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Autogen vs Scenery Complexity, not like in MSFS ....

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I run xpx with nill autogen / trees / roads / cars... Unfortunately this also clears the buildings and main scenery features from view, unlike in msfs and derivates where we have two separate settings one for autogen and other for scenery complexity.

 

When in msfs I make autogen NILL, but I set scenery complexity full righ ( ultra, if I'm not wrong ) I still get detailed airport buldings & structures as well as main landmark structures in the scenery.

 

This would be great to have in XpX...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Moderator

I agree on this as well. It would be great to turn down all the settings but keep the airport buildings detail

 

If an airport designer assigns low settings to all the objects they add (So they show up on low settings) then this is possible, but the issue is that this might annoy users who actually want to lower the settings. 

  • Author

Thx Tony,

 

and, just for completeness I do set airport detail to the maximum settings in XpX 10 b7 too.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Something that might help a bit is the LOD tuner in RTH. Though it wont solve the autogen/scenery complexity issue but it gives the option to easily tune the  LOD of the autogen around you on the spot You can see what disappears and what not.

X-Plane11

GTX1070 8GB Vram - i7 4770K cpu @3.5GHz Quad core - 16GB RAM

I am using a custom scenery which only consists of exclusion zones for objects, trees, roads etc. I put it below all airports but above any base scenery (HD mesh etc.). This suppresses all trees, autogen, roads etc. while at the same time allowing all airport objects to be shown.

 

I wrote a little bash script to create an area of these exclusion tiles, but I believe building those in WED or Overlay-Editor should be pretty straightforward, too. Here is a link to my script, which probably needs some slight adjustments for other systems: http://forums.x-pilot.com/forums/topic/10722-how-to-disable-all-autogen-when-using-photoreal-scenery/?do=findComment&comment=106296

You need text2dsf to convert the output to DSF files.

 

Keep in mind that you will loose city and road lights at night when turning off or excluding objects and roads.

  • Author

Thx Mathias!  Very interesting!!!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Something that might help a bit is the LOD tuner in RTH. Though it wont solve the autogen/scenery complexity issue but it gives the option to easily tune the  LOD of the autogen around you on the spot You can see what disappears and what not.

 

Can this increase the distance lights are visible at night?

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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