Clipper Ocean Spray

AI Controller 2.0 (Gate-to-Gate https://www.avsim.com/forums/topic/498931-ai-controller-20-gate-to-gate-control-open-beta/Control) Open Beta

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using UT2 @ KSFOHD, I notice AI traffic taxy out to the holding point, then when lining up for take-off, they start going in circles about the runway "start".

 

I think I have that scenery...I'll check it out...assuming runways 28L and 28R.


 

 


AICONTROLLER has encountered an error, please note the following error information.
 
***** Exception = 9 SendID = 107 Index=1cbData = 24

 

That indicates invalid simconnect operation on an AI object, probably because it was just deleted by FSX/P3D (e.g., left the reality bubble).  Should be okay, but are you running in verbose or debug mode?  I would not recommend running in these modes unless you're troubleshooting something.


 

 


Have seen the same behavior and also at Flightbeam's KSFOhd. Most of the AI went their merry way to the runway but some indeed were going in small circles, sometimes even direct after pushback. But I do not use UT2.
 
Worse was that my Aivlasoft got currepted after install of AI-controller 2.0. Got advice on their forum and some files had to be removed in order to rebuild.

 

I'll take a loot at KSFOhd.  What files had to be removed?  My program is external and only interfaces to FSX/P3D as a client via the simconnect interface.


 

 


You could set the AIController.ini file to read only in Windows. AiMonitor will throw a .net error when exiting, saying it can´t write to AIController.ini . Not a fix, but a workaround. Hopefully the great Roland will look into this :) 

 

I'll probably add it back...where enabling UT2 compatibility will prevent AIC from controlling any AI at flight levels (to preserve UT2 flight plans that some users seem to really like).  If you have a chance though take a look at the AIC jetroute feature...to can enter parameters like average wind data for your planned flight and AIC will take that into account when generating jet routes for the AI.

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Did some tests of the new version.

 

1. ​Engines oscillations still here. It causes speed floats up to +/- 20 kts during approaches. Speed can fall down to 115-120 kts. 737 and much bigger 747 cant fly this speeds.

On taxi oscillations also remain, but have a higher frequency than before.

​2. AI often reaches IAF and FAF on much lower or higher (1000ft and more) altitudes. Last thing leading to go around.

​3. AI performs takeoffs or landings while other AI still on the runway.

 

 

 


They all nosedive at approx 3 miles from runway to around 400ft above ground. they then do 1 of 2 things.
a. they land 3 miles short and taxi down the motorway or side roads and crash through the fence to get to the gate.
b. they climb to 15000ft and go around never to be seen again, just heading out to sea......

 

This also happens time to time. I can trigger this by closing AI Controller during AI flight. Looks like AI Controller sometimes loosing control over AI.

 

P3D v3.4, UT2, SID-STARS-approaches converted from PMDG data 1610. All setting default except for the necessary.

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Have seen the same behavior and also at Flightbeam's KSFOhd. Most of the AI went their merry way to the runway but some indeed were going in small circles, sometimes even direct after pushback. But I do not use UT2.

 

Worse was that my Aivlasoft got corrupted after install of AI-controller 2.0. Got advice on their forum and some files had to be removed in order to rebuild.

 

I'll take a loot at KSFOhd.  What files had to be removed?  My program is external and only interfaces to FSX/P3D as a client via the simconnect interface.

 

 

Hi Clipper.

This forum entry from aivla explains the error I had and the solution. My setup is also external/ client like yours.

http://aivlasoft.ipbhost.com/index.php?/topic/1906-read-user-settings-unknown-type-found/

 

Thank you for your great support

b rdgs / Dick

=

 

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Not one aircraft has landed at the airports....They all nosedive at approx 3 miles from runway to around 400ft above ground. they then do 1 of 2 things.
a. they land 3 miles short and taxi down the motorway or side roads and crash through the fence to get to the gate.
b. they climb to 15000ft and go around never to be seen again, just heading out to sea......
 
2. When there is a conflict in air the aircraft instructed to slow by ai controller reduces to 0 kts and doesnt move any further. I investigated this by changing camera to one of the aircraft in question only to find it was attempting to leave the earth completely. Nose up, tail down and throttling to the max......I kid you not.......

 

Sounds like a parallel thread problem (e.g., data race)...when this happens does the AIController command window pause and stop updating?   That this seems to happen when aircraft is instructed to slow (which happens in a parallel thread) is a good clue for me.  Do you same things happen with the update?


 

 


Hi,
finally , I found a solution. I had again a few place on my disk C:  . I desinstalled from disk D: and re-installed on disk C:
It seem it's ok.... I hope tomorrow it will again ok ;)

 

Good, also check out the NOTAM section in readme.pdf about what to do when the program gets stuck in a minimized state.


 


I finally found a solution to my problems posted above.
 
The version of SID/STAR converter included in the download is version 1.1.
 
for some reason this version did not convert the approaches....only the SID and STAR data was converted.
 
I found after some searching a version 1.3 which converted everything including the approaches and have not had any issues since.

 

Wow, good to hear (I included 1.3 in the update), but it sure sounded from your description that AIController stalled out on you without actually crashing (that's a typical symptom of a parallel thread problem).  Let me know if it happens again...I'm still going to look into the issue you reported.

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I think I have that scenery...I'll check it out...assuming runways 28L and 28R.

the procedures of my post #31 continue to work (on the 28L)!

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1. ​Engines oscillations still here. It causes speed floats up to +/- 20 kts during approaches. Speed can fall down to 115-120 kts. 737 and much bigger 747 cant fly this speeds.
On taxi oscillations also remain, but have a higher frequency than before.
​2. AI often reaches IAF and FAF on much lower or higher (1000ft and more) altitudes. Last thing leading to go around.
​3. AI performs takeoffs or landings while other AI still on the runway.

 

1.  Okay, I'll look into engine oscillations some more.  Any luck experimenting with the Throttle Gain, Lag, and Max options?

2.  This will tend to happen more at the beginning, when the situation is first loaded and arriving AI are spawned very close to the airport.  Also, if this seems to be happening for a particular nav-data based approach, it could be the approach itself wasn't a good conversion.  You could try to manually tweak it or delete it relying on another nav-data based approach for the same runway.  Also, there was a bug in the original version when AI perform a tear-drop to join final when approaching the fix at an obtuse angle...part of the bug involved the AI losing alt.

3.  Yes, I've seen this and will get it fixed.


 

 


And I think it would be useful to add the option "affinity mask" in the future.

 

Good idea...AIC is heavily multi-threaded, so could be very useful to users who want to make sure these threads stay on certain non-sim processors.

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Hi Roland,

 

A quick question for Matias Sorcinelli unless you know the answer yourself.

 

SidStar Converter contains a tool that either adds or removes the '//' prefix ahead of each line in the text box by clicking the Disable All and Enable All buttons respectively. Is it possible to add a feature that adds a 'O,' prefix ahead of each line when the Enable All button is pressed, instead of just removing the '//' and adding no prefix at all? At the moment, the Enable All button is fairly useless if you are using this software for AIController. Better still, do you need the 'O,' prefix in your software at all? Why not '//' for disabled and nothing for enabled? This would make the two pieces of software run flawlessly together.

 

I'm having too many issues with running AIController over a network with regards to file locations. It's quite a lot of work to make sure all the entries in the scenery.cfg file comply with the correct syntax, particularly as scenery.cfg is regularly updated. I'm running into so many errors, I haven't even managed to get the main part of the software running yet! Is it not possible, in your Program Config Paths menu, to have an checkbox to select whether you are running over a network or not and if so, type the P3D computer's name, in my case '//SIM2'? From that point on, any path, however it is constructed, is deemed to be on the computer specified. If you select that you aren't running on a network, then any path, once again, however it is constructed, is deemed to be on the local machine. I'm not an expert on UNC and networks so this might not be possible!

 

Thanks,

 

Charlie K

 

 

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Hi ,

  Been testing the HF1 for a few days now and still had very erratic behaviour, (aircraft crashing to ground, no landing, climbing out never to be seen again).

My solution was to reinstall on a networked PC, this smoothed it out a little bit (AIController seemed to have more control).

Then I locked my FPS in FSX to 30 and since then it has just been as smooth as silk.(Previously set to unlimited and locked to 31 via NVidia inspector)

 

I have one issue remaining........

 

I have written my own "Final" approach for EGPF rwy23. The aircraft fly the approach perfectly maintaining altitude and direction until they get to approx 2 miles from touchdown and then they go into "GO-AROUND ENHANCED Autogen Approach Rwy23 left Base Pattern".

This happens for every aircraft on final using this custom final. once in enhanced mode they come back in and land.

 

I've been tweaking the settings a bit but can't find a solution.

Any ideas?

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Hi ,

  Been testing the HF1 for a few days now and still had very erratic behaviour, (aircraft crashing to ground, no landing, climbing out never to be seen again).

My solution was to reinstall on a networked PC, this smoothed it out a little bit (AIController seemed to have more control).

Then I locked my FPS in FSX to 30 and since then it has just been as smooth as silk.(Previously set to unlimited and locked to 31 via NVidia inspector)

 

I have one issue remaining........

 

I have written my own "Final" approach for EGPF rwy23. The aircraft fly the approach perfectly maintaining altitude and direction until they get to approx 2 miles from touchdown and then they go into "GO-AROUND ENHANCED Autogen Approach Rwy23 left Base Pattern".

This happens for every aircraft on final using this custom final. once in enhanced mode they come back in and land.

 

I've been tweaking the settings a bit but can't find a solution.

Any ideas?

Solved by adding 1700, 1000, 500 ft waypoints.

 

As a side note I've found a little bug. The reset options to default doesn't reset all options, specifically short final high and low altitudes.

Also there are 2 more options in the ini file regarding altitudes that don't appear to be configurable in the main program.

 

Now working perfectly, thanks Roland.

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When I ran AImonitor.exe, the program opened but directly in Task bar.. I can nothing do.

Yvan I think you are refering to the program being minimized. On the task bar right click on AImonitor and press maximize.

I am having the same issue on a clean install and there is no option on the task bar to min/max.  When I do click on the task bar icon the installation of AI Controller begins again and completes.  This was working initially.   This is on a networked box Thanks

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Tried multiple installations and shares.   Running the program as administrator.   Installation works fine, but as soon as I start AI Controller, the program continually crashes.   Latest FSUIPC and WideFS on the client, no other issues with client programs such as AS16, they work perfectly

 

Thoughts/suggestions?      Running the program on a networked client.

 

Description

Faulting Application Path: C:\AIController\aicontroller.exe

 

Problem signature

Problem Event Name: APPCRASH

Application Name: aicontroller.exe

Application Version: 2.0.0.4

Application Timestamp: 58417ada

Fault Module Name: aicontroller.exe

Fault Module Version: 2.0.0.4

Fault Module Timestamp: 58417ada

Exception Code: c0000005

Exception Offset: 0006db42

OS Version: 10.0.10586.2.0.0.256.48

Locale ID: 4105

Additional Information 1: bdcb

Additional Information 2: bdcb33e65a9843796b7ec31cc25bda3b

Additional Information 3: b892

Additional Information 4: b892054ec8a92265ec8b48f9a5510fdf

 

Extra information about the problem

Bucket ID: 50aa1e25429862d5ba9e56e0242ce6e4 (108600763350)

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Ran debug, got this error from the AIcontroller.exe window now

 

EXCEPTION = 9 SendID = 107 Index = 1cbData =24

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Good morning from Barcelona, ​​I have a problem with this version, when I try to open the AIMonitor program, it opens but it is not maximized, I have tried it in every possible way, with compatibility with Windows 8, installing it as administrator ... everything. I can not maximize it, the program is running but I am not able to see it, it stays in the taskbar and nothing else.

Is anyone else going through this, or is it just me?

Thanks also for this great free software, if I manage to make it work I will donate something.

Regards!

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Good night again, I have found a solution for my problem, when AI Controller is running and it is not maximized (in Windows 10 64bits) select the program in the taskbar by pressing the Shift key and select "Maximize" and go. It sure is a nonsense but it took 2 days to go around it without knowing what to do and this has solved it.

Regards!

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It's well known problem since previous version and it described in readme.pdf in NOTAM(s) section.

 

AIMonitor Corrupted Window Size. If the Monitor app seems to have had its size and position
dimensions corrupted, while AIMonitor is running press Alt + Space to get a menu with the option to
maximize the Window.

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Okay this is what I noticed, I was sitting at the end of runway 34L at LIRF watching ai traffic take-off and land, all was well until one A320 did a go-around (a/c was too high) that was followed by another A321 this time, eventually they came around for another try, all this time ai was taking-off just fine. After the 2nd go-around of both a/c I decided to delete them, after which no other a/c took-off or landed, ai traffic were waiting at the holding point of 34L but they timed out and vanished (deleted by FSX) so looks like things are not reset when ai is deleted.

 

Clive

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Okay this is what I noticed, I was sitting at the end of runway 34L at LIRF watching ai traffic take-off and land, all was well until one A320 did a go-around (a/c was too high) that was followed by another A321 this time, eventually they came around for another try, all this time ai was taking-off just fine. After the 2nd go-around of both a/c I decided to delete them, after which no other a/c took-off or landed, ai traffic were waiting at the holding point of 34L but they timed out and vanished (deleted by FSX) so looks like things are not reset when ai is deleted.

 

Clive

 

Additonal to the above it seems I needed to turn off built in ATC as apparently it interferes with aicontroller so that maybe the cause.

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Additonal to the above it seems I needed to turn off built in ATC as apparently it interferes with aicontroller so that maybe the cause.

 

Problem is resolved, my own fault I was watching ai traffic before the threshold and it seems I was much to close so ai traffic just kept

waiting. When I got fed up and moved away the ai started to flow again, duh! so I will make sure I am well away from runway before

observing.

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I had been using the old version 1.4 in FSX for a while with no issues but I cannot make 2.0 work right. I am taking off from kslc and I see planes lost taxing in circles in a spot. There are planes landing in both directions and I even saw a plane taking off right through a landing plane.

I think it might have to do with AI monitor giving me a long list of airports with errors. These airports worked fine in 1.4.

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After long time i find again some time to check the progress (never thought, moving my home takes so much time)

 

But i still found out, that AIC is still a programm to avoid landings. The logic to assign procedures is still loco.

Again i choosed EDDF as my testbed, using UT2 Traffic. What i saw: AIC doesn´t care abot it´s own commands.

Monitor shows commanded speed of 240kts, Aircraft is accelerating from 260 to 310kts... Emirates A380 on STAR was at 510 kts!!! And, what makes me scream is that damn GO-AROUND ENHANCED Autogen Approach.

Even if everything runs perfect, few traffic, clean airspace, without a STAR file AIC is not using a "approach" file but assigning my hand written Final Approach from the begining. 40 miles away...

 

When i create a perfect custom STAR to the short final, AIC commands the STAR, continues with my Final until the Entry point and than swapping to that damn GO-AROUND ENHANCED Autogen Approach for no reason!

There´s no traffic on the runway (Departing and landing traffic has seperate runways), no traffic ahead, no traffic behind, nothing.

 

There are no special commands on the monitor, nothing that can explain why AIC do not continue the final approach that it has begun.

 

*** edit*** now i found a report that says "to high on short final"

It was reported for the Emirates at 6000ft (EDDF has 5000ft) as well as for the next plane that went down at 2100ft (5000 ft commanded)

There must be a bug.

 

 

By the way, since v20 i cannot see departing traffic in Flight Sim Commander (networked). May it be that the feedback in Simconnect/FSUIPC don´t work?

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Hi all and Merry Christmas

I have mysterious behavior of my AI traffic in the air and on final with the new AI controller (i use the latest version 2.0)

The AI aircrafts tilts from side to side and tilt up and down and the aircrafts fly generally very unstable.

I've tried different aircraft models and there is no difference.

On approach and on final the AI aircrafts find it difficult to tune in and lie stable and calm down on the ILS course on the runway.

They have to way bumpy approach and final into the runway.

The airport i used was EKCH (Copenhagen) from Flytampa and the newest AFCAD for this.

I try both ver. 1.4 and 2.0 of the AI controller.

In 1.4 the AI traffic have normal behavior and fly stable and have a normally approach and final into the runway.

I have also noticed that the aircraft brakes abnormally very hard as soon as they have set the wheels into the runway..
and turns off the runway in the first exit which is also abnormally i EKCH.

I also experience that the AI traffic "gets stuck" before entry the RW in use. 

I had P3D started in EKCH (Takeoff on RW 22R and landing on RW 22L) and Active Sky 2016 for P3D weather

But otherwise it's a great little program  :smile: 

Cheers,
Dennis


 

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Here's the links to the latest update (Hot Fix 2 only):
 
 
If anyone still needs Hot Fix 1 (full install), it is available at: 
 
 
I'm pushing this hot fix out a little early as I'm in-and-out the next week or so due to holidays and wanted to get an update out.  Many changes under the hood having to do with taxi and throttle smoothness.  However, I'm aware that the AI on average is landing a little harder with this hot fix (I'll get around to tweaking that).
 
New/Improved:  AI will now taxi more smoothly including rolling through turns.  Must use the new "option" to disable all slewing during taxi options in "Settings/Options/Taxi Options/Assist AI with Slew during Sharp Turns."  This option must be disabled to make the AI taxi under engine power/brakes/tiller during all phases of taxi.
 
New/Improved:  Increased throttle smoothness including better speed control.
 
Fixed:  Better runway selection based on wind direction (sometimes selected runway did not best match wind direction).
 
Fixed:  Sometimes AI would fly too high when using the optional generic approach patterns.
 
Fixed:  Other minor items.
 
If you reported a bug or suggestion and it is not included here, I probably just haven't got to it yet.  Please feel free to raise the same issue if you feel something is falling through the cracks.  The next update will focus on taxi smoothness.
 
-Roland
 

 

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So I'm only recently aware of this tool, and am wondering how much benefit it might give to me, as a blind simmer with little interest in visuals per se.

 

I believe that it doesn't currently interface with any ATC, so the added realism of AI routing is a bit lost on me.

 

Would I be better off looking into something like VoxATC, which "generates," its own AI traffic, which presumably obeys its  routing instructions? 

 

I guess I'm just trying to figure out what role this program plays in the ad-on landscape. I know AI handling in default FSX is pretty bad, but I don't see a lot of the problems because I don't see the scenery :)

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