 11, 201312 yr Author Out of curiosity, what AA settings are you using in Nividia Inspector? Flying through clouds with a high Anti Aliasing setting will bring a mid-level GPU to it's knees, significantly impacting your FPS. I had 8xSGSS (IIRC) on a GTX660 and a screen full of clouds would bring my FPS down to the mid teens. I dropped down to 4XSGSS to keep the GPU from maxing out in bad weather. Hi. Thanks, will try this. Current settings are: And screenshot (Note: FPS in this instance was 14.1. Clearing the weather saw FPS shoot back up to 30.):
September 11, 201312 yr Yep, 2xSGSS is a no go for a GTX460. No sparse grid transparency supersampling in bad weather if you want acceptable performance. I would also not run 8xSQ coupled with SGSS. 8xS runs better multisampling while SGSS does the supersampling.
September 11, 201312 yr Author Thanks dazz, odourboy and ant_1984 and everyone else. Much appreciated. Tweaks in progress.
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