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Multimonitor support (180 FOV)

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I heard Prepar3d supports more then one monitor/projector with built in blending/image correction with omnimap and easyblend? 

 

Anyone have any experience with this software to get >180 FOV? 

 

Thanks.

 

Soarbywire - Avionics Engineering

Hi,

 

I'm using P3D 1.4 with a triple monitor setup 5760x1200x32 and have close to 180 degree view. Not sure about omnimap / easyblend, unless there are automatic. If they are not automatic, then I'm not using them and I'm happy with the results.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

I am definitley switching to P3D from FSX and I also have a triple monitor setup. Now I am just curious as I am not sure I understand the above; in FSX the side screens cause whats being displayed to look stretched...is this not the case in P3D?

Same, i use Eyefinity In FSX.

 

I believe that the programmes mentioned in the original post compensate and correct the image and were originally designed for projection systems. Judging by how much they cost, I doubt they would be included in v2.0 I may be wrong on both counts, so anyone that knows better please chip in.

  • Author

Hi,

 

I'm using P3D 1.4 with a triple monitor setup 5760x1200x32 and have close to 180 degree view. Not sure about omnimap / easyblend, unless there are automatic. If they are not automatic, then I'm not using them and I'm happy with the results.

 

Did you zoom out with your windows, or do you have 3xwindows setup? 

 

FSX at 0.30 zoom is about 120 FOV I think. 

Same, i use Eyefinity In FSX.

 

I believe that the programmes mentioned in the original post compensate and correct the image and were originally designed for projection systems. Judging by how much they cost, I doubt they would be included in v2.0 I may be wrong on both counts, so anyone that knows better please chip in.

 

OmniMap can be downloaded here -- http://www.elumenati.com/products/software/omnimap-api/

Soarbywire - Avionics Engineering

Hi,

 

The math for my triple monitor setup at 5760x1200x32 comes out to 0.62.5 so that's what I use.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

  • Author

Hi,

 

The math for my triple monitor setup at 5760x1200x32 comes out to 0.62.5 so that's what I use.

 

Would that mean its not a true 180 degree view, but more of a 'stretched' view? 

Soarbywire - Avionics Engineering

I've tried to estimate the angle and believe its very similar to normal vision which is about 120 degrees. Like peripheral vision, the further towards the periphery you are the more out of focus it is. So although the edges do get stretched they also become less defined.

 

I have my two outer screens at a slight angle pointing inwards and the middle screen at what I consider to be the correct distance away so when sitting in front of them the outer edges of the left and right screen correspond to the edges of my peripheral vision.

 

To the eye, this gives the impression that your totally surrounded in the cockpit. The simplest example I can think of is a normal monitor shows you the view you see out of only the front so its like sitting in your car with the side window and most of the passenger side blanked off. With the three monitors its like being in your car.

 

I've heard people complain that because the edges are stretched and because they are less defined it doesn't look realistic. I argue that its because in real life you simply move your eyes and the peripheral vision becomes clear again. So like anything that isn't real it has its compromises, and once you get used to it, going to a single screen is like cupping your hands in front of your eyes and completely blocking out your peripheral vision.

 

This was taken ages ago on my phone but hopefully gives you the impression.

 

I've tried to estimate the angle and believe its very similar to normal vision which is about 120 degrees.

 

 

I think 120 degrees will wash you out as a pilot- although OK  for a non commercial driver's licence.  Truck drivers usually need 150 degree peripheral accuity.

Normal healthy vision spans about 180 although colour discrimination diminishes above 150 -  toward black and white - and finally only shadow at the extreme.

 

FS views (at 1.0 zoom) are each 45 degrees: 3 views yielding 135 plus whatever allowance may be made for bezels- typically about 4 degrees for each pair of bezels.

The net result for triple monitors is close to 145 degrees- not very far off what one sees in the real world  without head movement.

To avoid image distortion, each monitor (at its centre point) should be placed square to the  pilot's eyes- that is, in an arc & usually requiring some shims under the bases, to ensure the bezels are in full contact with each other.

Taking some care in monitor placement yields superior visual realism.

january

  • Author

I think 120 degrees will wash you out as a pilot- although OK  for a non commercial driver's licence.  Truck drivers usually need 150 degree peripheral accuity.

Normal healthy vision spans about 180 although colour discrimination diminishes above 150 -  toward black and white - and finally only shadow at the extreme.

 

FS views (at 1.0 zoom) are each 45 degrees: 3 views yielding 135 plus whatever allowance may be made for bezels- typically about 4 degrees for each pair of bezels.

The net result for triple monitors is close to 145 degrees- not very far off what one sees in the real world  without head movement.

To avoid image distortion, each monitor (at its centre point) should be placed square to the  pilot's eyes- that is, in an arc & usually requiring some shims under the bases, to ensure the bezels are in full contact with each other.

Taking some care in monitor placement yields superior visual realism.

january

 

Yes, but that is if you use 3 windows views at 45 degrees each at 1.0 zoom. 

 

What Mike explained to me is he has 3 screens setup but it is just a ZOOMED out view of a stretched 1x window view. Zoomed out does not equate to the FOV you are trying to achieve!

Soarbywire - Avionics Engineering

I think 120 degrees will wash you out as a pilot

I should have qualified my 'normal' statement by saying, normal stereoscopic or binocular vision. Also, this can extend to 140 degrees and is as you stated different for each of us. This also implies that it is the total FOV which it is not. It can extend to as much as 180 degrees. Once past 140 degrees we humans lose binocular vision because our eyes are too far apart.

 

To be honest, I've not really bothered to go into huge detail regarding what the FOV is, mine is a single view, of 1580X1020 so your pushing lots of pixels and the FOV is altered by the programme. So for example, if you minimise the FSX screen so to fits on a single monitor the view is adjusted within the programme. Similarly if you stretch the FSX window to fit on two monitors the FOV is again adjusted. So the FOV on three screens probably equates to the average FOV we humans see.

 

I would imagine that to get the most realistic view, one would need a parabolic screen and projector system and software to correct the distortion. To even hope that three flat screens can achieve full realism is a little optimistic.

 

For home use however, using three screens is a great option and one that wasn't really available a few years ago. When used in conjunction with TrackIR it can make you queasy, so its a good plan to have a sick bag handy. :)

  • Author

Is this true? I had no idea having more pixels on screen would increase your FOV even at 1.0 zoom. Is someone able to test and see by how much?

 

Why do even bother then with multiple window views when one stretched view is good enough?

Soarbywire - Avionics Engineering

  • Author

 

Doesn't quite look even 130 degrees to me. Perhaps when zoomed out you can have a greater FOV? 

Soarbywire - Avionics Engineering

Hi Guys,

 

Here are my two views.

 

Cockpit_2.jpg

 

 

Cockpit_1.jpg

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

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