July 6, 20169 yr I'm using FTX Global and Freemesh X, and have this problem in all lakes, how i fix it? thanks
July 6, 20169 yr I don't think that problem has anything to do with Freemesh. I use it and I do not have that problem. I would go through my scenery library and disable things one by one. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
July 6, 20169 yr the default lakes have their elevations set to match the default mesh, which is not as accurate as the freemesh, so they are off by some meters as your images show. there is not really a 'fix' for it in your case. either don't use a custom mesh, or get a vector product such as ftx vector or utx that includes accurate levels for the lakes and they will match the more accurate mesh.. cheers -andy crosby
July 7, 20169 yr I had the same issue - fixed after installing vector. Bruceb Bruce Bartlett Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
July 7, 20169 yr Author thanks Bruce, i'm reluctant about Vector, because he have very impact on my FPS. But if he is the solution, i'll try it.
July 7, 20169 yr I think others have adequately described the problem and the solution. I do recommend a Vectors package to avoid these issues. Daniel Moser
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