March 13, 20179 yr I am of the opinion that good engine sounds are one of the most important elements contributing to the level of immersion one feels with any aircraft in FSX. However, with regard to reverse pitch, although most developers provide a realistic replication of the sound of reverse pitch being applied, it seems to me that almost all fail to accurately replicate the sounds of the propellers returning to normal pitch after reverse is discontinued. In most cases, the transition from reverse pitch sound back to normal pitch sound seems to occur far too abruptly and, as far as I can see, the only developer that has managed to replicate this transition accurately is Majestic with their Q400. When I add a new turboprop aircraft to my fleet I always assess the engine sounds throughout their full range and I just wondered if anyone else is of the same opinion or am I just being a bit too obsessional about this aspect of turboprop simulation? Bill
March 13, 20179 yr Administrators There is a cure for your situation. Why not use the sound folder from the Q400 for any turboprop aircraft that doesn't meet your specification? Charlie AronAVSIM Board of Directors-ADMIN/Moderator-RegistrarJust going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!
March 13, 20179 yr Author I sometimes copy and use sound folders from other aircraft or alias an aircraft to them if I think they provide improved sound. However I just wondered if anyone else had noticed that developers tend to neglect this aspect of the reverse pitch sound sequence. Bill
March 13, 20179 yr Have you considered that the default sound and flight dynamics system (the former is tied to the latter) is too limited to provide accurate reverse pitch sounds? The Q400 gets it right because its flight dynamics (and sounds?) work outside the box. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
March 13, 20179 yr Author 1 hour ago, Bjoern said: Have you considered that the default sound and flight dynamics system (the former is tied to the latter) is too limited to provide accurate reverse pitch sounds? The Q400 gets it right because its flight dynamics (and sounds?) work outside the box. That's a very good point and, I have to admit, something I hadn't thought of. The Q400 certainly has perhaps the most accurate flight dynamics of all the FSX turboprops I've flown and, if the sounds are tied to that, then it could explain how transitioning out of reverse pitch on that aircraft sounds just right - in the Q400 the sound basically takes a couple of seconds to change back from reverse pitch with a gradual change in sound accurately reflecting the changing pitch of the propellor, but in most others the sound change is almost instant which just does not sound right. I know I am being obsessional 😉 and it is probably something I should try to ignore but it is one of those little things that just irritates me! Bill
March 13, 20179 yr Simulator obsessions can be cured by switching to the real thing. Since this, in most cases, is too expensive or outright impossible for other reasons, the realism tradeoffs required for a $50 simulator geared toward average Janes and Joes (who don't care about the particular issue) don't sound too bad. (Seriously, sometimes the community needs a reality check. With a 747 POH.) 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
March 13, 20179 yr Not everyone's hearing is the same so it is probably almost impossible to satisfy everyone. At 83, mine needs help so I just try and concentrate how a plane fly's and how detailed and accurate the cockpit is, not in how it sounds. This keeps me satisfied...grin Tom
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