Shaun Slade

BIRMINGHAM-SHUTTLESWORTH INTERNATIONAL AIRPORT

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This is the official forum page for SXAD's KBHM!

https://sxairportdesign.com/kbhm-birmingham-shuttlesworth-airport/

This scenery is now available from these vendors:

Simmarket

Just Flight

FSPilotshop

The Flight Sim Store

Product Description:

Birmingham–Shuttlesworth International Airport (IATA: BHM, ICAO: KBHM, FAA LID: BHM) is the primary and joint civil-military airport for the city of Birmingham Alabama and suburbs. It is located North East of the city, in Jefferson county. With an average of 259 operations daily, and 43 destinations in 40 cities, BHM is the busiest airport in the State with around 2.6 million enplanements per year. It also includes a separate cargo terminal used by several cargo airlines and the United States Air National Guard 117th has its base on the airport.
The airport has undergone many recent improvements including new A, B and C concourses in 2014 and an extended runway.

This highly detailed scenery includes:

  • The whole airport recreated in detail
  • Custom ground textures
  • Option for accurate high resolution static or default animated Jet Bridges
  • Custom runway and taxiway edge night lighting
  • Custom Taxiway Signs
  • Baked AO and night lighting on ground textures
  • Baked AO and night lighting on building
  • Use of LODs and combined models for superb FPS
  • A variety of custom static aircraft
  • Large area of Autogen populated seasonal photoscenery surrounding the airport
  • Additional High Resolution mesh for the airport and surrounding area

PLEASE NOTE

This airport requires user activation in FSX or Prepar3d

 

UPDATE LOG:

v1.03 08/01/17

Implemented SODE Jet Bridges
Improved terminal textures
Added custom animated vehicles to non-airside terminal area
Darkened airport grass photoscenery
Added detail to ground polygons
Darkened night lighting on some buildings and runway.

Thanks!

 

Product Images:

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It's a fine looking airport.  Any way you could make the color of the grass more realistic?

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Shaun,

I've flown a lot of night freight into KBHM and one thing that stood out to me was when landing on RWY18 at night was the feeling of "flying into a black hole."  I could not tell from your pictures if that "black hole" feeling has been reproduced in your scenery?

blaustern

 

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8 hours ago, Bluestar said:

Shaun,

I've flown a lot of night freight into KBHM and one thing that stood out to me was when landing on RWY18 at night was the feeling of "flying into a black hole."  I could not tell from your pictures if that "black hole" feeling has been reproduced in your scenery?

blaustern

 

 Yeah, in prepared it's a unrealistically bright with HDR on, you can even see the unlit ground of the default scenery. With HDR brightness set to 0.6 it's darker like FSX and a lot more realistic. But then that wound't make for nice night lighting screenshots!

 

9 hours ago, Gregg_Seipp said:

It's a fine looking airport.  Any way you could make the color of the grass more realistic?

Thanks. Again, with HDR on it makes the brightness and color of the grass different, it's greener in FSX and without HDR. But it looks fine to my eye, what do you suggest?

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2 hours ago, Shaun Slade said:

Thanks. Again, with HDR on it makes the brightness and color of the grass different, it's greener in FSX and without HDR. But it looks fine to my eye, what do you suggest?

 Looks to me to be too bright and yellowish.  This image from google earth 2010 looks realistic if that helps.

NZXK55h.jpg

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33 minutes ago, Gregg_Seipp said:

 Looks to me to be too bright and yellowish.  This image from google earth 2010 looks realistic if that helps.

 

That's the P3D shaders... But yeah, I see what you mean, I color corrected it with the surrounding default landclass, but it looks a little too bright which is exacerbated with the sun on it with HDR on. Shouldn't take much to bring the brightness down a little and recompile the photoscenery again. I'll do it for the update. Thanks for the feedback.

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Hi Shaun,

I live just a few miles from the Birmingham Shuttlesworth International Airport, and I use to fly Cessna's in my day using runways 18/36. I have a question about your scenery. Should I remove the Alabama MegaScenery before installing your airport scenery? The reason I ask is because your scenery seems to include a large portion of the Birmingham area and I was afraid the 2 scenery files would clash, or maybe your files my not write over the old files correctly. How much of Birmingham did you include in this airport scenery? I wanted to find out before installing your airport scenery. By the way, I've noticed in the manual that the length for runway 18/36 is listed as 8,000 feet. The correct length is 7,100 feet. Looking forward to flying in and out of Birmingham with an updated new terminal.

Ken Manning

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Come on, is there a chance of a downtown and Red Mountain scenery with this?   The terrain is very very pleasing.  You gave us the Red Mountain Expressway Cut in Prepar3d!

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6 hours ago, dva238 said:

Come on, is there a chance of a downtown and Red Mountain scenery with this?   The terrain is very very pleasing.  You gave us the Red Mountain Expressway Cut in Prepar3d!

"Downtown" and "Red Mountain" was not the focus of my post! You say the terrain is very pleasing! If it's that pleasing, Shaun may very well have included it in his airport scenery because the area around the airport looks nothing like the default in these photos! There are many developers of airport sceneries that include a general area around the airport! That is why I asked the question regarding it! If I knew, I wouldn't have asked the question, and ALL of my questions still have NOT been answered, and still waiting!

Ken.

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Hi, 

On 7/31/2017 at 2:06 AM, kmanning said:

"Downtown" and "Red Mountain" was not the focus of my post! You say the terrain is very pleasing! If it's that pleasing, Shaun may very well have included it in his airport scenery because the area around the airport looks nothing like the default in these photos! There are many developers of airport sceneries that include a general area around the airport! That is why I asked the question regarding it! If I knew, I wouldn't have asked the question, and ALL of my questions still have NOT been answered, and still waiting!

Ken.

Sorry for the delay in replying. I don't think DVA was just saying that generally, not in response to your questions Ken.

Thank you for pointing out the error regarding 18/36's runway length. I shall amend the manual for the update due for release tomorrow.

As long as SXAD KBHM is higher priority than MegaScenery's  Alabama there should be no problem, as our photoscenery should be overlaid on top.

Or you could remove our photoscenery for greater continuity. Although our Autogen and scenery objects will still overly at Megescenery's imagery.

 

On 7/30/2017 at 7:30 PM, dva238 said:

Come on, is there a chance of a downtown and Red Mountain scenery with this?   The terrain is very very pleasing.  You gave us the Red Mountain Expressway Cut in Prepar3d!

I would love to make the whole of Birmingham with custom buildings and photoscenery, that may come in future depending on the popularity of the Airport regarding sales. As it stands, it is unlikely.

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The v1.03 installers should be out from tomorrow. Please see an updated initial post for information on it.

Kind regards,

Shaun Slade.

SXAD

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I picked it up today.  The grass looks better...typical summertime burned and looks fairly realistic to my eye.  You could provide a springtime greener grass as a nice touch.  The area around the airport is interesting with the rolling hills...a really nice regional.  I've been to Burmingham once and was surprised at how beautiful it was.  One thing I'd really think about is to replace those default skyscrapers downtown with something more realistic...they're right there when you're on approach to 24.  It'd add a nice touch to the scenery and give people more of a reason to fly there.  I wouldn't worry about the whole downtown...just give people a sense that they're flying to a nice place.

EDIT:  Can you take some of the blue out of the mines?  It looks good what you did there...it just looks very blue.

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On ‎8‎/‎1‎/‎2017 at 10:51 AM, Shaun Slade said:

Hi, 

Sorry for the delay in replying. I don't think DVA was just saying that generally, not in response to your questions Ken.

Thank you for pointing out the error regarding 18/36's runway length. I shall amend the manual for the update due for release tomorrow.

As long as SXAD KBHM is higher priority than MegaScenery's  Alabama there should be no problem, as our photoscenery should be overlaid on top.

Or you could remove our photoscenery for greater continuity. Although our Autogen and scenery objects will still overly at Megescenery's imagery.

 

I would love to make the whole of Birmingham with custom buildings and photoscenery, that may come in future depending on the popularity of the Airport regarding sales. As it stands, it is unlikely.

Hi Shaun,

I installed your Birmingham Airport and just left the Alabama Mega Scenery installed. It did as you said that your scenery overlapped the Alabama Mega Scenery, as I figured it would. But I can tell the textures in your scenery are a little different from the actual image in Alabama Mega Scenery and they don't quite blend or match. Is there a way for me to remove those textures and still keep the airport intact? If not, it's no big deal, but you did a good job with this airport.

I started developing this airport back in 2015 and it turned out very good. But I didn't like the detail where you could not destinguish between the inside corners of the building when there is no sunlight on the object after it was converted in MCX. The program I use to develop the new terminal was Sketchup, which is use by many professional architects to deign models, and is very accurate. But it requires that you convert the files to a bgl file in MCX so that it can be used in FSX. If I put sunlight on the subject, it looks great. But if it's shawdowy, there's no destinction and all seems to blend. I had this file installed in my own simulator but uninstalled it when yours became available.

Ken. 

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23 hours ago, Shaun Slade said:

The v1.03 installers should be out from tomorrow. Please see an updated initial post for information on it.

Kind regards,

Shaun Slade.

SXAD

Hi Shaun,

Where do I go to download the update? I don't see it on the SXAD website.

Ken.

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19 hours ago, kmanning said:

Hi Shaun,

Where do I go to download the update? I don't see it on the SXAD website.

Ken.

I got mine from Simmarket.  The new installer is 1.3. 

I have to say, I flew around it several times yesterday and really enjoyed the view.  The look as you come in on final is nice and it's going to make some, otherwise, long flights short.  You can hop down to Birmingham on the way to Chicago or Florida.  Easy on frames.  SODE too.  The SXAD airports keep getting better and I like the support!  Love to see Norfolk get another look someday.

I posted a review at Simmarket.

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4 hours ago, Gregg_Seipp said:

I got mine from Simmarket.  The new installer is 1.3. 

I have to say, I flew around it several times yesterday and really enjoyed the view.  The look as you come in on final is nice and it's going to make some, otherwise, long flights short.  You can hop down to Birmingham on the way to Chicago or Florida.  Easy on frames.  SODE too.  The SXAD airports keep getting better and I like the support!  Love to see Norfolk get another look someday.

I posted a review at Simmarket.

Yes, that's where I downloaded mine. At first, I thought you go to the SXAD website, click on Support, and there would be an update button, but there was none. I went to SimMarket and the new installers was there, as you said. 

Ken.

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Shaun,

I've noticed that the Default jetways and SODE jetways are overlapping, and I only want just the SODE jetway to show in the sim. Is there a way to turn off the default jetways so that only the SODE jetway shows up in the sim without the overlapping?  The only way I know to do this is to delete all the default jetways in ADE so that they won't show up in the sim.

I also found other problems that I should tell you about. First of all, if you make an approach on runway 24 using the ILS, you'll find yourself landing, or touching down about 2,400 feet too far down the runway. I opened the airport file KBHM_ADEX_SS.BGL in ADE and found the problem. The problem was that the glideslope is in the wrong location. But there's a reason for that and here's what happened. Several years ago, runway 6 / 24 was only 10,000 feet, and at the time, this would be the correct location. Now that the runway Is 12,000 feet, the glideslope will need to be re-positioned. I also found that the LOC for runway 6 is in the wrong location from the transmitter. And finally, the tower position is in the wrong location causing the tower view not to be correct. I made all the corrections using a satellite image and saved it in a file in case you want to look at it. I'll not only set the correct position but also set the correct height for the tower view.

Ken.

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5 hours ago, kmanning said:

Shaun,

I've noticed that the Default jetways and SODE jetways are overlapping, and I only want just the SODE jetway to show in the sim. Is there a way to turn off the default jetways so that only the SODE jetway shows up in the sim without the overlapping?  The only way I know to do this is to delete all the default jetways in ADE so that they won't show up in the sim.

I also found other problems that I should tell you about. First of all, if you make an approach on runway 24 using the ILS, you'll find yourself landing, or touching down about 2,400 feet too far down the runway. I opened the airport file KBHM_ADEX_SS.BGL in ADE and found the problem. The problem was that the glideslope is in the wrong location. But there's a reason for that and here's what happened. Several years ago, runway 6 / 24 was only 10,000 feet, and at the time, this would be the correct location. Now that the runway Is 12,000 feet, the glideslope will need to be re-positioned. I also found that the LOC for runway 6 is in the wrong location from the transmitter. And finally, the tower position is in the wrong location causing the tower view not to be correct. I made all the corrections using a satellite image and saved it in a file in case you want to look at it. I'll not only set the correct position but also set the correct height for the tower view.

Ken.

Good finds for us!  re: the jetways...are you sure you don't have another scenery active?  MyTraffic, for example?

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5 hours ago, kmanning said:

Shaun,

I've noticed that the Default jetways and SODE jetways are overlapping, and I only want just the SODE jetway to show in the sim. Is there a way to turn off the default jetways so that only the SODE jetway shows up in the sim without the overlapping?  The only way I know to do this is to delete all the default jetways in ADE so that they won't show up in the sim.

I also found other problems that I should tell you about. First of all, if you make an approach on runway 24 using the ILS, you'll find yourself landing, or touching down about 2,400 feet too far down the runway. I opened the airport file KBHM_ADEX_SS.BGL in ADE and found the problem. The problem was that the glideslope is in the wrong location. But there's a reason for that and here's what happened. Several years ago, runway 6 / 24 was only 10,000 feet, and at the time, this would be the correct location. Now that the runway Is 12,000 feet, the glideslope will need to be re-positioned. I also found that the LOC for runway 6 is in the wrong location from the transmitter. And finally, the tower position is in the wrong location causing the tower view not to be correct. I made all the corrections using a satellite image and saved it in a file in case you want to look at it. I'll not only set the correct position but also set the correct height for the tower view.

Ken.

Hey Ken,

Damn! You're right about the touchdown point on 24, I thought I had corrected it, I must have not saved it after! For the next update I think!

 

And the v1.03 installer should have installed a dummy file over for the jetways. I don't get whats going on there.

But you should be able to go into the sxad\sxad kbhm folder, and run the "SODE JETWAYS" mini installer, like it describes in the installer manual, and this will get rid of the jetways so ony SODE will show! I don't get why the v1.3 installer didn't do that as default, I checked it and it should have, my bad.

 

Let me know how you get on!

 

Kind regards,

 

Shaun.

15 hours ago, Gregg_Seipp said:

I got mine from Simmarket.  The new installer is 1.3. 

I have to say, I flew around it several times yesterday and really enjoyed the view.  The look as you come in on final is nice and it's going to make some, otherwise, long flights short.  You can hop down to Birmingham on the way to Chicago or Florida.  Easy on frames.  SODE too.  The SXAD airports keep getting better and I like the support!  Love to see Norfolk get another look someday.

I posted a review at Simmarket.

 

 

Thank you Gregg, I am updating BNA, ORF and PNS next with SODE.

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1 minute ago, Shaun Slade said:

Thank you Gregg, I am updating BNA, ORF and PNS next with SODE.

Excellent.  Maybe you could find some 3D sailboats to put in ORF and do similar color correction.  :)

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11 hours ago, Shaun Slade said:

Hey Ken,

Damn! You're right about the touchdown point on 24, I thought I had corrected it, I must have not saved it after! For the next update I think!

 

And the v1.03 installer should have installed a dummy file over for the jetways. I don't get whats going on there.

But you should be able to go into the sxad\sxad kbhm folder, and run the "SODE JETWAYS" mini installer, like it describes in the installer manual, and this will get rid of the jetways so ony SODE will show! I don't get why the v1.3 installer didn't do that as default, I checked it and it should have, my bad.

 

Let me know how you get on!

 

Kind regards,

Hi Shaun,

Yes, I tried that. I ran the No_Jetways_for_SODE.exe and the default jetways are still there. I noticed the mini installer but wasn't sure what it's purpose was because I did not see that explained in the manual. I tried it anyway but it had no effect. Hopefully, you get it worked out. Regarding the Tower View and the LOC distance from the transmitter on the threshold side of 24, which is for runway 6, will you be correct that? I have mine corrected now and when I zoom out, I can see out the window of the tower and of course, I can see where the console would be. Regarding the position of the LOC for runway 6, the only thing that is wrong is the distance from the transmitter, which was repositioned when runway 6/24 was extended in around 2006. As far as it lining you up on runway 6, it's correct.

I'm not sure what you mean when you said, "let me know how you get on."

Ken.

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On 8/5/2017 at 2:33 AM, kmanning said:

Hi Shaun,

Yes, I tried that. I ran the No_Jetways_for_SODE.exe and the default jetways are still there. I noticed the mini installer but wasn't sure what it's purpose was because I did not see that explained in the manual. I tried it anyway but it had no effect. Hopefully, you get it worked out. Regarding the Tower View and the LOC distance from the transmitter on the threshold side of 24, which is for runway 6, will you be correct that? I have mine corrected now and when I zoom out, I can see out the window of the tower and of course, I can see where the console would be. Regarding the position of the LOC for runway 6, the only thing that is wrong is the distance from the transmitter, which was repositioned when runway 6/24 was extended in around 2006. As far as it lining you up on runway 6, it's correct.

I'm not sure what you mean when you said, "let me know how you get on."

Ken.

Hi,

There should be a file:

...SXAD\SXAD KBHM\scenery\KBHM_Terminal_Jetways.bgl

This should be a 2kb dummy file, maybe something has gone wrong in your case.

If you go ahead and delete that file, all should be well! Could you let me know it's size please in your case.

And yes I'll compile an update installer soon, I don't think it's necessary to recompile the whole installer until I have more bug fixes.

Kind regards,

Shaun.

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2 hours ago, Shaun Slade said:

Hi,

There should be a file:

...SXAD\SXAD KBHM\scenery\KBHM_Terminal_Jetways.bgl

This should be a 2kb dummy file, maybe something has gone wrong in your case.

If you go ahead and delete that file, all should be well! Could you let me know it's size please in your case.

And yes I'll compile an update installer soon, I don't think it's necessary to recompile the whole installer until I have more bug fixes.

Kind regards,

Shaun.

 

Hi Shaun,

Yes, I did move that file, KBHM_Terminal_Jetways.bgl to my desktop and it fixed the problem regarding the overlapping jetways when using the SODE. I was going to tell you that this file can be either moved or deleted and that would leave just the SODEs. But for those who preferred the default and static, I figured would have remove them so I never said anything about it and though I would wait until you fixed them. By the way, the file size I have is 1.51 KB. Is that correct? Yes, I agree with you. I would just wait until you have all the problems worked out and then compile it. Regarding the tower position, glide slope and LOC positions, If you want to refer to mine, I'll send it. I would like to send you photos or textures for the terminal because the colors are not quite correct. Let me know if you're interested.

Ken. 

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17 hours ago, kmanning said:

I would like to send you photos or textures for the terminal because the colors are not quite correct. Let me know if you're interested.

Sure. I mean I tried to make them as close as possible with the reference photos I had, but I will try and make it look more realistic.

sxad at outlook.com

 

Kind regards,

 

Shaun.

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