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P3d blurries

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The AM tweak is only connected to blurries if you put it along with a too low FFTF tweak inside your cfg. For me, this screenshot does not look all to bad, from a certain altitude, you will always see the boarder between sharp and blurried textures. How is your setting regarding "Terrain: level of detail radius" inside P3D? This has to be on "max". Otherwise, you can try the nVidia Inspector settings provided above once.

is your P3D on SSD?

Ahmad Kalbouneh

417667.png
 

The only tweaks I use in the cfg file are :-

 

[TERRAIN]
SWAP_WAIT_TIMEOUT=6
 
[DISPLAY]
TEXTURE_BANDWIDTH_MULT=35
UPPER_FRAMERATE_LIMIT=35
 
the reason I match the TBM and UFL is to prevent an increase in texture loading.
 
if you lock your frame rates below the monitor refresh rate then you could try Max pre-rendered frames =1 in nvidia Inspector( or NCP).
 
bob

is your P3D on SSD?

 

Yes, I have a 500GB SSD dedicated to P3D.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

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