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P3D v 3.2 long pauses ?

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I am new to P3D and have installed it new from 3.2.  I have also installed my Orbx scenery (Global, Vector, LC and some regions) as well as a few payware airports like FSDT Vancouver, Fly Tampa Toronto, etc.  The issue is that when approaching a large airport I am getting a significant pause in the sim as scenery loads I guess and just wonder if there is any specific setting I should look at to try and fix it.  Other than this pause, the sim is very smooth, no micro stutters or anything and my framerates are quite good.

Mark   CYYZ      

 

I am new to P3D and have installed it new from 3.2.  I have also installed my Orbx scenery (Global, Vector, LC and some regions) as well as a few payware airports like FSDT Vancouver, Fly Tampa Toronto, etc.  The issue is that when approaching a large airport I am getting a significant pause in the sim as scenery loads I guess and just wonder if there is any specific setting I should look at to try and fix it.  Other than this pause, the sim is very smooth, no micro stutters or anything and my framerates are quite good.

 

Hi Mark,

 

You may read reply#2 to this post on FSDT forum by Umberto (Virtuali)

 

http://www.fsdreamteam.com/forum/index.php/topic,11622.msg89206.html#msg89206

 

Hope it may help, cheers.

Massimo Burti

Intel Core i9-13900K ¦ 64GB DDR4-3200 - 2x 32GB - Kingston Fury Beast - black ¦ 2x 2TB - m.2 NVMe Gen4 - Samsung 980 Pro ¦ Asus ROG Strix Z690-A Gaming WiFi D4  ¦ Asus TUF RTX 3080 Gaming OC LHR - 12GB ¦ 1000W - 80+ Platinum - Seasonic Prime PX

  • Author

Interesting.  I wonder if this is actually changing settings in the cfg or if this is a specific setting for the FSDT Sceneries ?  Anyway, I will take a look at it.

Mark   CYYZ      

 

Interesting.  I wonder if this is actually changing settings in the cfg or if this is a specific setting for the FSDT Sceneries ?  Anyway, I will take a look at it.

 

In FSDT section of Prepar3d.cfg it changes the first line, but will impact only on FSDT sceneries.

 

[FSDREAMTEAM]
AntiPopUp=1
ViewOptimization=1
AltitudeCull=1
 
Cheers,

Massimo Burti

Intel Core i9-13900K ¦ 64GB DDR4-3200 - 2x 32GB - Kingston Fury Beast - black ¦ 2x 2TB - m.2 NVMe Gen4 - Samsung 980 Pro ¦ Asus ROG Strix Z690-A Gaming WiFi D4  ¦ Asus TUF RTX 3080 Gaming OC LHR - 12GB ¦ 1000W - 80+ Platinum - Seasonic Prime PX

  • Author

Excellent thanks.

Mark   CYYZ      

 

Do you have fsuipc autosave on? This was causing long pauses for me until I turned it off.

  • Author

Do you have fsuipc autosave on? This was causing long pauses for me until I turned it off.

 

Yes but Pete swears up and down it never causes a pause of stutter.  I doubt this is the issue but worth a try.

Mark   CYYZ      

 

  • Commercial Member

Yes but Pete swears up and down it never causes a pause of stutter.  I doubt this is the issue but worth a try.

 

No I don't! 

 

It is true that the only part FSUIPC plays in doing Autosaves is calling the P3D flight saving function. That's it, it is all it does.

 

If this is causes pauses, it will do so as well if you manually saved a flight, eg via the ; key.

 

The longest pauses are caused by third party add-on aircraft, most noticeably PMDG ones, where the complete status of the aircraft is also saved. That isn't FSUIPC's doing, it is how the add-on has been coded. I understand that the PMDG aircraft flight must be temporarily frozen so that all of the variables it needs to save relate correctly to each other.

 

It is also vaguely conceivable that the file system could create pauses, but really I would have thought this would only occur if either flights are being saved to a disk volume which has been marked to always write directly, not to cache and write when convenient, or the rel memory is running short of caching space.

 

Pete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

  • Author

No I don't! 

 

 

 

Pete

 

Sorry, Pete, I was probably embellished your comments on this subject a bit.  Although I think you have said many times that you do not think it is a big problem given what Autosave actually does.

 

Anyway, turns out I fixed the problem by using the FSDT "pop" slider and setting to 10.   

Mark   CYYZ      

 

try disabling shadows and reflection,

  • Author

No I don't! 

 

It is true that the only part FSUIPC plays in doing Autosaves is calling the P3D flight saving function. That's it, it is all it does.

 

If this is causes pauses, it will do so as well if you manually saved a flight, eg via the ; key.

 

The longest pauses are caused by third party add-on aircraft, most noticeably PMDG ones, where the complete status of the aircraft is also saved. That isn't FSUIPC's doing, it is how the add-on has been coded. I understand that the PMDG aircraft flight must be temporarily frozen so that all of the variables it needs to save relate correctly to each other.

 

It is also vaguely conceivable that the file system could create pauses, but really I would have thought this would only occur if either flights are being saved to a disk volume which has been marked to always write directly, not to cache and write when convenient, or the rel memory is running short of caching space.

 

Pete

 

Well I decided to turn of Autosave for the first time in years (previously with FSX of course) and bam....no more pauses.  It looks like Pete was right (I know what a shock) and the PMDG NGX was saving all of its telemitry and that time was causing a long pause.  Turned it off and smooth as silk.

Mark   CYYZ      

 

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