March 15, 201610 yr I am moving over from Xplane to FSX and trying to get it setup correctly. My biggest problem right now is that I am having difficulty with runways, taxiways and ramps not looking good at night. It is very difficult to tell the difference between the ground and taxiways/ramps as you can see by the images below. I am running FSX SE with REX4 on a very high end hardware set to pretty extreme on almost everything.. The images below are from SFO 28R. Any suggestions on what I can do to improve the night time views?
March 15, 201610 yr Administrators If that is KSFO then it's 28R. No such runway as 36R. FSX night ground textures are fairly bland looking. Does REX4 have any settings for ground/runway textures? Charlie AronAVSIM Board of Directors-ADMIN/Moderator-RegistrarJust going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!
March 15, 201610 yr Author If that is KSFO then it's 28R. No such runway as 36R. FSX night ground textures are fairly bland looking. Does REX4 have any settings for ground/runway textures? You are right on the runway...typo. Anyway - I have set REX for ground textures updating the concrete, grass, and asphalt but I really don't get much improvement no matter which profile I pick.
March 15, 201610 yr Administrators I sort of in the same boat! Charlie AronAVSIM Board of Directors-ADMIN/Moderator-RegistrarJust going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!
March 15, 201610 yr I think I get you're point, but what are you expecting? I ask, because in real life the taxiway is often quite indistinct without the taxiway lights and a/c taxi light to help discern. Eric Szczesniak
March 15, 201610 yr Author I think I get you're point, but what are you expecting? I ask, because in real life the taxiway is often quite indistinct without the taxiway lights and a/c taxi light to help discern. I guess I was expecting a more dramatic difference between the runway texture and the ground/grass textures. I do have the A/C taxi lights on in those shots. Here is an example of another FSX user I saw -- which is more what I am trying to get to --
March 15, 201610 yr That may be the 737 Immersion package at work. In the MD11, PMDG used a rather generic, flat texture to represent taxi/takeoff lights (as all developers did back when it came out). Now that technology has advanced a bit since then, developers can make more realistic and convincing lights that are volumetric. Or, that screenshot may be in P3D with HDR or FSX with ReShade. Philip LaBianca _____________________ "I think, therefore I am."
July 8, 20169 yr I guess I was expecting a more dramatic difference between the runway texture and the ground/grass textures. I do have the A/C taxi lights on in those shots. Here is an example of another FSX user I saw -- which is more what I am trying to get to -- Hi did you get this resolved at all, I'm also having the same issue with the PMDG MD11 lighting on the ground. I have REX4 texture direct but cant seem to find the option to disable the airplane lights. I heard with option disabled it resolves this issue. Any help is greatly appreciated. regards Ldee247 i7 3770k @4.4ghz, GTX 980ti 6Gb, 16GbRam DDR3,LG 29" Class 21:9 UltraWide IPS Monitor
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