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Werner747

VC issues with NGX after installing latest installers

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Hi everyone,

 

Just a few issues:-

 

1.   My HGS data now moves around the display.   It isn't centered like it used to be.   First time I am experiencing this issue since purchasing the product in 2011, and only after downloading the latest installers.

 

2.   I load the fuel same way I always did, through the FMC, however, when running the EICAS recall test, I get a fuel warning light, but there is nothing wrong with either the fuel pump configuration or the fuel load.  

 

Any suggestions?   Just checking to see whether anyone is experiencing similar issues.   Want to see if the community can help before submitting a ticket.   I haven't made any changes to software other than the latest installers, I didn't change anything on the system or within FSX.   Exactly the way it was working with the older installers.

 

Thanks in advance.

 

 

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I'm not sure what's going on with the HUGS (hugs are fantastic), but the fuel recall problem stems from a panel state issue.  To fix this, load your ngx in the default panel state.  Then shut everything down to either short, long , or clddrk, and then save that over the original panel states.  Then, if you load up in the new panel states, the fuel recall problem goes away.

 

Hope this helps!

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Just did a flight and this is what I seen... worked good:


HUD-1_zpsdcolwn6y.jpg
 

 

And as a double check just to be sure, I checked another previous flight to see what it looked like:


HUD-2_zpsw7s3uoym.jpg
 

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I'm not sure what's going on with the HUGS (hugs are fantastic), but the fuel recall problem stems from a panel state issue.  To fix this, load your ngx in the default panel state.  Then shut everything down to either short, long , or clddrk, and then save that over the original panel states.  Then, if you load up in the new panel states, the fuel recall problem goes away.

 

Hope this helps!

Thanks, will try it and see what happens!

 

 

Just did a flight and this is what I seen... worked good:

 

 

HUD-1_zpsdcolwn6y.jpg

 

 

And as a double check just to be sure, I checked another previous flight to see what it looked like:

 

 

HUD-2_zpsw7s3uoym.jpg

 

Yes that is what mine used to look like, but now it doesn't anymore!

 

Kind regards

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"Yes that is what mine used to look like, but now it doesn't anymore!"

 

I have a Wide screen monitor .. do you ?

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"Yes that is what mine used to look like, but now it doesn't anymore!"

 

I have a Wide screen monitor .. do you ?

No but that's not the point.   Yours is nicely in the center and it stays that way wherever the viewpoint shifts.   Mine is all over the place now.   It is almost like the "First spot, first shoot, first kill" type system in a fighter if I can liken it something.   It shifts, the projection doesn't remain in the middle of the glass, I doubt that has anything to do with how wide the monitor is mate.   I could be wrong, but that is why I am asking, since I have not had this issue before.   When I turn right for example at certain angles, the text that should be on the glass right in front of me shifts to the left hand front cockpit window.   Not exactly normal.

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"I have a Wide screen monitor .. do you ?"

"No but that's not the point."

 

I was just trying to see if we had basically the same setup .. to do possible further compares.

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I'm having the same problem with the HUD, I even mentioned it to Kyle but he said me seat was set too far back. This never happened before the update, glad to see I'm not alone in this.

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If you use TIR and move your head around, the HUG's display changes perspective also. In fact, you can move your head (whilst wearing TIR ) and get to a point where the HUG's disappears altogether? This is also true if you use EZDOK, hit key 2 and use the arrow keys, and the display, once again, will move according to your eye point? That's how it's meant to work, just like the real one.

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I'm having the same problem with the HUD, I even mentioned it to Kyle but he said me seat was set too far back. This never happened before the update, glad to see I'm not alone in this.

 

Maybe do a short video of what you are seeing on an approach.

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Unfortunatly I have no idea how to make a video. I have no desire to learn or buy the software/equipment either. I'd rather focus on flight than make videos. I've seen a lot of great YT's but that's just not for me.

 

I too have TRIR and EZCA but this never happened before the patch. Something in that patch messed things up. I know what I'm seeing compared to pre-patch.

 

Thanks.

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"I have a Wide screen monitor .. do you ?"

"No but that's not the point."

 

I was just trying to see if we had basically the same setup .. to do possible further compares.

No worries Vaughan lol.   Thanks trying to assist, I appreciate it.

 

 

If you use TIR and move your head around, the HUG's display changes perspective also. In fact, you can move your head (whilst wearing TIR ) and get to a point where the HUG's disappears altogether? This is also true if you use EZDOK, hit key 2 and use the arrow keys, and the display, once again, will move according to your eye point? That's how it's meant to work, just like the real one.

Thanks for the suggestions Mike, the problem is I don't have any extra devices and/or software attached to my FSX.   I use the had switch around to look around so I don't have things that can cause what you are describing, I don't even use TrackIR lol.   It is completely sofware related this.   I don't use EZDOK or any of those software packages either.   Apart from one airport add-on and FSGRW, it is completely vanilla FSX!

 

I'm having the same problem with the HUD, I even mentioned it to Kyle but he said me seat was set too far back. This never happened before the update, glad to see I'm not alone in this.

Same here, never had the issue, what I have now done is just uninstalled and reinstalled FSX and are going to put these aircraft back on and see if I still get this issue.

 

Thanks to everyone responding to this and trying to assist - that is what makes our community great :-).

 

Kind regards

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Unfortunatly I have no idea how to make a video. I have no desire to learn or buy the software/equipment either. I'd rather focus on flight than make videos. I've seen a lot of great YT's but that's just not for me.

 

I too have TRIR and EZCA but this never happened before the patch. Something in that patch messed things up. I know what I'm seeing compared to pre-patch.

 

Thanks.

 

I should have said video or couple screenshots ... sometimes helps to find what's wrong.

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I'm confused as to what the actual issue is here, guys. Those pictures look normal to me (if you didn't know already, the HGS will automatically dump over to AIII if you set the NAV1 and 2 freqs to the same ILS freq - you'll see this when configuring the HGS for landing on the pedestal). The only difference I see between the two is that one of them isn't in AIII mode (it's in PRI), and the other is. Otherwise, looks like the zoom is different.

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The pictures I posted?

 

If so, I mentioned the HUD was good on the approaches.

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I'm confused as to what the actual issue is here, guys. Those pictures look normal to me (if you didn't know already, the HGS will automatically dump over to AIII if you set the NAV1 and 2 freqs to the same ILS freq - you'll see this when configuring the HGS for landing on the pedestal). The only difference I see between the two is that one of them isn't in AIII mode (it's in PRI), and the other is. Otherwise, looks like the zoom is different.

Kyle,

 

His pictures are the normal ones, we who complain have not posted pictures yet lol.   I only just got back to my pc for the weekend so I am installing the aircraft now and will see what it does.   But basically, as I explained, all the text or the projection on the HGS shifts all over the place, it is like someone is  physically moving the projector overhead, it is not fixed like it used to be.   First time issue for me since I bought it in 2011.   That is why I likened it to a fighter pilot's HUD being projected on his visor so that he can tract a bandit wherever he is looking.   That sort of thing.

 

Kind regards

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Perhaps I didn't explain it well enough, Kyle is correct, there is nothing wrong with the HUGS display. It's designed to act like the real thing and moves on the HUD glass according to your viewing perspective. It does not matter which views you use i.e. FSX default, EZDOK, Opus or TIR. The HUGS will behave in the same manner with all of them. I think the vid I made might describe it better.
[sharedmedia=videos:videos:359]

 

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If that's what you're seeing, it's exactly how it's supposed to work. This is called a collimated HUD.

In the real world, this has two advantages. The first part, which you sadly can't see in FSX, is that it overlays the image for the HUD focused to infinity. This means your eyes don't have to adjust from what you see in the outside world, to the information projected by the HUD. Instead, the image looks sharp when you focus your eyes to the objects outside.

The part you CAN see in FSX, and which PMDG have rendered wonderfully, is the way the image seems to be "pasted on" the outside world. As you can see in the video Mike posted above, the image seems to move with the outside world. This is quite handy, since it means the information is always rendered in the correct place. This needs to be true for a proper HUD, since you'd like to have the trend vector in the correct place at all times, no matter if your head is shifted slightly to one side or the other.

 

Again, if that's what you're seeing, there's nothing wrong with the image.

 

Of course, if what you're seeing is different behaviour, there may be more to this...

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Thomas, yes it is similar to it.   I never experienced it before though, that is why it was strange to me.  Thanks for the explanations everyone, I appreciate it.

 

Kind regards

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