October 3, 201510 yr Hello! I installed the new " prepar3dv3 " and am very happy with the result. With regard to air traffic, the problem is with navigation lights . All aircraft have " shockwave lights" , but these lights (which in the " Prepar3D v2.5 were perfect ) are now looking like I show in the photo captures. The flashing lights are slow ( not as before in P3D V2.5 ) and when I walked away from the aircraft, the halo becomes larger with a black circle . Could someone help me? what has changed in the exhibition of lights ? I played with the settings of the "HDR " but the result was the same.Thank you very much to the team of " Prepar3D v3 " for a great product and hope you can help me.
October 3, 201510 yr Could you post some screen shots so we can see better. Thanks. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
October 3, 201510 yr hey, here is the lklink where i could attach the images!! http://www.alpha-india.net/forums/index.php?topic=17469.msg219335;topicseen is the reply 397! thanksss
October 3, 201510 yr A number of legacy effects do indeed look weird with the new particle system.The afterburner of my much beloved abandonware F-16 is now just a narrow streak, and model lights, like nav and strobe lights, are very "subdued".Some updating may be necessary. :smile: - Jens Peter "Penz" Pedersen
October 3, 201510 yr oh thanks. so that means i will have to wait! i dream i was a good developer! thanks!
November 16, 201510 yr I guess it is related to the "halo.bmp" which seems to be crap in P3Dv3. I have a similar issue: using the default "halo.bmp", my AI traffic lights work, but they are enormous, far to big. If I replace the "halo.bmp" with the one I was using in FSX, the lights look perfect, but there is a black shade around it, similar to the screenshot in the AIG forum, but squared. If I use some of the numerous "halo.bmp" replacement textures available online, I get either the same huge lights as with the default one or I get no lights at all. And all this irrespective from the fact if I use the shockwave lights on a certain addon or not. So, I am still looking for a solution as well, if I find one, I will let you know... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 16, 201510 yr The only lighting issue that I would like to fix in P3D v3 is the size of the short "strobe" lights that are at the end of the approach lights at a handful of airports in the UK. They look far too prominent at a significant distance from my aircraft. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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