May 1, 201610 yr Hello all: I found this video, that clearly explains why six hands are needed to operate the DC-6. I think it is from one of the very last operators of cargo DC-6's into Miami from the Caribbean. It is possible to understand the crew over the noise of the engines (and a bit of a latin accent) as they go through the checks. Enjoy! Roberto Roberto Stopnicki Toronto, Canada
May 1, 201610 yr The guy in the jump seat is simulated in the PMDG DC-6, and we have a couple of RW pilots advising what the flight engineer should be and shouldn't be doing. Dan Downs KCRP
May 1, 201610 yr Author I was loading more fish at YAK this afternoon, and thought this the perfect angle to show that the wheels really do sit on the ground.... This is PAKT (a tiny bit less detail than the Orbx version).... Best- Carl Avari-Cooper
May 1, 201610 yr I don't really know what ( many ) contributions from the PMDG Dev team may have been important to the advances in X-plane 10, but I do about at least one, not from the Dev team, we all owe to Murmur, and has direct implications in the dc-6, and any prop aircraft modeled in X-Plane - the solution to the infamous torque bug. For years developers used many strategies to overcome the limitations imposed by that core flight dynamics bug, and truth is we can now create good prop aircraft that behave very plausibly, even using only RW data and plane maker ... Being a 4 engine multiprop, PMDG owes 4x to Murmur :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 1, 201610 yr Author Jose- I do NOT want you to derail this thread.... so, let me just say native XPL (in the most current version) still leaves a LOT of work for PMDG to do. OK- BACK TO THE -6 PLEASE... Best- Carl Avari-Cooper
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