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About NZ255

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  1. NZ255

    First reactions to P3Dv4.4

    Perfect, thank you
  2. NZ255

    First reactions to P3Dv4.4

    How is the 512 and 1024 textures for photoreal set? In the CFG?
  3. NZ255

    Playing around with PBR in 4.4

    Ah thanks. I’ll have to look at the imagetool flags again, I was doing it manually this whole time haha. Virtuali, do you have any insight as to why Aces implemented this format? Is it standard?
  4. NZ255

    Playing around with PBR in 4.4

    DO Looks really good, do you know if you have to swap the channels around for the normal maps like you had to with FSX? It doesn't really say in the SDK so I'm guessing not.
  5. Nah, that's a highly reflective material with dynamic reflections on. Pretty though, can't wait for NZCH!
  6. NZ255

    RTX 2080 installed

    I'll be buying myself a christmas present and upgrading my GTX 580 and 2500K. Has done me very well for the past 6 years and only starting to show its age with x-plane where it's crashing with opengl errors (drivers up to date, not sure when it started so don't feel like rolling back) 🙂
  7. What's the issue with the terrain system? The terrain system for developers vs X-Plane is a lot better imo. It allows you to mix and match layers as big or as small as you want. X-Plane makes you work with a massive 1x1 arc degree tile (size varies where you are in the world, but I'm working on one that's 85x110 km) and if you want to make a change, you have to provide all the data. Aerial, mesh, roads, coastlines, etc). It's a lot easier with Ortho4XP but you still need to edit massive sections of the world. I feel sorry for you if your airport happens to straddle two arc tiles 🙂 Whereas in P3D you can just make a high res aerial that covers inside the airport fence. Or compile a piece of mesh that you can place without affecting the default imagery, road, autogen, etc. I think the cliffs could be done better (shear cliffs) but I'm not sure how you'd do that as currently imagery is 'draped' over the mesh.
  8. Visual Studio doesn't do anything itself. It helps you code programs in a variety of languages. In this case you can write gauges and programs etc in C++ that interface with the sim via SimConnect or the PDK and you can use the latest VS version as opposed to VS2015
  9. It's a coding environment. Just for devs 🙂
  10. NZ255

    Request Air New Zealand Painter's

    Oh didn't notice that. Might be time to learn photoshop
  11. NZ255

    Request Air New Zealand Painter's Isn't the Hobbit one in the livery downloader?
  12. Yeah - I'm sure it's a 'port', same models and textures. Nothing wrong with that and still lots of work involved but it'll pretty much be the same great product.
  13. NZ255

    Froogle's take on FSW and possible impact on P3D

    Might DTG approach the 'consortium' to recoup some costs? Don't know if they'd all still be onboard though...
  14. I couldn't get used to the reverse collective in XP. You can make new control profiles, map your joystick throttle to the Collective in XP. Save the profile 'Helicopters'. You can choose what aircraft are associated to control profiles. So set all the helis to the helicopter profile.
  15. NZ255

    GSX not working!

    Might be best to post on th FSDT forums. The developer is there.