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Hi,

How do dvd owners (DL aerosoft) receive the updates?

grz. Paul


Regards,
Paul - near EHRD

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Aerofly FS Facebook page moves to a new page

GREETINGS FELLOW FLIGHT SIMMERS, as we continue to evolve and improve our Aerofly products, we feel that we need to also improve our appearance as well. We are moving to a new Facebook page!

With the amount of support that we are receiving we need to expand onto a better platform so that we can better inform you, our loyal community. So, please be sure to head on over to our new home and support us like you have in the past. 

We will continue to update the new page moving forward with all of the latest from IPACS.

Thank you all for your continued support from all of us here at IPACS

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Aerofly FS 2 VR Hands Have Arrived!

 

up

After much effort working to get universal advanced motion control to work across multiple VR headsets we are proud to say that it was worth the wait. 

We originally planned on releasing ‘VR Hands’ only for Oculus users but decided to go all in and offer this spectacular new feature to everyone! The wait is over!

With the need to make this available for both Oculus Touch and Vive, and to present a universal code to add support for other motion control devices in the future, we opted to write our very own version of ‘VR Hands’ that we know you will enjoy.

With the addition of this exciting new feature, Aerofly FS 2 blurs the line between reality and virtual flying even further.

aerofly_fs_2_vr_hands_3

VR pilots with motion controllers can now fully operate any Aerofly FS 2 aircraft with your own hands; every button, every switch, every lever that is currently operational in the aircraft can be operated with your virtual hands, using real-world gestures the same natural way that you would in real life.

aerofly_fs_2_vr_hands_0aerofly_fs_2_vr_hands_2aerofly_fs_2_vr_hands_1

So what about the flight controls? We have you covered! Grabbing the yoke with your virtual hand(s) gives you full control of the yoke.

So what happens if my arms get tired keeping my hands in the air while flying? We have you covered here too! We have designed a system that will allow you to fly with the analog sticks/pads of your motion controllers so that you can not only put your hands down for a rest during your flight but also give you the ability to keep control of your aircraft while in other views.

This new feature will also allow you to use one or two motion controllers in conjunction with other physical controllers, so whether you have your own flight yoke and rudder pedals or just a basic joystick that you can’t part with you can now add this new freedom to your configuration for an ultimate flying experience. The possibilities are endless.

with

Your new VR Hands were designed to use your motion controllers as the only controllers that you will ever need to fully operate Aerofly FS 2 and fly like a real-world pilot, so there is no need for additional controllers or even your keyboard if you so choose.   

Let your new virtual hands and full freedom take your flight simulator experience to the next level.

Try this out today and be warned, you will be hooked.

For detailed instructions on how to use your new virtual hands check out the Aerofly FS 2 user manual on our official wiki at https://www.aerofly.com/dokuwiki/doku.php/manual:virtual_reality

 

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In case some of you didn't notice todays update.

We have been working hard to address some of the minor issues with the release of the VR virtual hands and have made some great progress already.

In this update we addressed the following issues and even made some improvements as well:

 

> Auto fade out of hands - as you may have noticed, the 'hide controllers' in the settings was removed and in place we added an internal trigger that notices if you are not using any VR virtual controllers and hides them from showing.

> View change -> controller grabs disabled - a bug as resolved for when you were controlling the yoke with your hands and you switched views, the airplane would overreact

> Fixed the crashing issue for users with an AMD HD 5770 chipset

> Added Vive controller haptic feedback

> ASG29 / A320 ground height fixed

> Overall haptic feedback was made stronger

> MB339 stock HUD off center was adjusted

 

We will continue to improve things as quickly as we can.

Thank you all for your feedback and bug reports as they have helped us a lot.

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DVD and Stand-alone Users Can Now Download Updates

For those of you that either own the DVD version or any non-Steam stand-alone version of Aerofly FS 2 you can now update your copy to the latest version.

The update link can be found on our support page HERE

 

We thank you for your patience while this was being implemented.

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Big Update coming Soon!

 

Greetings fellow flight simmers,

Yes I know it's been a while between our last update and now but we had a lot of work to do internally to prepare for this upcoming update. I'm talking a complete overhaul of the OpenGL graphics rendering engine as well as the beta introduction of an all new Vulkan rendering engine which has shown in our tests that it greatly improves the performance of Aerofly. Just when you thought that we couldn't get even more performance, we managed to improve!

What would be an update without improvements to our aircraft fleet as well. This update packs a big punch in this respect with improved aircraft functionality. The change log for this update has never been this big before so look out for major improvements to all of the aircraft.

We have all been working very hard and this update will clearly show that. With the changes that had to be done, it took quite a long time to get right, so we hope that you enjoy this upcoming update.

This update is looking good and is approaching final, but give us just a little bit more time to run some final tests on it and we will get it into your hands soon!

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Guest

Great news! Even better performance... that sounds almost impossible! I do hope the Q400 gets some more options too although I'd also like to fly the Airbus a bit more whenever options have been added. Can't wait!

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Major Update Approaching Gate!

Greetings Flight Sim Enthusiasts,

 

after a lot of hard work our next big update is preparing to land, gears down and cleared to land!

 

This update will not only include a completely rebuilt graphics engine that will provide you with better performance with the standard OpenGL rendering engine but we now introduce the all new 'beta' Vulkan rendering engine that can yield even more performance. We have also included a new 'High AA' setting that can be enabled only with the Vulkan renderer at this time. This new graphical setting can provide you with an even crisper image than before. Please remember that the Vulkan renderer is beta and will be improved as we move forward.

 

This new update not only improved what's under the hood but we have also made a lot of improvements to the Aerofly FS 2 aircraft fleet. We have also listened to community requests and have made some changes to reflect those requests as well. For a complete changelog visit our WIKI

 

Here is just a small highlight of what's packed into this update!

 

* We added an option to turn off lens flare

* Added developer camera support

* Added the ability to hide most yokes by clicking on or touching the base

* Improved precision when using VR Hands and mouse cursor

* In the A320 we added twenty-two new MCDU pages with variing functionality

* Windows and doors can be opened and closed in some aircraft. You have to try the Cessna; don't forget to unlatch the lock!

* Added many new autopilot features

* Added some new aircraft liveries

* Added a new Q400 head up guidance system (HGS) that can drop down by turning the hinge

* Added a lot of new overall functionality in most aircraft; too much to list here!

 

We will continue to work hard adding more features and functionality in future updates. As always, we thank you for your overwhelming support while we all work towards the best flight experience around!

 

 

We are confident that this update will improve the overall Aerofly FS2 experience and begin building upon a whole new level of quality and control.

 

This update will be released on Steam in the public beta channel first so be sure to opt into beta in Steam to receive this update. The update will be open in Steam shortly.

 

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It looks like its out, as I can select vulkan in my graphics settings. Now if I can only figure out how to contact support. I have gone through and set all my control settings and TrackIR settings, but every time I try to go and fly, the sim loads up in the cockpit upside down and I can't figure how to reset my view right side up.

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Wow, it is soooo smooth. This is by far the smoothest flying sim I've ever flown. With all my settings maxed, it was super smooth with no stutter and no lag. Outstanding work!

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Was the range of the VORs increased to reflect real world range?  

Dave

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Vulkan sounds tempting. When could I move/update to Linux, if I buy this from steam now? Samsung Odyssey is supported?

Edited by mike4

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Seems like Vulkan finally solves the micro stuttering issue this sim has had since the beginning.


Asus Prime X370 Pro / Ryzen 7 3800X / 32 GB DDR4 3600 MHz / Gainward Ghost RTX 3060 Ti
MSFS / XP

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23 hours ago, mike4 said:

Vulkan sounds tempting. When could I move/update to Linux, if I buy this from steam now? Samsung Odyssey is supported?

ps: do I need special gloves, software etc. for the hands VR use? (Samsung Odyssey here)

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