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Taxi Marks

Featured Replies

I have noticed in DX10 with the fixer that the alpha channel in the taxi markings (ie taxi edge and vehicle path edge) does not show properly - it just shows as a black rectangle as opposed to transparent - I am using the REX taxi marks.

 

Is there any way of fixing this by amending the alpha channel on the texture?

Is this just one airport - or all airports?

 

I'm not sure that the bkg.bmp that Steve puts in the fsx root folder is anything to do with it, but just check that, by opening it and verifying that it is the dark grey that it should be. He had mentioned, at one time, that this did more than just replace the blue squares. (which used to pop up every now and then.)

 

If that's ok - then I would suggest taking this up with the REX folks on their support forum, Rob: It's not likely that there's a problem with their texture, (otherwise everyone would have the problem) but something within your installation, a missing MS Framework version, C++ redistributable or something else has written over the top of it.

 

All the Best,

 

pj


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

I've noticed that problem with the  LatinVFR Miami International Airport during the night.   I'm not sure if it's their airport or with possible addon textures, but I remember reading that LatinVFR's airport was not DX10 compliant.  That would explain it..

Alexander Alonso

  • Commercial Member

Which build version do you have?

 

run notepad as administrator  and open c:\program data\DX10SceneryFixer\DX10Patches.ini

and see whether you have this in there.  May be unrelated.

 

// FSX Base Runway Markings (white)
// reenabled in build 25  as alpha test1 disabled.
[Markings]
Type=1
On=137761
Debug=0
ForceDepth=1
ForceBlend=1
SrcBlend=5
DestBlend=6

  • Author

Steve

 

Thanks for your note. The relevant section in my .ini is missing the ForceBlend, SrcBlend and DestBlend entries from yours.

 

The problem is only with the default/REX/ORBX taxiway_marks.dds textures, not those for addon scenery.

 

I have major version 19 and minor version 3 in the main .ini file. Presumably I need to update to latest version?

 

Kind regards

 

 

Rob schofield

I have version 1.1, Build 26 and it too is missing the later parts that you mentioned:

 

//FSX Base Runway markings (white)

//[Markings]

//Type=1

//On=137761

//Debug=0

//ForceDepth=1

Alexander Alonso

  • Commercial Member

@Rob version 1.2 should be available by Monday at least so I suggest upgrading to that.  Build 19 should be ok with taxi marks - I will try the REX taxi mark - can you give me an example airport where you see the problem?  Also can you confirm that the 8 bit fix is unticked.

 

@Fly and Flight - mmm - did you install over the top?   Its not a big issue - there were two changes in the file to accommodate a payware airport that I don't think is released yet.  I was more interested to understand what settings Rob had.

  • Commercial Member

@Steve, you have my email address, so please contact me if you need to discuss anything in regards.

Tim Fuchs
Managing Partner
REX SIMULATIONS 

website:  www.rexsimulations.com
support www.rexaxis.com

  • Commercial Member

You can try adding this into dx10Patches.ini - note that to do this you need to run notepad as administrator if you have UAC enabled.

 

This should fix it - not sure whether it will break anything else though....

 

// FSX Base taxiway marks

[Taxi]
Type=1
Debug=0
On=6145
Off=-1
ForceDepth=1
ForceBlend=1
SrcBlend=5
DestBlend=6

 

 

 

Then open DX10Controller go into the general dialog and hit ok.

 

@timet - thanks it was a DX10 issue I had missed - nothing wrong with the texture

  • Commercial Member

Cheers Steve, thank you for the clarification! :)

Tim Fuchs
Managing Partner
REX SIMULATIONS 

website:  www.rexsimulations.com
support www.rexaxis.com

  • Author

Steve

 

Have done a clean re-install when I have upgraded, and have just upgraded to build 26.

 

Same problem still exists - have attached a screenshot.

 

Kind regards

 

 

Rob

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