Jump to content

Sign in to follow this  
HiFlyer

Aerofly: Encouraging news

Recommended Posts

I was right...this IS going to be the ESP-based flight sim (x) killer...yep.

I can't wait to be able to load up AF2, as I have with Ortho4XP inside XP11, for photo-real, in areas that I fly mostly, like for instance, the Great Lakes Region, and New England.

To be able to take off from an airport (like Detroit Metro) and fly across Lake Michigan for a touch down at Meigs....drooling already...!

Share this post


Link to post
Share on other sites
54 minutes ago, HiFlyer said:

Size increases almost exponentially depending on the resolution of the scenery.

A resolution approximating that of current fsx textures is not necessarily ginormous.

I have already generated 6 TB's with Ortho4XP, with no end in sight.  You need storage capacity...so just wait for 4-6 TB My Books to come on sale. That takes care of it... :)

Share this post


Link to post
Share on other sites
3 minutes ago, Sesquashtoo said:

I have already generated 6 TB's with Ortho4XP, with no end in sight.  You need storage capacity...so just wait for 4-6 TB My Books to come on sale. That takes care of it... :)

https://jet.com/product/Toshiba-HDWE160XZSTA-6TB-DESK-INTERNAL-HDD-7200RPM-128MBMD04ACA600/948de398cf384473ba23d127d2bdb42d

 

 


Just Flight Beta Tester
 
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard

Share this post


Link to post
Share on other sites
9 hours ago, HiFlyer said:

Size increases almost exponentially depending on the resolution of the scenery.

A resolution approximating that of current fsx textures is not necessarily ginormous.

Current FSX textures are pretty lame, that's last decades tech. The photoscenery in Aerofly is OK, but not great. Once you combine high quality images with high resolution, photoscenery comes into its own, as objects start to have more apparent depth and the scenery is flyable from even quite low altitudes.

In P3D, I fly 25cm per pixel scenery where possible, and its not that hard to create large areas at that resolution if you have the time. I'm hoping that once I convert some of this for AF2 use it will look even better. 

WD will be coming out with some seriously large helium-filled HDD in the near future (as you probably know, you can already get decent-sized helium drives, but the bigger ones are coming) - I'm looking forward to the serious increase in storage capacity that that tech will bring. 


Rob

Sim rig: Intel Core i9 9900K @ 5GHz, Asus ROG Maximus XI Code, MSI 2080 Ti, GSkill DDR4 32 GB, NZXT Kraken. 

Current sims: P3D v5, MSFS, X-plane 11, Aerofly FS2 and DCS. 

 xdQCeNi.jpg   puHyX98.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Share this post


Link to post
Share on other sites
8 hours ago, Sesquashtoo said:

I have already generated 6 TB's with Ortho4XP, with no end in sight.  You need storage capacity...so just wait for 4-6 TB My Books to come on sale. That takes care of it... :)

I've got 2Tb+4Tb+4Tb+4Tb+5Tb, though some of that is the source data (tiles, .bmps). Can't have too much storage, go for a fast internal drive where possible - external are OK, but I do notice the difference. I use WD Black, and have just added a new 6Tb one of those, which is as big as you can get at present, unfortunately. I also have a 1Tb SSD for the sim, but tiny drives like that fill up quickly. :)


Rob

Sim rig: Intel Core i9 9900K @ 5GHz, Asus ROG Maximus XI Code, MSI 2080 Ti, GSkill DDR4 32 GB, NZXT Kraken. 

Current sims: P3D v5, MSFS, X-plane 11, Aerofly FS2 and DCS. 

 xdQCeNi.jpg   puHyX98.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Share this post


Link to post
Share on other sites

Ipacs has to walk a fine line between resolution and download size.

There have already been near insurrections from some people at how hefty some of the downloads have been.

Not everyone has a fast connection, and for some, larger downloads might take days and days.

I suspect third parties will have to offer higher resolutions, or, alternately, people can use the tools Ipacs is about to release to roll their own.


Just Flight Beta Tester
 
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard

Share this post


Link to post
Share on other sites
Just now, HiFlyer said:

Ipacs has to walk a fine line between resolution and download size.

There have already been near insurrections from some people at how hefty some of the downloads have been.

I know, some consumers have a poor level of committment to this flight sim endeavour!

That's why I know that I need to make my own scenery. There's also the issue that commercially  available scenery is generally of moderate quality at best - I still buy it, but its not a patch on what you make of you're not bothered with the size or time required.

For me, this has been a project spread over many years - as some of you well know, it us a beatuful thing to fly over high-quality orthoscenery that you have made yourself.


Rob

Sim rig: Intel Core i9 9900K @ 5GHz, Asus ROG Maximus XI Code, MSI 2080 Ti, GSkill DDR4 32 GB, NZXT Kraken. 

Current sims: P3D v5, MSFS, X-plane 11, Aerofly FS2 and DCS. 

 xdQCeNi.jpg   puHyX98.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Share this post


Link to post
Share on other sites
On 6/8/2017 at 10:07 PM, OzWhitey said:

In P3D, I fly 25cm per pixel scenery where possible, and its not that hard to create large areas at that resolution if you have the time. I'm hoping that once I convert some of this for AF2 use it will look even better. 

How does one create his own scenery?

Share this post


Link to post
Share on other sites
1 hour ago, MikeT707 said:

How does one create his own scenery?

MIke, download FS Earth tiles and you'll find that making orthoscenery for the USA and Western Europe, for use in Prepar3d, is a breeze. I've spent years doing this, and its great fun! 

Consider buying a tree package - I use Nuvecta and Open VFR - to populate some objects on the flat orthoscenery base. I also use a payware product called instant scenery 3 to add objects around airports, and a freeware product called ADE to align runways to the photoscenery. 

Keep the .bmp and .inf files that FS Earth tiles makes, and you'll be able to convert them to orthoscenery for  Aerofly 2 once the appropriate tool is released by IPACS (which we're promised in the very near future).  


Rob

Sim rig: Intel Core i9 9900K @ 5GHz, Asus ROG Maximus XI Code, MSI 2080 Ti, GSkill DDR4 32 GB, NZXT Kraken. 

Current sims: P3D v5, MSFS, X-plane 11, Aerofly FS2 and DCS. 

 xdQCeNi.jpg   puHyX98.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    28%
    $7,080.00 of $25,000.00 Donate Now
×
×
  • Create New...