March 14, 201610 yr Hi Mike (mikeymike), I use a value of 30 for TextureMaxLoad. This is likely to be system dependent. Also, I found leaving TEXTURE_BANDWIDTH_MULT at 30 works well for me. I guess sometimes we have to accept that LM know what they are doing Regards, Mike Correct that is what I'm using to TML=30 and with TBM=100 there is actually a formula to calculate what is the best setting for your hardware.... ;-) André
March 14, 201610 yr No need to overclock mate. 4.4 GHz is enough power It's all about balance. You said non oc so I assumed it was at its stock speed. 4.4ghz is a decent overclock in fact. Correct that is what I'm using to TML=30 and with TBM=100 there is actually a formula to calculate what is the best setting for your hardware.... ;-) Doesn't that only worked for locked frames? Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
March 14, 201610 yr Author You said non oc so I assumed it was at its stock speed. 4.4ghz is a decent overclock in fact. Doesn't that only worked for locked frames? It's not overclocked it is stock
March 14, 201610 yr You said non oc so I assumed it was at its stock speed. 4.4ghz is a decent overclock in fact. Doesn't that only worked for locked frames? Yes and No ;-) in case of the SIM NO but of course locked external ;-) So you will need a locked value. It's asking for problems in general not to work with a locked value. André
March 14, 201610 yr It's not overclocked it is stockNope the stock clock speed for the 4790k is 4.0ghz so that is overclocked. Just that it's an automatic overclock . Yes and No ;-) in case of the SIM NO but of course locked external ;-) So you will need a locked value. It's asking for problems in general not to work with a locked value. Hmm I was under the impression that locking the fps externally wouldn't affect any in game settings. Has that changed? From what I remember for tweaks such as TBM and TML as well as FFTF you'd have to lock the fps internally (which was and is still a stutter fest for me) Regards, Shanan Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
March 14, 201610 yr Nope the stock clock speed for the 4790k is 4.0ghz so that is overclocked. Just that it's an automatic overclock . Hmm I was under the impression that locking the fps externally wouldn't affect any in game settings. Has that changed? From what I remember for tweaks such as TBM and TML as well as FFTF you'd have to lock the fps internally (which was and is still a stutter fest for me) Regards, Shanan FFTF I found never us full the other two are since FSX time with me and are working very well (despite this is a different sim)... Locking local here external (via NVI) is working fine I'm at 40 FPS and it's between 39 and 42 no huge spikes smooth sailing :-) The opinions about locking FPS internal, well I find it's still not working as it should or could be... André
March 14, 201610 yr I think this has been discussed before and it was established that in order to use TML and TBM with the formula an internal limit has to be set. Because the external limiters simply set a maximum fps target but do not communicate in any way with the sim settings. However the internal fps limit communicates with many of the in game/sim settings and tweaks and that's why it produces so many different results with different settings and tweaks. So I may be wrong but I think that by doing that your sim is just reverting to default values or in other words your TML and TBM additions are being nullified. Edit : TML may actually have an impact with unlimited frames. But not TBM. Mike I also just realized you said you are running unlimited frames. In that case FFTF will do absolutely nothing for you. The fiber frame time fraction tweak has to be used with an Internal FPS limit. Regards, Shanan Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
March 14, 201610 yr From the P3D site: [DISPLAY] TextureMaxLoad=6 [DISPLAY] TextureMaxLoad=6 Steve you know my system should I put this in my cfg. file - thank you Rich Sennett
March 14, 201610 yr Commercial Member Leave it out Rich, not really needed. As the guys are saying, mostly this comes into play when locking and setting various mounts of autogen or complexity of scenery. Steve Waite: Engineer at codelegend.com
March 14, 201610 yr I think this has been discussed before and it was established that in order to use TML and TBM with the formula an internal limit has to be set. Because the external limiters simply set a maximum fps target but do not communicate in any way with the sim settings. However the internal fps limit communicates with many of the in game/sim settings and tweaks and that's why it produces so many different results with different settings and tweaks. So I may be wrong but I think that by doing that your sim is just reverting to default values or in other words your TML and TBM additions are being nullified. Edit : TML may actually have an impact with unlimited frames. But not TBM. Mike I also just realized you said you are running unlimited frames. In that case FFTF will do absolutely nothing for you. The fiber frame time fraction tweak has to be used with an Internal FPS limit. Regards, Shanan Well test local ;-) and no it's not reverting to default values tested of course lol... To add it all depends on your hardware and software in use not one config is the same ;-) André
March 14, 201610 yr Leave it out Rich, not really needed. As the guys are saying, mostly this comes into play when locking and setting various mounts of autogen or complexity of scenery. Much thanks Steve you the Man :wink: Rich Sennett
March 14, 201610 yr Commercial Member It's not so much setting a Fixed fps that's a requirement, it's just that fps flapping around with Unlimited means no sensible value can be ascertained. However using the NI limit and Vsync+TB+Unlimited is similar in that a fairly consistent fps is maintained. After all, the Fixed setting still blasts away making the next frame as soon as it can. Steve Waite: Engineer at codelegend.com
March 14, 201610 yr I was getting the slow texture loading as described by the OP, and after reading Steve's post I set a TBM value of 180, and the slow loading has ceased. I have my fps locked @30 in P3D. System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
March 14, 201610 yr Commercial Member Nice work Julian. Good idea to try that since it can find a sweet spot. Depends on a lot of factors, the fps and scenery complexity, screen size... Steve Waite: Engineer at codelegend.com
March 15, 201610 yr Author Thanks for the responses guys So I should delete fftf have fps locked at 30 vsync tripple buffer off and TBM at 180 for best results? Cheers Mike I was getting the slow texture loading as described by the OP, and after reading Steve's post I set a TBM value of 180, and the slow loading has ceased. I have my fps locked @30 in P3D. Hi Were you getting slow loading textures (split second) at only large airports as I have or the whole scenery in general? Thanks
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