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Lorenzog

DTG announces Boeing partnership

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https://www.helisimmer.com/news/dovetail-games-announces-boeing-partnership/

 

 

Officially licensed content coming soon to Microsoft Flight Simulator X: Steam Edition
 
Chatham, Kent – 22nd July 2016 Dovetail Games is delighted to announce that it has entered into a licensing agreement with leading aviation and aerospace company Boeing to bring officially licensed add-ons to Microsoft Flight Simulator X: Steam Edition.
 
“We recognise that an important part of creating highly authentic flight simulation experiences is the addition of officially licensed content,” said Paul Jackson, CEO of Dovetail Games. “We are therefore delighted to be working in partnership with Boeing, a highly respected pioneer in the aviation world, to deliver a wide range of content for FSX: Steam Edition over the coming months.”
 
As a result of this agreement, the FSX: Steam Edition community can expect to see licensed Boeing add-ons as well as content representing aircraft from their subsidiaries: McDonnell-Douglas, North American Aviation, and Rockwell International be made available in the FSX:SE Steam store in the coming months.
 
Microsoft Flight Simulator X: Steam Edition is available on Windows PC via Steam. For further information, please visit www.dovetailgames.com or https://fsxinsider.com/.
 
About Dovetail Games
Dovetail Games was launched in 2013. Previously trading as RailSimulator.com Ltd, the business launched in 2009 initially producing and marketing PC game Train Simulator. Today, Dovetail Games is responsible for train, flight and fishing simulators and is developing for both PC and leading consoles.

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I wonder about the complexity of the models they intend to develop; to that point, it would be nice to have an updated 757/767 and MD models...

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Good to hear.

 

I would rather hear about a 64 bit, graphics pipelined FSX, however.

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Shouldn't they be working in their Dovetail Flight Simulator to meet the dateline by the end of 2016?

 

Cheers,

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The point of the other topic is that "official licenses" deal with intellectual property (brands and logos, for example) and copyrights. They are completely independent of concepts like "ultimate realism" and "system depth".

 

You can develop deep systems without any official Boeing licenses involved. And you can create officially licensed addons straight from the SDK, without any sophisticated custom-coded system modeling.

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