ideoplastic

Henrik Nielsen AI ships

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Does anybody tried or know if these great package works on P3D v4?

 

Thanks

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Are you talking about the Global World Ships AI ship package?

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Yes, I am using them, although there are a few ship models that are the old FS9 format that will crash your sim if you're currently pointed in their direction which have to be removed.

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I'm not sure, you may want to follow the original thread, you will get much better answers there.

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Apparently there are only very few FS9 models in this package. If someone knows how to identify those models, we could remove them and then the package would work just fine.

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AIFP (AI Flight Planner) might be able to identify the FS9 models. 

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wasn't there a program distributed with WOAI that would convert FS9 models to FSX? Seem to recall something like that.

 

Vic

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An update - After having visited the forum for this package the only thing that needs to be removed is the Calypso boats for it to work. Also can now be installed outside the sim and creating an addon xml file helps a great deal.

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16 hours ago, ideoplastic said:

An update - After having visited the forum for this package the only thing that needs to be removed is the Calypso boats for it to work. Also can now be installed outside the sim and creating an addon xml file helps a great deal.

Thank you! Is there any guide for that? I'd prefer a tested or official version if available. 

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21 minutes ago, Daedalus said:

Thank you! Is there any guide for that? I'd prefer a tested or official version if available. 

The AI Ship packages are available in the library as per the above link. Unzip Global AI Ship Traffic V1 and then 200 AI Ships and AI Ship Traffic, this latter to be merged with V1. At this point you have two choices. Drop each of those folders into the respective places in P3D or keep the whole outside the P3D folder and link to it via an xml file to be placed in the Prepar3dv4 addons folder.

XML example (provided by user Izamm)

<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
    <AddOn.Name>AI Ships</AddOn.Name>
    <AddOn.Description>AI Ships</AddOn.Description>

    <AddOn.Component>
        <Category>SimObjects</Category>
        <Path>G:\AI_Ships\Boats</Path>
    </AddOn.Component>

    <AddOn.Component>
        <Category>SimObjects</Category>
        <Path>G:\AI_Ships\Animals</Path>
    </AddOn.Component>

    <AddOn.Component>
        <Category>Effects</Category>
        <Path>G:\AI_Ships\Add_to_FSX\Effects</Path>
    </AddOn.Component>

    <AddOn.Component>
        <Category>Sound</Category>
        <Path>G:\AI_Ships\Add_to_FSX\Sound</Path>
    </AddOn.Component>

    <AddOn.Component>
        <Category>Scenery</Category>
        <Path>G:\AI_Ships</Path>
        <Name>AI_Ships</Name>

        </AddOn.Component>


</SimBase.Document>

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Thank you so much Joaquin for the xml ! I certainly prefer the new method, much 'cleaner' ! 

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These are the only models that are pre-FSX and may lead to P3DV4 crashes:

AI_AC_Sailboat
AI_Calypso
AI_John_T_Essberger
AI_La_Recouvrance

- JP

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Well ... I tried it with my usual "outside P3Dv4 root folder" method and can't seem to get it to work.

1) Downloaded/unzipped v1 to my destination folder.
2) Downloaded/unzipped v2 and merged to my destination folder.
3) Created the XML file and entry in add-ons.cfg.

All OK so far. No errors on startup and both scenery and add-on appear properly in the menu.

I looked up a route, but it's impossible to say which "end" is the starting point. Eg. I have a route Noumea<>Dunedin (56411) - but how do we know where it starts?

Round Trip cycle: 1 week
All times Zulu (GMT)
     SHIP            :    DEPART          :  ARRIVE APPROX     :   RETURN DEPART    :  ARRIVE APPROX     :
19,"STX_Mumbai"      : Thursday  02:04:59 : Sunday    11:55:40 : Sunday    14:05:54 : Wednesday 23:56:35 :

I went to both ends of the route at 02:04 (GMT) and saw nothing.

Does anyone have a specific location and time that the have working in P3Dv4 that I could test?

Adam.

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I just fly around San Francisco at any time and see quite a few models in the harbor.

 

You might post the XML file. Did you include the bgl in the scenery library?

 

Vic

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Is it this a specific ship that you're trying to track down and look at or simply check if the ships are showing up in general?

If it's the latter, could you not remove the standard ship traffic BGL file and just leave the Henrik BGLs in place?

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Last week, Henrik has released an update in which theses AI Ships are recompiled for FSX so ... download it ;-)

PS: I am the Calypso 's creator.

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I am intreasted in getting this package.  

Does it install straight into p3d v4 without issues and i prefer not to be creating xml files etc,  Just rather go straight in.

Wil it be updating for v4???

Cheers

Neil.

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Can someone help me out? ive downloaded all the necessary files and have added them to a folder "Global AI Ship Traffic V2" I have placed that folder into C:\Users\Jason\Documents\Prepar3D v4 Add-ons

 

When I start P3D V4, I never get the prompt to enable the add on and of course have no ship traffic.

 

My XML

 

<?xml version="1.0" encoding="UTF-8"?>

-<SimBase.Document id="add-on" version="3,3" Type="AddOnXml">

<AddOn.Name>Global AI Ship Traffic V2</AddOn.Name>

<AddOn.Description>AI Global Ship Traffic</AddOn.Description>


-<AddOn.Component>

<Category>SimObjects</Category>

<Path>C:\Users\Jason\Documents\Prepar3D v4 Add-ons\Global_AI_Ship_Traffic_V2\Simobjects\Boats</Path>

</AddOn.Component>


-<AddOn.Component>

<Category>SimObjects</Category>

<Path>C:\Users\Jason\Documents\Prepar3D v4 Add-ons\Global_AI_Ship_Traffic_V2\Simobjects\Animals</Path>

</AddOn.Component>


-<AddOn.Component>

<Category>Scenery</Category>

<Path>C:\Users\Jason\Documents\Prepar3D v4 Add-ons\Global_AI_Ship_Traffic_V2\scenery\world</Path>

<Name>ShipRoutes</Name>

<Layer>126</Layer>

</AddOn.Component>


-<AddOn.Component>

<Category>Effects</Category>

<Path>C:\Users\Jason\Documents\Prepar3D v4 Add-ons\Global_AI_Ship_Traffic_V2\Effects</Path>

<Name>ShipEffects</Name>

</AddOn.Component>


-<AddOn.Component>

<Category>Sound</Category>

<Path>C:\Users\Jason\Documents\Prepar3D v4 Add-ons\Global_AI_Ship_Traffic_V2\Sound</Path>

<Name>ShipSounds</Name>

</AddOn.Component>

</SimBase.Document>

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You only need to put the xml file into the C:\Users\Jason\Documents\Prepar3D v4 Add-ons\Global_AI_Ship_Traffic_V2 folder, the rest can be anywhere.Apart from the traffic BGLs...I had to put those into <P3DRoot>\Scenery\world\scenery...couldn't pick them up through the XML.

EDIT lzamm has a tip for this see https://www.avsim.com/forums/topic/459116-global-ai-ship-traffic-fsx-and-p3d-news-and-support/?page=77#comment-3634365 - especially where to put the traffic BGLs

If it still doesn't work...have you looked for errors in the contenterrors.log file?

Cheers
Keith

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Could someone who is savvy enough find a way to put under the "View" menu similar to "View Aircraft", create a "View Ships" toggle that allows you to see all shipping within say a 30 mile radius? This would sure boost my capabilities when doing surface search with my P-8 and P-3 aircraft.

 

Thanks

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Little Navmap will show their name and location on a moving map.

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