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TurbineDuke V2..VS..SuperKing Air Flight 1

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Rob has pointed out to me that I shouldn't have taken the opportunity in post #20 to point out my criticisms of the changes of the control feel from the Piston/Turbine V1 to the Piston Duke V2 since this thread is about Turbine Duke V2 v. King Air.  I don't have the Turbine Duke V2, so my assumptions about how it would feel when hand flying are only guesses based on my experience with the Piston V2.  Maybe it is completely different, I don't know.   He is sick of reading this complaint from me, which I have made in several threads, and I get that.  They can't please everybody, and I get that too.   In regards to the comment about the sound, I also will point out at this time that I have a Buttkicker seat shaker.  I have found it harder than with some planes to find the right combination of volume and bass settings to make the Buttkicker give a believable feeling, yet not have some of the transient sounds over or under represented.  I failed to mention the Buttkicker before, so this needed to be clarified when discussing what I think about the sound.  Obviously I don't expect developers to design a plane's sound with something like a seat shaker in mind!  And again, that was in the Piston Duke V2.  I have neither tried it with any of the Version 1's, turbine or piston, and not with the Turbine Duke V2, since I don't own that.  

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  • I have both planes (v2 of the turbine duke) and I really think it's a matter of which type of flying you intend to do that will dictate which feels better to you. If you do most of your flying on inst

Rob has pointed out to me that I shouldn't have taken the opportunity in post #20 to point out my criticisms of the changes of the control feel from the Piston/Turbine V1 to the Piston Duke V2 since this thread is about Turbine Duke V2 v. King Air.  I don't have the Turbine Duke V2, so my assumptions about how it would feel when hand flying are only guesses based on my experience with the Piston V2.  Maybe it is completely different, I don't know.   He is sick of reading this complaint from me, which I have made in several threads, and I get that.  They can't please everybody, and I get that too.   In regards to the comment about the sound, I also will point out at this time that I have a Buttkicker seat shaker.  I have found it harder than with some planes to find the right combination of volume and bass settings to make the Buttkicker give a believable feeling, yet not have some of the transient sounds over or under represented.  I failed to mention the Buttkicker before, so this needed to be clarified when discussing what I think about the sound.  Obviously I don't expect developers to design a plane's sound with something like a seat shaker in mind!  And again, that was in the Piston Duke V2.  I have neither tried it with any of the Version 1's, turbine or piston, and not with the Turbine Duke V2, since I don't own that.  

 

Thanks for clearing that up KingGhidorah.

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

I was "attracted" to this thread only today. I do not own the Turbine Duke V2, but if it was sort of, it is now FOR SURE on my list :-)

 

One very positive aspect, among others, is the CORRECT modeling of FF variation with Prop RPM adjustments, overcoming the buggy free-running turboporp model in FSX ( and X-Plane 10 too for that matter ... ).  Real-Air's Turbine Duke looks amazingly right, at least in this aspect, from what I was able to observe on Froogle's video :-)

 

Another aspect, really lacking in most FSX aircraft, including the most acclaimed add-ons, is the modeling of details like how that "simple" turn& slip instrument works in the sim. By default is is bugged as much as it could be, and most developers can't really come up with an acceptable modeling of how it works, specially on a prop aircraft.

 

Real Air's Duke V2 ( and apparently the Turbine version too as I could glimpse from looking at Froogle's footage ) , the Lancair Legacy, captured it beautifully. I believe it can't be better in FSX, and it is just good as it is.

 

I can finally feel the need for sometimes using outside rudder during a left turn at higher power settings :-) and a standard rate turn really takes just about 2' to complete! Kudos to Real AIr for these details!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I have them both and I like them both! ;-) Flight 1's G1000 is really a joy to use, and the bird looks really nice, inside and out. I enjoy its flight model and the way they modeled the turboprop engines.

But, to be honest, I like the new Turbine Duke v2 with Flight 1's GTN750 even more! The new Garmin device's handling is so intuitive and easy, and RealAir did such a fantastic job with the flight model. Just nothing feels so fluid, as if you would move through real air! (I guess that's where they got their name from! ;-) ) And the engines are very well modeled and so insanely powerful! Probably that's my favourite GA aircraft right now.

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