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32 bit fsx

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Ha ha. That made me laugh, since you obviously are transfixed by the supposed superiority of the CPU

 

This makes me facepalm because YOU are obviously transfixed by "hardware" and can't figure out what a 32 bit PROGRAM is.

 

You know that a Program isn't a CPU or GPU?

 

At it's base level, a program is a set of binary numbers to be calculated. 1's and 0's as they say.

 

0+0=0

0+1=1

1+1=0(carry the 1 up an order of magnitude)=2bit 10

1+1=10 (or 1bit Out of memory error)

 

 

32 bit limitations have NOTHING AT ALL to do with Hardware. It's all software. be it Operating system or application.

qfafin.jpg
Trent Hopkinson, 2015 Crewmember of www.mangrove.com.au WorldFlight sim

          Youtube channel www.youtube.com/user/musicalaviator

i think the best solution is to outsource as much as code as possible into standalone applications (no matter if they are 32 or 64bit). at least until we have a 64bit sim.

Tebin Ulrich

i think the best solution is to outsource as much as code as possible into standalone applications (no matter if they are 32 or 64bit). at least until we have a 64bit sim.

 

Yep. That and culling HD textures (really, who needs UHD 4K textures on Clouds? lol)

 

Basically we have to realise that the sim can't process all the information we want it to, and work around that by simply reducing the amount of stuff we're asking it to do. Of course, if you want the stuff to appear as something you can see inside the simulation (ie, Clouds, CDU's that you can press the buttons on and interact with the FMS that are inside the Virtual Cockpit) have to go through the Sim, but background things you can't see or directly interact with can be put outside the sim's program.

qfafin.jpg
Trent Hopkinson, 2015 Crewmember of www.mangrove.com.au WorldFlight sim

          Youtube channel www.youtube.com/user/musicalaviator

Try $10,000,0000 at least. (and probably a lot more - look at Star Citizen, almost $30 million in crowd funding for a space sim and still climbing - RSI aren't even making their own engine either, it's all built on Crytek's)

With that estimation figure. Every copy must sell at $600 price tag and get 50,000 simmer to place a 10% deposit toward the development?

But then again do we even have 50,000 fsx simmer world wide?

Anthony Jorje

Intel i7-9700K 5.0 GHz / Aorus Z370 / Corsair 32 GB DDR4 / MSI Gaming X Trio RTX 2080Ti / Win 10/64  Ver.2004                                     

 

 


This makes me facepalm because YOU are obviously transfixed by "hardware" and can't figure out what a 32 bit PROGRAM is.

 

That doesn't even deserve a response. Have a nice day.

With that estimation figure. Every copy must sell at $600 price tag and get 50,000 simmer to place a 10% deposit toward the development?

But then again do we even have 50,000 fsx simmer world wide?

 

Not sure about the 50,000 figure, but it also provides an explanation as to why M$ shut down the studio, eh?  They obviously didn't see it as a worthy investment.

That doesn't even deserve a response. Have a nice day.

 

Binary only has 2 characters, on and off. These are often discribed as "1" and "0"

 

Let's do some binary maths, but lets lay down some programming rules. There are 2 digits, left and right.

 

00 + 00 = 00

 

00 + 01 = 01

 

01 + 01 = 10

 

10 + 01 = 11

 

so what does

 

11 + 01 = ?

 

Remember, only 2 characters, left and right.

 

1+1 = 10

 

11+0=11

11+1= 11 plus an extra 1 that can't go in any of the available locations (left or right). This is an Out of memory error.

 

How does a GPU solve this problem?

qfafin.jpg
Trent Hopkinson, 2015 Crewmember of www.mangrove.com.au WorldFlight sim

          Youtube channel www.youtube.com/user/musicalaviator

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