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David Roch

P3D v3.1 Mutiple reflections in the water

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Hi folks,

 

Please have a look at the pics below.

Deleting the shaders didn't help.

Any clue?

 

Thanks and Merry Christmas everyone!!

 

 

cyNovF.pngAtp5Qm.png

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Hmmmm ... that's an interesting one ... ran a quick test and I wasn't able to duplicate this ... I get single moon reflection.  Is this a fresh clean install of V3.1?

 

Cheers, Rob.

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That looks like the REX texture issue with DX9 settings.

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Hi Rob,

No, a clean uninstall/install of the client only.

 

Hi ca_metal,

Yep, I reverted back to P3D default texure using REX4 interface and that did the trick!

That's interesting since I didn't have any REX water texture nor wave animations enabled but clouds only.

 

Thanks both! :--)

 

 

Edit: Hi Ed, thanks for your input.

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The REX DX9 textures produce that "ring" effect and the moon reflects off each ring.

 

Vic

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Hi Vic ;-)

No DX9 textures, everything was DX11 Enabled.

Very weird indeed.

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Must be shockwaves from Santa's new Jet Powered Reindeer as he makes his test runs.

 

 

Vic

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I get the exact same result when I installed REX Essential Plus and use it with Prepar3d v. 3.1.  Regardless of which REX wave animation I select the result is always the same similar to the photo attached above.  The black bands appear to be waves and depending upon where you are in relationship to the sun (or in this case the moon) the light is reflecting off the top of the "wave".  I've tried unchecking the REX wave and ocean water settings but nothing changes.  Nor do using different REX wave animations if I leave them checked.  I do not have this problem with REX Essentials and FSX.  I will note that a file is created each time I start Prepar3d labeled WaveConstantsV3.xml in the same location as the Prepar3d config file.  I've tried to change the name to a .bak file and even delete it and a new one is always generated.  I suspect this may be the culprit but not sure. 

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