May 8, 201511 yr Many thanks Henrik work really appreciated the effect wake of the P3D 2.5 works fine, is not at all heavy for my system In short, thank you for having revived the coast with beautiful ships Loris Loris Rossi
May 8, 201511 yr Thanks for the feed back - news on the next update which is getting closer day by day can be found here: http://forum.avsim.net/topic/459116-global-ai-ship-traffic-fsx-and-p3d-news-and-support/
March 1, 20179 yr My question is for Henrik or anyone else who has create AI boat traffic which have boat routes starting and/or finishing at a DOCK. What is the secret in creating a route which results in the boat facing the direction it will go when it starts instead of facing in the opposite direction (to the route) and then backing out, turning 180 degrees and then proceeding? I have created water airport and some ai boat traffic. On one route the boat starts facing in the correct direction and then moving straight out. The other has the boat starting facing in the opposite direction and then in backs out, turns 180 degrees and then proceeds. I have tried everything I can to modify the second route to work like the first route without success. Or is it just luck that the first route works the way I want it to? Thanks Regards John Gigabyte Z390 m/b, i7 9700K cpu, 16Gb Hyper X Fury 3200 ram, RTX2060 6Gb, Gigabyte 32" monitor, MSFS 2020 store edition
March 2, 20179 yr On 01-03-2017 at 2:03 AM, Jarnie said: My question is for Henrik or anyone else who has create AI boat traffic which have boat routes starting and/or finishing at a DOCK. What is the secret in creating a route which results in the boat facing the direction it will go when it starts instead of facing in the opposite direction (to the route) and then backing out, turning 180 degrees and then proceeding? I have created water airport and some ai boat traffic. On one route the boat starts facing in the correct direction and then moving straight out. The other has the boat starting facing in the opposite direction and then in backs out, turns 180 degrees and then proceeds. I have tried everything I can to modify the second route to work like the first route without success. Or is it just luck that the first route works the way I want it to? Thanks Unfortunately it so that even if the ships depart the first time in the right direction, they will on subsequent trips start by doing a 180 degrees turn.
August 31, 20178 yr Hi everyone, I can compile a "route" without any problem just with only one boat, the "wash_ferry_sm" the default ship in the map boats from FSX after installation. The traject is correct, compiling without problem. The boat shows up, turns as it should be, everything works fine Now, i would like to use a ship from the collection "Global AI Ship Traffic" for instance AI_Statsraad_Lehmkuhl and let it sail in the "kanaal" ...(I have them all in the corresponding FSX maps, they all show up, made many pictures yet...) Compiles ok, but the ship never shows up....Making the Boat, Plans, Route files exactly as with "wash_ferry_sm" no way, does someone have any idea how that comes...? Thanks, Ivan
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