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In Memoriam
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Everything posted by DarkstarF16

  1. For those of you where it's not working... Sometimes when performing copy and paste you may lose a carrage return and a line will end up under the comments ('--') so will not work. Just make sure that each individual line appears as it does in the OP in your lua file and you should be good to go.
  2. I noticed Hong Kong being mentioned above. I'm not sure if their are any models of the star ferries (I know I should have looked!) doing their thing in Victoria Harbour? Once you've done the Star Ferry crossing it's one of those things that stay with you. I was so very lucky to use them on a daily basis as a commuter on the way to work and back. That harbour is intense with its traffic and an amazing way to start and end the working day. Above, you also get lots of air traffic. P.S. Brilliant work Henrik... I've flown the route from HK to Taiwan an back and love the ships. They so completely add too and complete the flight sim experience.
  3. Have you carried out the mods? If you check the OP it's item 1. Your interested in.
  4. Deepest condolences to Tom's family and those that were close to him. Tom had a passion which he shared and gave others the chance to share in that passion also. May that passion help those left behind.
  5. Mmm I'm not using REX which appears to be the variable that's different. Perhaps the REX textures reflect differently. Interesting! You'll have to let us know what you find.
  6. After carrying out the mods I was quite happy but decided to go a stage further. I added ReShade. I use a three monitor setup and posted my settings earlier in this thread. For me, this just gave the P3D shader mods an additional boost. I've made a simple video using the split screen shader available so you can see the normal picture on the left and ReShade on the right. I've tried to give a full 24 coverage to the video, although more time is devoted to daytime. Ive also used a range of weather and the video begins with clear skies. As night time approaches you'll notice that the effects of ReShade become less obvious.
  7. Try adding an 'f' so the line looks like: float luminance = ( 0.50f * CalcLuminance( color ));
  8. After a few hours tweaking, I’ve settled on some settings which work well on my system. I’m currently using HDEv2 sky textures and clouds. Everything else texture wise is default. With three monitors (5760*1080) the HDR shaders needed a little more work to give good daytime results. Earlier I mentioned that my Ideals would be to have dark nights, dull days when it was cloudy, bright sunny days (that made me want to put on my sunglasses) with good cloud shadow effects. Cockpits that I could use and the HDR effect moving from dark to light. I figured this would be a lot to ask for but no, I now have all these things! I added Reshade to the equation out of curiosity. In FSX using SweetFX was the only way to get close to a reasonable 24hr lighting environment. Just by using the tweaks above I got to this position in P3D. Adding Reshade has simply made it better for me. The three settings I switched on have lifted the scene and made it more vibrant. I could get away with only using the tweaks above if I was on a single monitor but when spread over three it just needed a little more of a kick. So thank you once again Mike and Rob and others who have contributed to making all this happen. P3D is now (as close as you can get) a 24hr lighting environment. Yes Rob, a great idea to inform LM and if they indeed implement this in the future it will help everyone I’m sure. Here are my settings for a Three monitor surround system GPUTerrain.fx (F:\Lockheed Martin\Prepar3D v2\ShadersHLSL) COLOUR Line 888: BaseColor *= lerp( .46f, 1.0f, fAlpha ); HDR.hlsl (F:\Lockheed Martin\Prepar3D v2\ShadersHLSL\PostProcess) NIGHT Line 10: static const float BloomThreshold = 04.10f; Line 12: static const float BloomBlurSigma = 1.3f; Line 13: static const float TimeDelta = 4.5f; Line 166: avgLuminance *= 2.35f; DAY Line 90: float luminance = ( 0.35 * CalcLuminance( color )); Line 100: float difference = ( 0.75 * (currentLum - lastLum ) ); Line 11: static const float BloomMagnitude = 04.85f; ReShade - SweetFX_settings.txt (The following are switched on and at default settings) #define USE_BLOOM 1 #define USE_LIFTGAMMAGAIN 1 #define USE_VIBRANCE 1
  9. Excellent work! I have to admit, ships have never (here it comes...) floated my boat. Then one day, and totally unexpectedly, I was taking the bus back from Taiwan to Hong Kong. It was mid to late afternoon and we had descended for our approach into VHHH. Most of the journey was over sea so between reading, listening to my music and looking out the window periodically, there was not a great deal of interest. The final stages however left me with images I still remember to this day. Looking out the window, I saw my first tanker, even from the air this thing was huge but it wasn't that which impressed me. It was the wake behind the vessel that was the eye candy. this thing was ploughing through the ocean and churning up huge plumes of condensation as it made its journey through the south China sea. I had not expected it to make its own clouds! Coupled with the music that was playing through my ears at the time, the colours which were intensified by the wake and the cloud the tanker was producing all lead to one of those memories one never forgets. It goes without saying that I've replicated that trip many times in my flight sim. I've only just finished downloading your work and although I know ill never see the same effect again, I'm looking forward to seeing some life on the ocean which will trigger memories, and for that I thank you, you've added yet another layer of realism to our virtual world.
  10. Tried it... Like it. On my system, I've not noticed any impact on FPS but I don't see those wobbly shadows that were so evident on buildings and so annoying. I only have shadows at medium as I can only push things so far. I've done a couple of videos and still waiting for them to upload. In all, a good discovery Jeroen
  11. I totally agree that the lower limit of what is buttery smooth flight and FPS is a number that we are not used too. I've not been able to test it out on my system to any degree of certainty as yet. As a complete guess its around 12/13 on my system. I've got it too the point where I have terrain and building cast and receive on and scenery and autogen sliders at max. Vegetation is at dense but I also have a feeling that for some odd reason when the scenery sliders are inline FPS are better but I don't know if its my Imagination or not. I've decided that the trick with P3D is to switch off the FPS counter and then and only then advance settings until some deterioration is noticed. Only then will you know what the limits are. So this is how I'm going to test tomorrow with your shadows tweak.
  12. Your a *star* will give it a go tomorrow. (I've been told I have to spend a little more time with my darling wife who knows about the new sim so is just checking that she comes before the sim lol Its so frustrating) edit: so I'm sat with her reading the forums on the pad... Haha
  13. I'm really enjoying Norway. The airports just work so well and have the right amount of detail, and don't cause performance issues. In fact the whole of Norway flies like a dream.
  14. Just wanted to say, brilliant job developers Also, flying tubes is detrimental to old style navigation techniques. I've never been to or flown FSX in Norway, so its perfectly suited to re learning some skills I thought I still had. Because Norway is so well rendered and because I was spending far to much time looking out the window and didn't have a pink line to follow, yes I got a tad lost Personally, I blame the weather.
  15. Thanks guys I've spent so much time at 30,000ft that I decided to revisit my GA hanger over the weekend. How refreshing it was too. I've decided that I'm taking a vacation from the NGX for a while as I've forgotten how much fun it was to do some real flying. Suddenly, not having an FMC and having to remember how to navigate is quite refreshing. So is the sudden performance boost and having to re tweak FSX to cope with the lighter load. What amazed me was, that because I use Eyefinity and by ditching the NGX for a Cessna my video card was maxing out! I would have expected it to be the other way round. In the NGX GPU usage hovers at 60% with the Cessna it goes to 100% it was only because suddenly all the fans kicked in and i wondered what all the noise was that I had to check. To me this felt completely counter intuitive. By turning on aircraft shadows and increasing some sliders, the video card is now less stressed!!! I'm guessing that I'm utilising the CPU more and therefor, redressing the balance. Anyway, thanks again for the pointers. Norway tour... Here I come
  16. Slow! Fully agree. Maybe I picked the wrong day but it has taken nearly 6hrs *yawn* not complaining. I've just finished installing it and did a quick test flight at ENGM (okay, I admit its my first time in Norway) so need to do some research as to where to go Impressive amount of work has gone into this, so any sight seeing pointers greatly appreciated.
  17. I'm rubbish, I cannot believe I've completely missed this thread to date. Kevin, Stonelance, you guys are amazing. Well done. Wish I could help in any small way. It feels like the pioneering spirit and with that anything can be achieved.
  18. It's certainly one of those programmes that require you to know how to do certain things, for example, I had no idea that you could import the FP into the FMC of the NGX Once I learned this from another forum here at AVSIM I was on my way so to speak. I also played around and set up the sound files and now the whole experience is rather good. All this is my fault for not researching deeply enough as it may well have explained the FP issue in the manual. All said and done its been a good experience and I think that a huge level of trust has been acquired by the developer. The issues are there but they are fixed. Releasing unfinished software on this basis allows everyone to feel part of the programme, get enjoyment from it and feedback when things aren't going well knowing that they will be put right in the future. Win win as far as I'm concerned.
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