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NZ255

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Everything posted by NZ255

  1. Inibuilds being a MS partner will have a lot more experience and potentially had a line to Asobo while developing stuff for 2024.
  2. Why would WT be looking at the horizon discord? How is the horizon mod a problem for WT?
  3. It looks a little orange, I’m thinking it’s still default? If you enable the toggle feature in the ini file, then you can toggle it on/off live in sim with the insert key. Or Control+Insert if you’ve downloaded it recently.
  4. I wouldn't want to kill my grandparents by letting them use this
  5. yeah looks like you print it to the Airbus "printer"
  6. Wouldn't it make sense to get a jump using the FSX version? Then some videos would be available before the P3D version comes along. It's always nice to study the videos before the product comes out. Unless the P3D version won't be far behind. Just thinking out loud
  7. So about the same? haha, just kidding around.
  8. Apparently the terrain.dll was responsible. Could be a one off, could be a corrupt mesh or bgl. Maybe try flying the same route and see if it happens again
  9. I have also found product names confusing. For what it's worth. Not very descriptive, I guess.
  10. The 737 at the 30 second mark has scimitar winglets that weren't out at the time of the event. Literally unwatchable!
  11. Ah ok, perhaps I should've been more descriptive. You mean the sound that sort of winds down as they're slowing down is the tires? Particularly from this point in the video https://youtu.be/T8o9rS5pWhw?t=4m55s I'll have a look at those products you mentioned. Thanks!
  12. Hi there, Does anyone know of a product that gives you the low drone of the brakes when landing an aircraft. I'm not sure how often it occurs, I've seen it in a few videos, but I think it'll really add something to landings. Here's an example: https://youtu.be/T8o9rS5pWhw?t=4m25s . I guess it would have to be dynamic, so not something a simple wav file will simulate. Thanks
  13. Wow that's great! What CPU are you running? I guess that makes sense as you've got a massive resolution so GPU bottleneck was likely.
  14. Huh, I thought that was a 737 sound - I guess I'll have to disable it. Good find
  15. What do they fly in there these days...it is still open right?
  16. I keep hearing this. You may as well... if you were going to buy a new computer (including GPU) just buy the GPU now and see what happens. Don't forget to clear the shaders after installing.
  17. I'm not a graphics expert, is PBR just relying on Specular Maps? If so FSX has had this from the start, although I'd say most scenery developers don't use it as it'll increase VAS having a spec map for each texture (and be more work) Edit: watched the video a bit more, looks like it might work in conjunction with a speculator map, but perhaps not to the same level as p3d. Things like the reflection based on incident angle are possible in fsx with the right material settings and a fresnal ramp. Will be interesting to see it side by side with p3dv3
  18. Are you talking about a render to texture gauge? Are they not doing that in the p3d version? I only have the fsx one and haven't looked at it for a while
  19. Go to the airport website. Go to arrivals and departures and check what gate theg airline uses
  20. Maybe the only use them at night?
  21. You have to opt in. Go to Start > Settings > Update & security > Windows Update > Advanced options > Get Insider builds > If it says Get Started, you're not in the beta.
  22. No I don't think that's the case yet. There's volumetric fog, but the clouds are still rotating sprites.
  23. I had a similar problem - disabling the dll.xml and exe.xml entries told me it as a 3rd party addon causing the crashes. 10 minutes later I discovered it as FSDT stuff. Just rerun the installer and it downloads the patched files. All better.

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