NZ255
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Everything posted by NZ255
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Cowansim MD500 to come to MSFS
NZ255 replied to Matchstick's topic in Microsoft Flight Simulator (2020)
Just waiting for the paint dry on a local helicopter. -
Cowansim MD500 to come to MSFS
NZ255 replied to Matchstick's topic in Microsoft Flight Simulator (2020)
I haven't read it anywhere, but you can control the visible objects via the fuel and payload toolbar. E.g. turn off the mirror by setting its weight to 0. -
Cowansim MD500 to come to MSFS
NZ255 replied to Matchstick's topic in Microsoft Flight Simulator (2020)
You need to scale the sensitivity unless you have a long joystick to get the same throw amounts. -
*Queenstown
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First of all, well done WT! May I ask how you implemented the features? A mixture of turning knobs and presumably custom code? If so what tech, wasm?
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And now it’s a critical, production tool haha
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Lvars are what Rob said they were using as a communication interface between the two. He said lvars could only hold ints though? If that’s the case, (as a thought exercise as I’m interested 🙂 ) what algorithms/formats could you use to encode some data to an integer (not sure how many they can store)?
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Will be keen to see the ground handling improvements
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That other company is Boeing. “They also happen to make a 787”
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On Vatsim seeing a lot of this currently?
NZ255 replied to sidfadc's topic in Microsoft Flight Simulator (2020)
I would have thought now that the data’s coming at 5Hz, the aircraft could be shown slightly delayed using a start position and the end position and animating between the two frames. Rather than what was needed before when the updates came at once every 5 seconds, of using the acceleration to guess what’s going to happen until the next packet comes in. -
Blackbird…*caugh*…Milviz puts ATR project on hold
NZ255 replied to V1ROTA7E's topic in Microsoft Flight Simulator (2020)
Milviz now Blackbird have been working on this ATR for at least 6 years, announced for FSX and P3D back in 2017. It’s unfortunate timing for them with MSFS coming out mid development forcing them to retarget the sims, but we can’t wait for them forever. -
Did you get pics? Is it reproducible?
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double post
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I think it’s the human Negativity Bias. As soon as we get a feature or fix that becomes the new baseline and we move to complain about the next thing. Also as others have said people have their “pet” issue, “why are they not working on the thing that means the most to me‽ it’s been x years” etc. Love your work!
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Best way to control the drone camera?
NZ255 replied to SpaceForceCapt's topic in Microsoft Flight Simulator (2020)
I just WASD and numpad. Not too bad. -
Do you know what the New Zealand connection is? Or maybe they won’t always have a connection to the World update country.
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Which helicopters do you hope to see ?
NZ255 replied to Paul K's topic in Microsoft Flight Simulator (2020)
500E -
Helicopters, what do you think?
NZ255 replied to Pastaiolo's topic in Microsoft Flight Simulator (2020)
Don’t forget to check the sensitivity settings and reduce the dead zone etc. -
Helicopters, what do you think?
NZ255 replied to Pastaiolo's topic in Microsoft Flight Simulator (2020)
Look for rotor trim lateral and longitudinal increase and decrease. If you have a 4 way hat switch that’ll give the best results. But that might be how you look around too. Of course VR helps with that 🙂 -
Helicopters, what do you think?
NZ255 replied to Pastaiolo's topic in Microsoft Flight Simulator (2020)
I prefer the G2 to the 407, seems more refined but that’s anecdotal. In both the ground to hover part needs work, maybe that’ll come from the ground interaction update that’s been talked about. It’s tricky to get a seamless ground -> air transition. But maybe that’s because of my pedals (not anti-torque style). Overall, I like it! Will be interesting to see if Hype use this new helicopter model, or stick with their own. It might be easy for them to find something the Asobo model doesn’t do quite as well as as their custom flight model and dismiss the whole thing. -
Downloading at 100Mbps
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I don’t know. But could it have been the pressure changing after a weather reload? I’m not sure how they’ve implemented weather updates during gameplay, but it could be they aren’t totally seamless/smooth?
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To be fair, you may be correct. From Martial's response I'm assuming that the mask isn't something that can be done yet with DLSS (a quick google with some different terms doesn't yield any results), but Asobo have proposed that as a solution to NVidia.
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"the ideal option would be to remove, to have a mask, to remove this uh this area for of the the screen from the dlss. So it's a solution we're talking with the nvidia on, so it won't be ready for sim update 10 that's for sure. Hopefully we could bring that for sim update 11 but it's still a R&D so it's not like an option which just have to trigger"