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Rob Ainscough

My first OOM after installing FTX Ireland

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This is my first "real" OOM in P3DV2. 

 

I installed the new FTX Ireland, took off from Dublin in my PA38 and about 5 minutes after take-off I got an OOM.  Frame rates were pretty bad too, took about a 20%-30% hit in FPS.

 

I only own two Orbx products FTX Global 1.2 and FTX Ireland.

 

I need to investigate some more, didn't expect this one given I've been using FTX Global 1.1 alone without any issues.

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Considering that 32 bit video games throwing around millions of triangles per second and flinging every modern graphics effect in the book at our cards don't seem to have these bizarre memory problems (or memory hunger) I'm going to have to suspect something totally different is actually happening.

 

I am thinking a big ol' leak somewhere........

 

5 minutes is pretty darn fast, too.  :unsure:

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I am thinking a big ol' leak somewhere...

 

Yeah, something is not right ... I turned off Vector lights and that gave me about 8 minutes before OOM.  It's seems to be specific to FTX Ireland or possibly FTX Global 1.2 (no issue when I had 1.1 installed).  All flights were done with clear skies too, no clouds or weather.  Also started getting a lot over those vertical lines/spikes that I've never experienced before.

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I don't have P3dv2.

 

But I wonder how Orbx water effects get along with P3Dv2's water effects.

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Just did a flight north eastwards from Shannon and was stunned to see the blurries and my frames fall through the earth within 15 minutes ! Very little autogen in the area (so that can't be the problem), just ground textures. First time I have ever seen a hint of that in P3D. Will try it out in P3D 1.4 and FSX over the next few days to see if it is a general problem.

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Rob, I was so looking forward to FTX Ireland but after purchasing FTX England and Scotland I have decided to abandon their products by all means. You may want to read my review here

 

Cheers,

Ronnie

 

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Also flying FTX Ireland no oom but lots of blurries. I admit my system is pretty week but has been running P3dv2 great.

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Hmmm... I can't find any way to uninstall FTX Ireland?  I have a Global 1.1 uninstall ... so how does one go about uninstalling Orbx Regions?

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Rob, I was so looking forward to FTX Ireland but after purchasing FTX England and Scotland I have decided to abandon their products by all means.

 

Take note that the EU regions are created by Sim270 (or something like that) and published by Orbx. They never ever should have done that. Orbx ended the contract before Sim270 even started on FTX Norway (which now luckily will be created by Holger's team). So don't think that all Orbx regions are as bad as those EU ones.

 

Another note: the Orbx products aren't P3D 2.0 compatible. This is a typical example of making the installer compatible and thinking that's it. A lot of parts of their addons need to be redone for P3D 2.0/DX11.

 

P.S. And another thing: this region was the last region created by Sim-whatever: during the making of it their contract with Orbx was ended. Could well be they did't really put their utmost in it... On the other hand, you would expect Orbx to test things thoroughly before release, specially in this specific case.

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Jeroen is right here. JV over at Orbx has made it crystal clear that all their products are not converted yet (they are being done in stages) 

 

I would guess that Norway will become a "masterpiece" due to the fact they will be trying to get ORBX back on track after mistakenly farming out their recent projects

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Sim720 have done some great work on their airports and surrounding areas.  If I understand you correctly Orbx EU Ireland was actually done by the Sim720 developer(s)?

 

I honestly don't know what has caused the Orbx EU Ireland product to be such a problem on my system?  I was able to remove it thanks to Orbx support/forums.  But the Europe region icon still remains in FTX Central ... Alex has provided a possible solution to getting rid of that which I'll try out later tonight.

 

On a side note, there was no MESH provided with EU Ireland (or the installer was missing it) and there were supposed to be some other files in my P3DV2 directories that didn't exist ... I ran the installer as "Admin" as I do all my FSX and P3DV2 products so pretty sure it's not an access rights issues.

 

I also had to flag MalwareBytes to stop reporting FTXLights_P3D_Day.exe and FTXLights_P3D_Night.exe as a Trojan.Refroso (false positive) AND make sure those are set to "Run as Administrator".  Anyway, I think I'm back to normal now with Orbx FTX Global 1.2 only installed.

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Sim720 have done some great work on their airports and surrounding areas.  If I understand you correctly Orbx EU Ireland was actually done by the Sim720 developer(s)?

 

I honestly don't know what has caused the Orbx EU Ireland product to be such a problem on my system?  I was able to remove it thanks to Orbx support/forums.  But the Europe region icon still remains in FTX Central ... Alex has provided a possible solution to getting rid of that which I'll try out later tonight.

 

On a side note, there was no MESH provided with EU Ireland (or the installer was missing it) and there were supposed to be some other files in my P3DV2 directories that didn't exist ... I ran the installer as "Admin" as I do all my FSX and P3DV2 products so pretty sure it's not an access rights issues.

 

I also had to flag MalwareBytes to stop reporting FTXLights_P3D_Day.exe and FTXLights_P3D_Night.exe as a Trojan.Refroso (false positive) AND make sure those are set to "Run as Administrator".  Anyway, I think I'm back to normal now with Orbx FTX Global 1.2 only installed.

 

That's an old issue. Surprised its still popping up!

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JV over at Orbx has made it crystal clear that all their products are not converted yet (they are being done in stages)

 

That's contrary to what I've seen and heard?

 

EU Ireland is clearly identified at P3D V2 ready.  FTX Global 1.1 (and 1.2 patch) were identified at P3D V2 compatible.

 

http://www.flightsimstore.com/product_info.php?products_id=2690

 

Rob


 

 


Surprised its still popping up!

 

I contacted MalwareBytes support, they will be updating their database so that it doesn't get triggered again.

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If I understand you correctly Orbx EU Ireland was actually done by the Sim720 developer(s)?

 

Yes, all EU regions are made by them.

 

 

 

That's contrary to what I've seen and heard?

 

 

 

EU Ireland is clearly identified at P3D V2 ready. FTX Global 1.1 (and 1.2 patch) were identified at P3D V2 compatible.

 

I posted about this on the Orbx forum suggesting they maybe should remove that P3D 2.0 label. JV took that as 'almost an insult'. So far all that Orbx did is adding the path to P3D 2.0 to the installers: NOTHING has been updated specially for P3D/DX11 yet. Just during the last few days JV started posting thay they need to redo all their dll's and Orbxlibs. JV still calls FTXG and EU Ireland 2.0 ready but says they only need some fixing. But afaik EU Ireland uses the Orbxlibs and so it needs fixing badly. FTXG may be more 2.0 ready but the problems with trees (odd textures) and lights (white bulbs during daytime) make it impossible to label it as 2,0 ready imho.

 

Luckily he also stated he has contact with LM every week so let's hope they will sort things out sooner or later.

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I think the real danger here is that premature add-on releases make LM P3DV2 platform look bad ... I sure hope LM don't elect to move down the road of "Certified" add-ons in order to protect their product.

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.... I sure hope LM don't elect to move down the road of "Certified" add-ons in order to protect their product.

Is that so bad? At the moment, P3Dv2 is being held back by fsx legacy. A lot of 3rd Party Developers would be quite happy to stay there because it is more cost effective to fleece a captive market rather than develop and support two platforms. Look at a certain recent product. They were so scared, they locked their it away from P3D.

 

Why? Because they want to maintain control of their major share position for as long as they can and in the most cost effective way. Simple business principles.

 

Send control back to the platform developer, LM, (remember Apple and Google have done this) and we can start to move forward again. If that does not happen, the likes of PMDG and Orbx will suck you for all you are worth.

 

Don't believe me? It's happening now. Just look at the many posts proclaiming this wont work, or that wont work or worse still, YOU ARE NOT ALLOWED TO.

 

Who is controlling who here? As long as LM can control this platform, (even if that requires certification to agreed standards), the progress of flight simulation has a better chance of evolution than it does the way things stand currently.

 

Sent from my GT-N7100 using Tapatalk

 

 

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Sim720 have done some great work on their airports and surrounding areas.  If I understand you correctly Orbx EU Ireland was actually done by the Sim720 developer(s)?

 

(...)

On a side note, there was no MESH provided with EU Ireland (or the installer was missing it) and there were supposed to be some other files in my P3DV2 directories that didn't exist ... I ran the installer as "Admin" as I do all my FSX and P3DV2 products so pretty sure it's not an access rights issues.

 

(...)

 

 

As stated by Jeroen already all FTX EU regions were made by SIM720 (and their SCO is actually great!).

 

NIR was definitely rushed to the market; not sure about the IRL quality, though.

 

And neither of the two Ireland regions include custom mesh ...

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Is that so bad?

 

Certification would require LM resources and will delay the release of 3rd party products and increase the cost of those products.  It also produces a conflict of interest if LM are working on a feature for the next version and a 3rd party vendor produces a similar feature -- LM may refuse certification for any number of reasons (BTW, Apple has done this many times for their market segment).  Also, certification does NOT mean "bug free", it just means it meets a pre-defined set of criteria.

 

Certification would probably reduce the size of the 3rd party content provider market (significantly).

 

It has positives and it has negatives, but I think the FS community is just too small for a certification process to have a positive affect.  I personally think we just need to give developers time and see what they come up with.

 

Rob

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Is that so bad? At the moment, P3Dv2 is being held back by fsx legacy. A lot of 3rd Party Developers would be quite happy to stay there because it is more cost effective to fleece a captive market rather than develop and support two platforms. Look at a certain recent product. They were so scared, they locked their it away from P3D.

 

Why? Because they want to maintain control of their major share position for as long as they can and in the most cost effective way. Simple business principles.

 

Send control back to the platform developer, LM, (remember Apple and Google have done this) and we can start to move forward again. If that does not happen, the likes of PMDG and Orbx will suck you for all you are worth.

 

Don't believe me? It's happening now. Just look at the many posts proclaiming this wont work, or that wont work or worse still, YOU ARE NOT ALLOWED TO.

 

Who is controlling who here? As long as LM can control this platform, (even if that requires certification to agreed standards), the progress of flight simulation has a better chance of evolution than it does the way things stand currently.

 

Sent from my GT-N7100 using Tapatalk

You may want to add a disclaimer. "IMO", "I believe", "I was thinking", "Could be" ," I reckon". Because all it is is an opinion and you really dont know for sure! Notice Rob states "I think"

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Notice Rob states "I think"

 

Aah, but am I speaking as a Journalist, or as Developer, or as just another person ... hehe ... sorry Frooglesim reference, he cracks me up when he says "I'm speaking as a journalist" ... this is most definitely "my opinion" :)

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Certification should be easy

 

"To the best of your knowledge did you follow the SDK / Yes or No.. If we determine you lied just to be certified your developer license will be revoked

 

x_______________"

 

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I was surprised too at how blurry the add-on scenery is in P3Dv2, shame really. LM trying to flog a dead horse by 'enhancing' an outdated core in FSX, Devs trying to flog their products as 'P3Dv2 ready' which while technically they are, they dont work so well as we expect. Perhaps our expectations are too high with this old dog?  Perhaps in a few years when devs fully understand the parts they can optimize will we see (some high quality) add-ons shine. 

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Not incredibly useful information, but thought I'd share.  I ran three 1-2 hrs flights using "Building Storm" weather in various aircraft starting at KMSP (Minnesota St.Paul) and ending at KDLH (Duluth) - taking various routes.

 

Some VAS observations:

1.  Carenado A36 (default P3DV2 aircraft) - starts at 2.7GB VAS on landing 3.6GB VAS

2.  Carenado B200 (3rd party) - starts at 2.9GB VAS on landing 3.7GB VAS

3.  Majestic Q-400 (3rd party) - starts at 3.4GB  flight OOM's about 30 mins into flight at 3.9GB VAS

4.  FTXG "Vector Road Lights" seems to impact VAS considerable even during day

5.  Disable FTXG and VAS never exceeded 3.2GB

6.  Change views consumes VAS (quickly changing views and returning to VC does not change VAS)

7.  VAS usage fluctuates throughout the flight and can go up and also down (didn't expect to see it go down)

8.  View zoom 0.30 seems to have a higher VAS usage than View zoom 0.40 in VC

9.  Pending OOM warnings come when I start getting black frames (entire VC flashes black)

 

FPS was always good, staying around 30 fps most of the flight.  Not making any conclusions, just a list of my observations.  

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