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ctvredvirus

P3D and SLI

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I have been reading one post about this here "the only one i could find" but it did not answer my question.

 

Question:

On FSX I use to get choppy and kind of lagging experience with SLI enabled.

Is it still the case in p3d v2.5 running SLI?

 

I have not been able to test and the 2-3 videos I was looking at don't tell me that much, maybe someone here have more experience from this?

 

 

I understand that P3D is basically FSX but updated to DX11 etc and its still beeing developed by some members from the old team that use to develop FSX.

 

Thanks!

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I've running SLI with two GTX 970s and I have NOT had a choppy or laggy experience.

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SLI is smooth in P3D but there are problems with effects (lightning, ship and boat wakes) that will have to be fixed by either NVidia or LM or both.  If you can live with the effects issues, you're good.

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Tanks! 

 

My second 970Gtx just arrived, so I guess Ill be testing tonight.

It sounds good and the other problems seems like they are a patch away :)

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P3D SLI is AMAZING.  I run 3 screens and get 20+ fps almost everywhere, sliders in the kill zone, and it's beautiful.  game changer.

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Hello guys, I recently installled the second card, enabled SLI at first the indicator moved, but as soon as I touch the menu the indicator froze, it was like that even if I was changing plane.

 

The menu is needed so is there any patch or fix for this ? 

 

Thanks!

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Known bug - accessing the menu kicks P3D into single-card operation. Workaround - hit ALT+ENTER twice to restore SLI.

 

Something else that needs to be fixed or patched but fir the moment easy enogh to deal with via this kludge.

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Hello guys, I recently installled the second card, enabled SLI at first the indicator moved, but as soon as I touch the menu the indicator froze, it was like that even if I was changing plane.

 

The menu is needed so is there any patch or fix for this ?

 

Thanks!

 

Same here. Also try rightclicking with the mouse and the same thing might happen. just the other card drops off vice versa

 

Michael Moe

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For the fun of it I discovered it works with FSXSE, increasing frames as hel, but the pmdg countdown seems to disturb  it and it shuts of when the counter stops, but with default aircraft it works like a charm

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