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bmaik

DX10 Fixer did not resolve orbx black squares issue

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Hi to all,

 

I have Orbx FTX with Orbx Vector (1.20) and Europe LC (1.15) installed. After installing Orbx FTX I got black squares all over the scenery and learned from various forums that installing the DX10 fixer (I have version 2.7) would resolve the issue. Unfortunately this does not work for me. After installing DX10 fixer I still have black squares everywhere. Also tried to edit the General10fx shader manually trying to apply several freeware fixes for the Global Style Lighting Problem from AVSIM but unfortunately also to no avail. I would like to mention, that I do not have the original General10fx shader installed and do not possess it anymore. I get the "your general10.fx shader appears to be non original!" message. Please help!

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Resolved! I used Steve's (older) shader patches for FSX (version 3.7) and successfully fixed the Orbx lights.

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Note for anyone reading this the freeware fixes predate DX10SceneryFixer and fix a lot less things.

 

You are MUCH better off using the fixer.

 

The OPs problem was that he had edited the shaders which prevented the fixer working - the freeware patches are less fussy in that circumstance but the correct action is to restore the original shaders so DX10SF works.

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Hi Steve,

 

why not automatically install the original/default ShadersHLSL shader into FSX during each DX10 fixer installation and backup only for customer security the current existing shader into a backup folder? As a consequence the default MS shader must be already included in your DX10 fixer tool.

An MS Eula conflict? I do not hope so as this would prevent this repeating issue.

 

Wulf

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