December 7, 201312 yr Commercial Member Thanks for the explanation. Does this relate only to plane textures or other textures as well, such as ground and building textures? REX AccuSeason Developer REX Simulations
December 7, 201312 yr Author Thanks for the explanation. Does this relate only to plane textures or other textures as well, such as ground and building textures? Mainly just planes. You could play with scenery textures but unless it's a big payware airport I don't think many use 4096 textures (I'm just guessing, I fly GA so I don't own any big airports).. But playing with texture and doing repaints has been a sick hobby of mine for years so I tend to end up all around an FS folders ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
December 7, 201312 yr Mainly just planes. You could play with scenery textures but unless it's a big payware airport I don't think many use 4096 textures (I'm just guessing, I fly GA so I don't own any big airports).. But playing with texture and doing repaints has been a sick hobby of mine for years so I tend to end up all around an FS folders That was true until FSDT and Flightbeam. The default Flightbeam KIAD install is 783 MB. Regards,Brian Doney
December 7, 201312 yr This is an automatic message. This topic has been moved from "P3D Tips and Tricks" to "The Prepar3d General Forum". This move has been done for a number of possible reasons. The most likely reason is that the post was off topic. The topic could also have contained images or a video that were not appropriate to the original forum it was posted in. The images might not have been "illustrative" or "explanatory" in nature. The topic could have been moved because we deemed it to be more appropriately placed elsewhere. Please ensure that your posts are "on topic" and contain illustrative images or videos as appropriate. Do not post videos or images just for entertainment purposes anywhere but in the screen shot or video forums. See our image posting rules here. Members who continue to post off topic posts can be denied entry to specific forums in order to reduce and remove the practice. Your cooperation is appreciated. ADMIN BOT... Do not PM or send Email.
December 7, 201312 yr Moderator Bill.. Thank you kind sir.. I understand you can lock it at any time. As you can see, instead of locking the thread, I've simply moved it back into the general P3D discussion forum. Later I'll make a copy/paste of your original post back to the "Tips and Tricks" sub-forum and lock that sucker! Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
December 8, 201312 yr Also, never ever ever ever use DXTBMP to convert anything. Interesting! Why not? I usually use DXTBMP to change the windows in addon airplanes (making them (more) transparent).
December 8, 201312 yr Interesting! Why not? I usually use DXTBMP to change the windows in addon airplanes (making them (more) transparent). DXTBMP has/had it's purpose, but, in all honesty it has some of the worst compression quality of any tool you could pick, and even more importantly it does not handle alpha channels very well depending on content. I sometimes think DXTBMP might be singly responsible for most people's aversion to DXT1 textures :lol: Use imagetool for conversions and your editing tools of choice for making changes. Regards,Brian Doney
December 8, 201312 yr How does the TEXTURE_MAX_LOAD=xxxx setting in the Prepar3d.cfg fit into this discussion? If this is set to 2048 or 1024, will this accomplish the same thing, and if not, why not? Thanks, Robert Robert Chartoff
December 8, 201312 yr TML1024 will indeed reduce the displayed resolution, but does nothing to actually reduce the size of the texture itself. Regards,Brian Doney
December 8, 201312 yr I always use 1024 in the sim so I might resize my textures but I really do wonder if it will make any noticable difference in performance or to avoid OOM.
December 8, 201312 yr Brian, so are you saying that it is the size of the texture file itself that is added to the VAS and not the size chosen for display? Robert Robert Chartoff
December 8, 201312 yr I always use 1024 in the sim so I might resize my textures but I really do wonder if it will make any noticable difference in performance or to avoid OOM. It certainly depends on the situation, but every little bit helps. One small example, from my own experience, is with the PMDG T7. A single livery untouched after install weighs in over 100MB IIRC. Reducing to 1024 takes that down to ~8MB. Now, without a doubt, detail is lost, and if the fine details matter to you, then this wouldn't be an option. Looks good enough to me, but I am far less concerned than others might be with rivet counting. There are a few situations where a 4096 resolution can make some sense, over simply just using 4 1024 textures, but that's not what we see typically nowadays. Most of the time it's 4096 just for the sake of being 4096. Brian, so are you saying that it is the size of the texture file itself that is added to the VAS and not the size chosen for display? Robert Yep, the texture still has to be loaded by the sim, and is then scaled for display. It's similar to mipmapping in a sense, which certainly is a requirement in many things, but actually increases memory usage, even though display resolution can scale. Regards,Brian Doney
December 8, 201312 yr Author Any bit helps... I also never use imagetool or DXTBmp unless for that rare bird that still uses extended BMP's... There are a few I ran across but just end up converting the entire plane to DDS.. DTXBmp is awful. Having to export/import the alpha channel separately is one of the silliest things I've ever seen in an art app. ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
December 8, 201312 yr Moderator Martin hasn't updated his DXTBMP.exe utility for several years now. It is woefully out of date with regards to better compression algorithms that have been developed since his last update. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
December 8, 201312 yr Well maybe this explains something that's been furrowing my brow for a few days....... Reading The P3D forums and hearing all the recommendations for 4gb graphics cards and descriptions of huge amounts of Vram being sucked up by the sim, I've been wondering what the flying heck was eating all o' the memory!!! Maybe this helps explain it a bit, since I cant really see why P3d would just inherently eat that much more ram than FSX....... :unsure: Well...... besides tessellation, which can eat ram and FPS for dinner....... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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