April 3, 201412 yr It's been a long time since I last used MS FLIGHT and I really don't recall if that was possible in this sim, but one thinkg I easily recall is how nice it was to be able to use the mouse for input in it. Yes MS FSX has that option too, and even X-plane, but there was something special about the way they programmed it in MS FLIGHT, at least to my feel. I remember using the mouse also with X-Plane 10, and the fact that it helped a lot fighting some unwanted effects, but I do not recall if it is possible to use the mouse in X-Plane for the pitch and roll channels, and a rudder control system for the yaw / toe brakes? I also recall using the mouse for control in X-Plane 10 had a more natural feel than in FSX. In an old simulator I am using a lot lately, there are many available combinations for control input, and I found that using the mouse as manche, and my Saitek rudder for what it's meant to, makes a great combination, and in that particular simulator I can even say it brings the whole experience a lot closer to reality! If possible in XP10, give it a try: set the rudder axis, but no controller axis for roll and pitch, and use your mouse for that purpose. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 4, 201412 yr I respect you for trying something new JComm but I'm afraid I'm never going to want to use the mouse as a primary flight control so long as I have a piece of dedicated hardware that was meant for that purpose. Maybe if I had to sim on a laptop or something but not on my dedicated simming machine. I shutter at the thought of using a mouse in place of my MFG Crosswind pedals or my yoke. RE Thomason Jr.
April 5, 201412 yr I'll have to pass as well. Mouse controls are fine and dandy for something like arcade battles in War Thunder, but I can't even imagine the headache that they'd be in anything involving switches, levers, and radios. AVSIM Blog: The Big Tour: A Ridiculously Ambitious Trip Around the World
April 5, 201412 yr Moderator It seems that upon connecting a controller in X-Plane, one looses the ability to fly with the mouse. Using the mouse is a good option when debugging scenery. I just find it convenient that I don't need to connect up a yoke and pedals just to test out a new scenery. Before I had TrackIR, I used the mouse a lot to look around the cockpit, but I'm now thinking it would be great way to have an extra axis.
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