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Extremely Blurry Horizon Textures....

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Hello,I've search and searched and found many threads about blurry textures. I've tried different hints and tips to try to solve this, but to no avail. This happened on my old TI4600 and now on my new 6800GT 256 mb card. What should I do?!? This is spoiling the "real-as-it-gets" factor.Flying GA aircraft, this poses no problem, but as I climb to anything, I'd say, above 18000 ft, it becomes terribly blurry. I took this screenshot in the default Cessna slewed to ~FL350 in northern Michigan with very little AI or anything else to possibly skew it. This looks equally as bad or worse over water.Also, I have my framerate unlimited right now due to another thread that I looked at that suggested it may help.http://forums.avsim.net/user_files/106265.jpgHere's my FS9.cfg:[PANELS]IMAGE_QUALITY=1UNITS_OF_MEASURE=0QUICKTIPS=1PANEL_MASKING=1PANEL_STRETCHING=1[Weather]WindshieldPrecipitationEffects=1MinGustTime=10MaxGustTime=500MinGustRampSpeed=1MaxGustRampSpeed=200MinVarTime=5MaxVarTime=50MinVarRampSpeed=10MaxVarRampSpeed=75TurbulenceScale=1.000000DefaultVisibility=0DynWx_MedianDewPointSpread=10.000000DynWx_ProbCloudFormForMedianDewPoint=0.000500DynWx_MaxDewPointSpread=50.000000DynWx_ProbCloudFormForMaxDewPoint=0.000125DynWx_ProbCloudFormForMinDewPoint=0.100000DynWx_DryTempLapsePer1000Meters=9.000000DynWx_ProbCloudFormForDryTempLapse=0.000500DynWx_MoistTempLapsePer1000Meters=3.300000DynWx_ProbCloudFormForMoistTempLapse=0.040000DynWx_MaxProbCloudChangePerMinute=0.040000DynWx_MultiplierForDynamicWeatherLevelMild=0.500000DynWx_MultiplierForDynamicWeatherLevelNormal=1.000000DynWx_MultiplierForDynamicWeatherLevelHigh=3.000000DynWx_MultiplierForDynamicWeatherLevelExtreme=10.000000DynWx_TempChangePercentageForOvercastClouds=0.750000DynWx_TempChangePercentageForMinDewPoint=0.700000DynWx_MaxTempChangePerMinute=0.060000WeatherServerAddress=fs2k.zone.comWeatherServerPort=80WeatherGraphDataInDialog=0DynamicWeather=1LOADWEATHER=1MAX_UNLIMITED_VIS=144840CLOUD_DRAW_DISTANCE=83D_CLOUD_PERCENT=100DETAILED_CLOUDS=1CLOUD_COVERAGE_DENSITY=6CloudsImpostorRingRadius=128000.000000[iNTERNATIONAL]ASLAT=2ASLON=1MEASURE=0[MISC]COM_RATE=7LOG_TIME=0FOREIGN_TRANSLATOR=0LOG_FILE=[sTARTUP]DEMO=0LOADSIM=1LOADWINDOW=1SHOW_OPENING_SCREEN=1STARTUP_DEMO=[GRAPHICS]FULL_SCREEN=1PERFORMANCE_MODE=0DEF_PERF_MODE=6TEXT_SCROLL=1AUTO_LOD=0DETAIL_TEXTURE=1WATER_EFFECTS=2TERRAIN_USE_VECTOR_MAP=1TERRAIN_USE_VECTOR_OBJECTS=1EFFECTS_QUALITY=2GROUND_SHADOWS=1SMOOTH_VIEW=1IMAGE_SMOOTHING=1TEXTURE_MAX_LOAD=1024COCKPIT_HIGH_LOD=1AIRCRAFT_SHADOWS=1LANDING_LIGHTS=1IMAGE_QUALITY=0TEXTURE_BLDG=1TEXTURE_GND=1TEXTURE_WATER=1AIRCRAFT_TEXTURE=2SEE_SELF=1TEXTURE_QUALITY=3LOD_TARGET_FPS=21NUM_LIGHTS=8[REALISM]INDASPD=0PFactor=1.000000Torque=1.000000GyroEffect=1.000000CrashTolerance=1.000000General=1.000000UnlimitedFuel=FalseTrueAirspeed=FalseAutoCoord=FalseRealMixture=FalseStressDamage=FalseGEffect=TrueManualLights=TrueGyroDrift=FalseCrashWithDyn=FalseCrashDetection=0[CONTROLS]KBDAIL=64KBDELEV=64KBDRUD=64PAN_RATE=400force_master_gain=10000force_stick_force_enabled=1force_stick_shaker_enabled=1force_gear_bump_enabled=1force_crash_enabled=1force_ground_bumps_enabled=1[uSERINTERFACE]MAP_ORIENTATION=2PAUSE_ON_LOST_FOCUS=0PROMPT_ON_EXIT=1SelectFlightLevel=0SelectFlightTitle=0PageID=4OpenATCOnCreate=0SITUATION=C:Documents and SettingsIan MooreMy DocumentsFlight Simulator FilesDefault - EskyDisplayFuelAsWeight=1[sOUND]SOUND=1SOUND_FADER1=0.180000SOUND_FADER2=0.100000SOUND_FADER3=0.210000SOUND_FADER4=0.800000SOUND_FADER5=0.310000SOUND_FADER6=1.000000SOUND_QUALITY=2[DISPLAY.Device.NVIDIA GeForce 6800 GT.0]Mode=1152x864x32TriLinear=1[DISPLAY]UPPER_FRAMERATE_LIMIT=0TEXTURE_BANDWIDTH_MULT=300[TERRAIN]TERRAIN_ERROR_FACTOR=85.000000TERRAIN_MIN_DEM_AREA=10.000000TERRAIN_MAX_DEM_AREA=100.000000TERRAIN_MAX_VERTEX_LEVEL=20TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=4TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=1TERRAIN_DEFAULT_RADIUS=50.000000TERRAIN_EXTENDED_RADIUS=60.000000TERRAIN_EXTENDED_LEVELS=6[sCENERY]IMAGE_COMPLEXITY=4DYNAMIC_SCENERY=1DYN_SCN_DENSITY=4DAWN_DUSK_SMOOTHING=1SUNGLARE=0LENSFLARE=1

TERRAIN_DEFAULT_RADIUS=50.000000TERRAIN_EXTENDED_RADIUS=60.000000TERRAIN_EXTENDED_LEVELS=6Those are not default settings or adjustment within rangeTryTERRAIN_DEFAULT_RADIUS=5.000000TERRAIN_EXTENDED_RADIUS=90.000000TERRAIN_EXTENDED_LEVELS=4Also the trexture bandwidth multiple seems a bit high at 300. Try reducing that in stages as well as locking the frame rates. You cannot perceive 102 fps versus 90, or even 70, so lock the frames at around 60.Allcott

One issue you face is the sheer distance to the horizon from 35k feet agl. The formula for distance to the horizon is D = 1.223 x sqrt(h) where h is the height in feet. The result D is in miles.Therefore, from FL350 the horizon is 228 miles distant. One, that is a LOT of ground for FS9 to try to paint. Two, in the RW, it is fairly rare to be able to see the horizon from that altitude (or any other altitude for that matter) due to haze, sun angle and/or lower level cloud decks that obsure the horizon.Finally, at such a distance, the eye can't discern any particular ground-based objects other than Mountains out that far out anyway. So, I think you are asking to see things clearly that can't be seen AT ALL.Make life easy on yourself and just decree, as King of your Simming Universe, that visibility is 60 miles in haze...set your FS9 viz to that value and have fun flying in conditions that, more often than not, would simulate actual, RW conditions.Regards,Jim

How right you are Jim, summing up those 3 points!Thanks for the formula; I assume this formula can be applied to any random altitude without having to change the factor 1.223?Paddy.

As a demonstration of how far the horizon is, even standing on the ground, it is 20 miles away. So I doubt it is humanly possible to see anything clearly except mountains from the ground. Even then, they are obscured to a great degree by haze in CA. If they look clear or you can see details they are closer than 20 miles, and you are not seeing the horizon. In older versions of the flight sim, or when not using real weather, I set my visibility to 20 miles, as it looks more realistic. When using the FS in my RV, it is still set to 20, which looks more like it looks in CA in real aircraft. With all the smog in LA and Orange Counties, if you can see ten miles its a "clear day." :-) Bob

Correct Paddy. The only variable is height. And for the post below this one, no the distance to the horizon when standing on the ground is nowhere near 20 miles.For a person six feet tall, it would be about 2.22 miles. People get faked out because they can see OBJECTS at a much greater distance but the objects are ABOVE surface level so the "lightpath" calculation has to be worked from the object's position back to the viewer on the ground.Many old school sailers use a rule of thumb of 14 miles but that is because they are standing on the deck of a boat that sits well above the surface level. And the other twist on the rule of thumb is that, since viewing an empty horizon at sea is a useless exercise, what they really mean is that if you can just barely see another ship or a land mass (which, by definition, sits above the surface of the water)it is about 14 miles away...which would be roughly correct.Probably more than anyone wants to know about this subject!! (:Regards,Jim

Have you got some addon that adds a lot of VTP points, such as USAroads? If so, try running with just major roads and see if that improves your situation. You might also try setting your fps lock to unlimited, just for testing.Best,sg

[email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)

Yes Jim, this is quite an interesting matter. Imagine you are flying with an absolute clear groundsight at FL 350, no haze. Theoretically the ground surface that can be observed then, should be the surface of a circle with a radius of 229 NM (rounded off) and could be considered as the surface of a cone having the observer in top. Correct? Regards,Paddy.

I switched USA Roads to "Major Only" with no effect.Back to the drawing board...

Looking at the two examples though, from that altitude, I'm curious what the issue is. On real flights even on the clearest day in the flight levels, although mountains in the distance may stand in sharp contrast to the flatter terrain, sharpness in the terrain is only limited to a narrow zone around the aircraft. I find those two shots very real compared to what I see in real flight--and I fly often in a part of the country noted for the clearest air. One item that also can't be changed also is the way FS9 "fudges" terrain drawn outside of the extended terrain texture radius. That will always be blurry compared to the scenery within the zone. Climb to FL450 and extend your sight distance to the max, and max your vis, and a very clear separation from extended textures to "fudged" textures appears. Reducing the vis. settings, as you have done, is the only way to reduce the effect. I have seen (and have made it happen myself) examples of crystal clear textures extended as far as MSFS allows. I manage this by setting a combination of a negative LOD (usually about -.5 to -1), aniso. filtering, and AA which helps a bit. But I try to stick to the lower end of the aniso settings, since anything sharper tends to look very unrealistic. Anyway, visit airliners.net, and take a look at ground shots from the flight levels. I don't think you'll find anything sharper in real life than what your shots show, unless I'm missing another problem.-John

I have to agree with John on this. Those last few shots you just posted are fine, I cant see what your after as this is pretty much real world. Even at high altitude the ground detail gets lost outside about 40-50 miles. I think those last two shots duplicate reality very well. I ought to know I make my living at the flight levels! :)Hornit

> I think those last>two shots duplicate reality very well. I ought to know I make>my living at the flight levels! :)>This is not quite true. While I agree with the main premise that terrain should get fuzzier with the growing distance what is however obviously wrong with MS is that it gives you fairly well defined boundary line. I have no problem spotting this line on the attached shots. So no, MSFS has still way to go to correctly duplicate distant vision.Michael J.WinXP-Home SP2,AMD64 3500+,Abit AV8,Radeon X800Pro,36GB Raptor,1GB PC3200,Audigy 2

Michael J.

"This is not quite true. While I agree with the main premise that terrain should get fuzzier with the growing distance what is however obviously wrong with MS is that it gives you fairly well defined boundary line. I have no problem spotting this line on the attached shots. So no, MSFS has still way to go to correctly duplicate distant vision."Good catch--the boundary line is an issue and I wish there were a way to "blend" the distant textures with the closer ones in a more realistic manner. I do find reducing the weather vis to 30 miles and topping it out at FL990 does "almost" eliminate the line. But I fly in the desert SW where it's not uncommon to make out the edge of the Grand Canyon just a few moments out of Sky Harbor, so 30 miles is too severe a restriction to mimic the real life I see when I fly.-John

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