bmaik

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  1. Yes, I would appreciate this, although I would prefer an option to set the default_percentage in the PSXseecon GUI directly, but if it's easier for you to add it to the ParkPosGenerator, I am more than happy. Best regards draci
  2. Thank you for your quick reply, in this case please consider my question a feature request to give us back the possibilty to exclude static parked aircraft, do it in favour of all those who use PSXseeconTraffic together with other AI Traffic Add-ons and who don't like their parking positions randomly occupied by more than one aircraft at a time with no control whatsoever, and even more since this functionality has been present in earlier versions. Of course, I can write a quick and dirty batch job to set the parking_percentage to 0 in all files in the airports folder or simply hand-edit the origin and destination airport file for my specific flight, but this isn't very elegant. I think it would be very easy for you to (re)implement this feature. What do you think?
  3. I remember that in older versions the parking percentage could be set to 0 globally for all airports in the world. According to the manual of the latest version, however, this can only be set for each airport separately in its corresponding airport file. How can I get rid of parked aircraft in general? Thank you, draci
  4. I'm using PSXseeconTraffic with RealTraffic in FSX over the network. PSXseecon connects correctly to Sim and RealTraffic and Live aircraft are genrated and injected but shortly after takeoff everything freezes and PSXseecon and RealTraffic screens are no longer updated. Is this a network overload or what could be the problem. Never experienced this before version 15.8. Can it be related to the new option that sync frame rate and update interval? Tried the default setting, setting a lower update interval than the average frame rate and also tried a higher one but so far without success. Any help appreciated. Best regards draci
  5. bmaik

    SimConnect Exception 20

    Hi Nico, while playing around to generate the log for you I was finally successful, strangely enough I simply have to use the client's IP address instead of localhost in the RealTraffic Settings and then everything works. Thank you for your great support anyway. One last question: I remember there was a way in earlier versions to completely disable ground traffic and only show traffic aloft (I guess this could be accomplished by an entry in the .cfg file similar as percentage_parked = 0 or by setting a minimal_altitude threshold like "only show traffic above 1000 ft GND". Do you have abandoned these options or are they still available? draci
  6. bmaik

    SimConnect Exception 20

    Thank you for your reply. Actually I did read the FAQ carefully and already tried to delete the RealTraffic.ini and restart several times to no avail. I've used simconnect for almost twenty years now without any problem to connect a myriad of add-ons to my good old FSX, so I guess that my server simconnect configuration is ok. I can even run other simconnect add -ons from the same client I try to run PSXseecon and RealTraffic from without any further problems, thus I suppose that also the client simconnect config is fine, but the log made me suspicious that the simconnect error could be related to realtraffic because it always happens immediately after the Traffic reader connection. But since you say that this is wrong, and simconnect is only used for the connection to FSX, how can it be then that I get a successful connection (green) to FSX via simconnect, airplane and airport are recognised correctly and I get all the parked traffic. Can it be that there is something wrong with my BVAI AI installation? But if so I guess, there wouldn't be any parked traffic either, isn't it? For example I have installed the BVAI aircraft in the /simobjects/airplanes folder instead of adding another folder to the fsx.cfg. So what else can I try, I've already tried to run real traffic in debug mode but this didn't help either. Can you tell me perhaps what the simconnect exception #20 means? By the way turning off the firewall and addings rules to open the relevant ports doesn't help either. Quite frustrating though..... Best regards draci
  7. Hi to all, I don't get the live traffic to be displayed in FSX. PSXSeeconTraffic and RealTraffic on Windows 10 computer connect via network to Windows7 machine running FSX. PSXseeconTraffic connects to both FSX and RealTraffic (both show green) but no live traffic is displayed, only parked aircraft. RealTraffic shows "notraffic" on whichever airport I choose. RealTraffic license is valid, versions of both programs are latest, The attached logfile shows that there is a simconnect exception #20 when PSXseeconTraffic tries to read traffic from RealTraffic. What does this exception mean? and why do I get green colour indidicating successful connection. Any help appreciated. Tried both the Standalone and Simple version of RealTraffic several times. Please find PSXseeconlog below. Best regards draci Tue Jul 3 07:04:17 2018 (utc) version 10.11 PSXseeconTraffic (32 bit) for Prepar3D v3/v4 or FSX 9916 airports were read from airport_data\airports.txt ******************* Parameters ******************* VERSION_CHECKED_AT=:!b1.odqo LIVE=1 ALWAYS_ON_TOP=0 UPS=25 PARKEDFOLDER=parked_default FLIGHTPLANSFOLDER=flightplans VMRGENERATOR=BVAIFSX LATERAL_RANGE=100 LIMITED_VERTICAL_RANGE=1 AUTO_MODE=0 MAX_LIVE_AIRCRAFT=200 HEAVY_AIRCRAFT=1 MIDDLE_AIRCRAFT=1 LIGHT_AIRCRAFT=0 HELICOPTERS=0 COLLISION_DET_AIR=1 COLLISION_DET_GND=1 LOG_MATCHING=0 LOG_PARKING=0 LOG_TAKEOFF=0 LOG_LANDING=0 LOG_3RDPARTY=0 ************************************************** 07:04:17 Initializing PSX server at port 10747 07:04:17 Waiting for FlightSimulator to connect ... 07:04:17 Waiting for RealTraffic to connect ... 07:04:17 Microsoft Flight Simulator X connected 07:04:30 RealTraffic connected *************************************** AI_liveries.txt summary *************************************** 1465 liveries read from file BVAIFSX\AI_liveries.txt 75 Registration codes for a livery generic Boeing liveries for 2 types: B744 B748 no generic Airbus liveries no generic Embraer liveries no generic Bombardier liveries no generic ATR liveries generic Private liveries for 2 types: C172 P28A 338 unique airlines 70 unique aircraft types Default livery set for aircraft category Heavy, type A333, num liveries: 49 Default livery set for aircraft category Middle, type A320, num liveries: 247 Default livery set for aircraft category Light, type PC12, num liveries: 6 No default livery found for aircraft category Helicopter ******************************************************************************************************** 07:04:30 User aircraft title: PMDG 747-8i PMDG House Livery 07:04:30 User aircraft model: B748, category: H 07:04:31 User aircraft at 47.453935,8.558234, close to or at airport LSZH distance 0.4 Nm 07:04:31 35% parked set for LSZH with 152 parking positions 07:04:31 51 aircraft to be parked out of 152 positions (33%) 07:04:31 Connecting QNH Reader to UDP port 49004 ... 07:04:31 QNH Reader connected 07:04:31 Simconnect Exception # 20, sendID 83, index: 1 07:04:31 Connecting Traffic Reader to UDP port 49003 ... 07:04:31 Traffic Reader connected 07:04:31 QNH: 1016 {"ICAO": "LSZH","QNH": 1016, "METAR": "LSZH 030620Z 00000KT 5000 TSRA FEW005 SCT050CB BKN065 18/15 Q1016 TEMPO 3000 +TSRA", "NAME": "Zürich Airport", "IATA": "ZRH","DISTNM": 1.1} 07:04:31 Simconnect Exception # 20, sendID 96, index: 1 07:04:32 Simconnect Exception # 20, sendID 112, index: 1 07:04:32 Simconnect Exception # 20, sendID 123, index: 1 07:04:32 Simconnect Exception # 20, sendID 134, index: 1 07:04:33 Simconnect Exception # 20, sendID 150, index: 1 07:04:34 Simconnect Exception # 20, sendID 161, index: 1 07:04:34 Simconnect Exception # 20, sendID 172, index: 1 07:04:34 Simconnect Exception # 20, sendID 183, index: 1 07:04:34 Simconnect Exception # 20, sendID 199, index: 1 07:04:34 Simconnect Exception # 20, sendID 210, index: 1 07:04:34 Simconnect Exception # 20, sendID 221, index: 1 07:04:34 Simconnect Exception # 20, sendID 232, index: 1 07:04:35 Simconnect Exception # 20, sendID 248, index: 1 07:04:35 Simconnect Exception # 20, sendID 259, index: 1 07:04:35 Simconnect Exception # 20, sendID 270, index: 1 07:04:35 Simconnect Exception # 20, sendID 281, index: 1 07:04:36 Simconnect Exception # 20, sendID 297, index: 1 07:04:36 Simconnect Exception # 20, sendID 308, index: 1 07:04:36 Simconnect Exception # 20, sendID 319, index: 1 07:04:36 Simconnect Exception # 20, sendID 327, index: 1 07:04:37 Simconnect Exception # 20, sendID 340, index: 1 07:04:37 Simconnect Exception # 20, sendID 348, index: 1 07:04:37 Simconnect Exception # 20, sendID 356, index: 1 07:04:37 Simconnect Exception # 20, sendID 364, index: 1 07:04:38 Simconnect Exception # 20, sendID 377, index: 1 07:04:38 Simconnect Exception # 20, sendID 385, index: 1 07:04:38 Simconnect Exception # 20, sendID 393, index: 1 07:04:38 Simconnect Exception # 20, sendID 401, index: 1 07:04:39 Simconnect Exception # 20, sendID 414, index: 1 07:04:39 Simconnect Exception # 20, sendID 422, index: 1 07:04:39 Simconnect Exception # 20, sendID 430, index: 1 07:04:39 Simconnect Exception # 20, sendID 438, index: 1 07:04:40 Simconnect Exception # 20, sendID 451, index: 1 07:04:40 Simconnect Exception # 20, sendID 459, index: 1 07:04:40 Simconnect Exception # 20, sendID 467, index: 1 07:04:40 Simconnect Exception # 20, sendID 475, index: 1 07:04:41 Simconnect Exception # 20, sendID 488, index: 1 07:04:41 Simconnect Exception # 20, sendID 496, index: 1 07:04:41 Simconnect Exception # 20, sendID 504, index: 1 07:04:41 Simconnect Exception # 20, sendID 512, index: 1 07:04:42 Simconnect Exception # 20, sendID 525, index: 1 07:04:42 Simconnect Exception # 20, sendID 533, index: 1 07:04:42 Simconnect Exception # 20, sendID 541, index: 1 07:04:42 Simconnect Exception # 20, sendID 549, index: 1 07:04:43 Simconnect Exception # 20, sendID 562, index: 1 07:04:43 Simconnect Exception # 20, sendID 570, index: 1 07:04:43 Simconnect Exception # 20, sendID 578, index: 1 07:04:43 Simconnect Exception # 20, sendID 586, index: 1 07:04:44 Simconnect Exception # 20, sendID 596, index: 1 07:04:44 Simconnect Exception # 20, sendID 604, index: 1 07:06:36 send failed with errror: 10053 Warning: 07:06:36 RealTraffic disappeared 07:06:37 Waiting for RealTraffic to re-connect ... 07:06:37 RealTraffic re-connected 07:06:37 send failed with errror: 10054 Warning: 07:06:37 RealTraffic disappeared 07:06:38 Waiting for RealTraffic to re-connect ... 07:07:22 RealTraffic re-connected 07:08:10 User closed PSXseeconTraffic, wait till all processes have stopped ... 07:08:10 QNH Reader has stopped 07:08:11 Traffic Reader has stopped 07:08:12 Flight Simulator disconnected Tue Jul 3 07:08:12 2018
  8. Thank you Nemo for your help, a really nice tutorial, but unfortunately it does not yet solve my problem, because once the camera is created I need to open it in an undocked window and it is this window I would like to toggle (show/hide) with a key combination. As far as I know the hotkey feature only brings up the CAMERA the hotkey is assigned to in the currently active window, but I would like to toggle the WINDOW visibile or hidden itself. It would also help me if I could make a window active by using a key combo, for example pressing key x would bring up and show AND MAKE ACTIVE view window x. Then you could use hotkeys to decide which camera should be displayed in which window but the dfficult part for which I don't have a solution is to switch the focus to a certain window using a key.
  9. I am gradually moving from FSX to Prepar3Dv4 now and I'm trying to setup my PMDG QOS II Cockpit to my liking. To get quick access to some instruments in this VC-only plane I created some custom camera views, undocked these windows and moved them to my auxiliary monitors (good old 2D panel style). I then saved the undocked window positions in my standard scenario. I would like to be able to toggle these via a key-combo. This was easy in FSX since the old PMDG 747 had a 2D-cockpit and many panel views were saved in the panel.cfg. Each window had its own unique ident number and a key shortcut could be assigned via FSUIPC. However, this seems no longer possible for the P3D custom camera views since the camera information is saved in the CustomCamera.xml in the AppData folder whereas the View-Window information (position and Camera GUID) seems to be saved only in the scenario file of the user saved standard scenario. So is there a way to assign a key combo to these user defined windows? P3D labels them view01, view 02 etc. in the order they were created. There is the possibilty to cycle through all currently open views via the CRTL-TAB command which is rather unconvenient if you need to quickly open a specific window which is at the end of the cycle, but the fact that cycling is possible makes me believe that there should still be a way to assign a key somehow. Unfortunately, so far I haven't found a way neither in the P3D options nor via FSUIPC. Any help greatly appreciated, thanks. Best regards, draci
  10. Thank you for your quick reply, great product!
  11. Hi to all, is there a way to add an airport to the internal database of PSXseeconTraffic? I've flown to Bishkek Manas Intl recently which changed ICAO from UAFM to UCFM. Although I added the airport to FSX and let the ParkingPosGenerator generate a parked folder entry for this airport I get the message "Airport not in internal database" if I try to enter it as a destination airport. This makes me belive that the "internal database" is not the parked folder. So where is this database and can I edit it? Any help appreciated, best regards draci
  12. Thank you once again for your valuable help jabloom, but that's exactly where the problem is! The developer does not reply any pleads for help. I really can't understand how he can leave his customers in the lurch to an extent I have never witnesses with any other support for any other add-on ever before! It's even more disappointing in the light that he is currently selling a new version (7.4) after years of no progress with only very humble improvements. I've been a vox user since the early childhood of the program and of course I also bought the new version which I soon abandoned again because of the myriad of new bugs which haven't been there in earlier versions. So as a GOOD and FAITHFUL customer I know that I do deserve a little more attention. Today, to be honest, I would suggest to any youngster who is seriously taking up flightsimming as a hobby to keep off Voxatc because he will be left in the rain anyway once running into problems.
  13. bmaik

    New Update

    does version 7.41 run stable, give correct wind information on the arrival atis and respect airline parking codes when assigning a gate? I didn't achieve this in former versions of vox7 which I is the main reason for me why I still use version 6.52 which I consider the most stable and bug-free version. Thanks for your help. draci
  14. In the appdata/Interlnalworkings folder Vox ATC stores a few important files I would like to be able to update. For example the file bglcenters.dat seems to contain the FIR boundary information Vox ATC uses for its handovers in flight. Intersting enough, this file is not updated by the VoxIndexer, so it seems that the FIR boundaries, frequencies and Center Names are somewhat hardcoded in VoxATC. Since these data are very old and no longer accurate I would like to manually correct the FIR bondaries data or be able to use a professional cycle update which has recently become available by fsaerodata. Althiugh the file is called "bglcenters" it is NOT a .bgl file and hence cannot be decompiled by Bgl2Xml or similar programs. However, opening the file in a text edtor reveals that it does infact contain the fir boundary information which seems to be coded according to the stanard SDK "boundary"-structure. If I could manually update the file I would ( hopefully?) finally get correct FIR boundaries, frequencies and center names correctly used by VoxATC. I think it can't be a coincidence that the developer calls the file "BGLcenters.dat", its structure must be "very close" (whatever this means) to a .bgl file. Since the developer doesn't answer my emails for weeks (or months???? or even years???) I would like to ask if anybody out there for any reason is familiar with the structure of these .dat-flies in the AppData/InternalWorkings/VoxAtc folders or can help me how to decompile them. Any help iis appreciated.
  15. Thank you jabloom for your informative post (actually my transition to P3D v4 64 bit is in progress but it's so hard to set up a system which is equally convenient my fsx setting which has developed for almost 20 years, not to speak of the problem that there is still no satisfactory solution for moving jetways in Prepar 3D v4, at least if the airport developers don't use SODE jetways and AES is not available, static jetways are a no go for me). But that would mean that for example in the departure sequence at the runway holding point if there are vox aircraft waiting in front of an approaching live traffic aircraft that the live traffic aircraft would run into and pass all aircraft waiting before it, no? And it could be that the real airport uses a tailwind configuration while vox atc selects STARS and approaches according to wind direction resulting in opposite traffic to the same runway. Is that true or do I miss something? Would it be an alternative to use the floor parameter in PSXseecon and set it to 100ft to prevent live aircraft from actually landing, departing and taxiing and set the percentage parked to 0% to remove static live aircraft and simply use vox traffic on the ground and have the live traffic aircraft aloft (where Vox sky population is poor anyway)?