October 14, 201312 yr Doesn't quite look even 130 degrees to me. Perhaps when zoomed out you can have a greater FOV? Correct. The views I posted were at zoom 1.0 to make it easier to compare the views. I normally use a zoom of 0.89 but this makes the picture look more zoomed out than it is when your actually sitting in front of the monitors.
October 19, 201312 yr Hi, I'm using P3D 1.4 with a triple monitor setup 5760x1200x32 and have close to 180 degree view. Not sure about omnimap / easyblend, unless there are automatic. If they are not automatic, then I'm not using them and I'm happy with the results. How did you get that resolution? I have a GF 770,and when I try to create a custom resolution,it tells me not supported. Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings. Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”
October 19, 201312 yr Hi, Each monitor is set at 1920x1200x32 (via surround it's 5760x1200x32), do your monitors support a resolution of 1920x1200?. Well, two things I see. 1. Your monitors support a resolution of 1920x1080 (via surround it's 5760x1080x32) and 2. I see your using THTD. The resolution of 5040x1050x32 your getting is more than likely a limitation of THTD itself. ====================== Additional Info on the THTD ====================== Maximum DVI Resolution 1 5760x1080 (3x 1920x1080) 23840x1200 (2x 1920x1200) 1Maximum resolution is system dependent. 2 This mode runs at 50Hz which may be incompatible with some displays. Verify with your display vendor for compatibility. This is why your getting the following 5040 x 1050 (3 x 1680 x 1050) 2, 3 57Hz 4 2 Resolution not supported with VGA displays.3 Mode not available under any Mac OS X operating system.4 These widescreen modes are only available when TripleHead2Go Digital Edition is connected to the system's dual-link DVI output, and are not available under any Mac OS X operating system. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
October 22, 201312 yr Thanks Mike, I will look into this further. Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings. Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”
October 23, 201312 yr Author Apparently Prepar3d can support vertical and horizontal FOV up to 179 by editing a simple config file: http://www.prepar3d.com/sdk/Core%20Utilities%20Kit/Camera%20Configuration/Camera%20Configuration.htm#MBCameras Soarbywire - Avionics Engineering
October 24, 201312 yr Apparently Prepar3d can support vertical and horizontal FOV up to 179 by editing a simple config file: http://www.prepar3d.com/sdk/Core%20Utilities%20Kit/Camera%20Configuration/Camera%20Configuration.htm#MBCameras This applies only to observer-based cameras from what I can see. I assume this would exclude VC cameras plus any cameras moving with the aircraft. ?? gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
October 24, 201312 yr Author I will not be using the VC so hopefully this will not be a problem. Soarbywire - Avionics Engineering
October 29, 201312 yr here is a video of 210 degree shot by wide angle camera. I'm using a 1.0 zoom (5760X1080 projectors) and it looks correct to me, only problem is that the ground textures in some areas are not loaded (blurry) becuase of the 1.0 zoom. steve
November 2, 201312 yr Author here is a video of 210 degree shot by wide angle camera. I'm using a 1.0 zoom (5760X1080 projectors) and it looks correct to me, only problem is that the ground textures in some areas are not loaded (blurry) becuase of the 1.0 zoom. steve Amazing perspective! How many projectors and which one are you using? Wideview or stretched view using the new features in prepar3d? Soarbywire - Avionics Engineering
Create an account or sign in to comment