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Remove UT2 Daedalus for VoxATC?

Featured Replies

Hi all,

 
I've spent hours browsing the forums to find an easy way to solve my problem: I've been  using VoxATC with the UT2 liveries via the UT2Bridge tool for quite a long time now without any problems. Because I upgraded my system to a more powerful computer I had to do a reinstall of my add-ons. The reinstall of Vox, UT2 and UT2 Bridge worked without any problems but when I start VoXATC at least 40percent of all aircraft have the unrealistic Daedalus liveries. I remember that in my old System this was not the case, hence there must be an easy way to remove the Daedalus repaints from the Weekly_Official_Db before using UT2bridge to load the liveries into VOXATC but I don't remember how I did this. Can anybody help?

If you re-generate your UTII traffic with the 'Display generic repaints (Daedalus)' box unticked, and then run UT2Bridge again, that should get rid of Daedalus.

Petraeus

 

  • Author

Unfortunately this doesn't help. Because UT2 reads the weekly_official_db database I must somehow remove the Daedalus from there. Please help, because these unrealistic liveries spoil the FSX experience and I don't want to give up neither VoXATC nor UT2!!!

 

draci

 

 


Unfortunately this doesn't help. Because UT2 reads the weekly_official_db database I must somehow remove the Daedalus from there

 

If you do what I said above, it will generate the weekly database without Daedalus.

Petraeus

 

  • 2 weeks later...

Guys

 

How are you getting on with this?

 

I am interested too

 

Thank you

Regards

 

Andrew

You could always remove the Daedalus a/c from the aircraft.cfgs as well. Then you wouldn't have any Daedalus a/c anywhere anymore.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

You could always remove the Daedalus a/c from the aircraft.cfgs as well. Then you wouldn't have any Daedalus a/c anywhere anymore.

Could you explain more please?

 

Thank you

Regards

 

Andrew

Could you explain more please?

 

 Certainly.

 For each model in UT2 there is the default Daedalus repaint. You can simply remove each one by editing the aircraft.cfg, replacing the Daedalus entry with the aircraft that is last in the numeric sequence in the cfg.

 

Example:  in the UT2 733 aircraft.cfg you have

 

[fltsim.0]

title=F1UT2_733_Daedalus

sim=733

model=

panel=

sound=

texture=

atc_airline=NONE

atc_flight_number=

ui_manufacturer="Ultimate Traffic 2"

ui_type="Boeing 737-300 pax"

ui_variation="Default"

ui_typerole="Commercial Airliner"

ui_createdby="Ultimate Traffic 2 / David Rawlins"

description="Repainted by David Rawlins"

atc_parking_types=GATE

atc_parking_codes=

 

and in my setup the very last entry is

 

[fltsim.33]

title=F1UT2_733.ZH.ZH.Blue

sim=733

model=

texture=ZH.ZH.Blue

atc_airline=SHENZHEN AIR

atc_parking_types=GATE

atc_parking_codes=CSZ

ui_manufacturer=Ultimate Traffic 2

ui_type=B737-300

ui_variation=Shenzhen Airlines - Blue

ui_typerole=Commercial Airliner

ui_createdby=Ultimate Traffic 2 / David Rawlins

description=Repainted by Steve Tran

 

Move the entire contents of the last entry and overwrite the Daedalus one ensuring that you also then renumber

the fltsim number to what was there before (most likely [fltsim.0]).

 

It's a VERY simple and also very common job and should only take 30-40 seconds for each one.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

Certainly.

For each model in UT2 there is the default Daedalus repaint. You can simply remove each one by editing the aircraft.cfg, replacing the Daedalus entry with the aircraft that is last in the numeric sequence in the cfg.

 

Example: in the UT2 733 aircraft.cfg you have

 

[fltsim.0]

title=F1UT2_733_Daedalus

sim=733

model=

panel=

sound=

texture=

atc_airline=NONE

atc_flight_number=

ui_manufacturer="Ultimate Traffic 2"

ui_type="Boeing 737-300 pax"

ui_variation="Default"

ui_typerole="Commercial Airliner"

ui_createdby="Ultimate Traffic 2 / David Rawlins"

description="Repainted by David Rawlins"

atc_parking_types=GATE

atc_parking_codes=

 

and in my setup the very last entry is

 

[fltsim.33]

title=F1UT2_733.ZH.ZH.Blue

sim=733

model=

texture=ZH.ZH.Blue

atc_airline=SHENZHEN AIR

atc_parking_types=GATE

atc_parking_codes=CSZ

ui_manufacturer=Ultimate Traffic 2

ui_type=B737-300

ui_variation=Shenzhen Airlines - Blue

ui_typerole=Commercial Airliner

ui_createdby=Ultimate Traffic 2 / David Rawlins

description=Repainted by Steve Tran

 

Move the entire contents of the last entry and overwrite the Daedalus one ensuring that you also then renumber

the fltsim number to what was there before (most likely [fltsim.0]).

 

It's a VERY simple and also very common job and should only take 30-40 seconds for each one.

Thank you very much indeed for this.

 

Kind regards

 

Andrew

Regards

 

Andrew

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