April 7, 201412 yr Commercial Member You nailed it Martin! FPS equates to systems and FDE fidelity in simulations. You will ALWAYS fly better the faster the frame rate, which is why I commented on the literal FPS counter value vs. the update rate of said counter in FSX being important to note. Best regards, Robin.
April 7, 201412 yr Commercial Member Seems that some decided to come up with their own interpretation of what I said earlier. If you go back and re-read what I wrote, you'll note that I didn't actually pin down a target. I didn't say 24 was the goal. I said the film industry uses that as an example. In fact, my final sentence gave exactly what everyone else is saying: So, your goal shouldn't be 40 or 60 or 100 fps - it should be a stable, reasonable frame rate. As noted, people sense differently. If you notice flicker at a certain framerate, then you will need to change your frame rate somehow to accommodate that. Sure, higher is generally going to be better for your perception (especially since the sim isn't delivering "tweens" - yes, I'm familiar with why the film industry gets away with their lower frame rates), but if your personal perception seems to be okay with frame rate X, you're not going to be doing yourself any good spending thousands of dollars on a sim rig in an effort to get 10 more frames in an outdated, poorly-optimized sim. Kyle Rodgers
April 8, 201412 yr I didn't say 24 was the goal. I said the film industry uses that as an example. An example of what? Why even mention 24 if it wasn't to imply that 24 is smooth to the human eye. In fact, my final sentence gave exactly what everyone else is saying: Actually you said a "stable, reasonable frame rate" without committing yourself as to what that figure should be. However, most of us will assume that the 24 figure you quoted for cinematography was the figure you had in mind. Forgive me, but I can't think of any other reason you would even mention 24 in cinematography, as it doesn't relate to the nature of gaming.. Still don't understand the "OMG I NEED MOAR FRAMES" sentiment in the gaming industry. I believe the film industry uses 24 frames in recording. Your eye can only perceive around 12-16. What your eye does pick up, however, is changes to that value. If it stutters, or hangs, you'll definitely notice because the frames drop below that doubled threshold (24 is double the low range of natural perception). When you state how you don't understand the obsession with "need more frames" in the gaming industry, and then back up your statement by telling us how in cinematography it's just 24, It's clear how that will be interpreted. Couple that with quite clearly [and erroneously] maintaining that the eye can only perceive 12-16, and that the eye "only notices changes to that value" and that further enhances the notion that you believed 24 is smooth. I'm sure you'll try to wriggle out of trouble. My advice would be to admit you were wrong.
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