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Found 43 results

  1. I'm pleased to announce the Reality XP GTN 750/650 Touch for Flight Sim is now available! We're proud to offer you the same level of quality for the entire Prepar3d, Flight Simulator and X-Plane platforms! Now compatible with the latest Garmin GTN Trainer v6.41 with Visual Approach Assistant, the products come with unique graphics technologies: HDPI 32bits RGBA bitmaps for unmatched visuals*, highly optimized code for near zero impact to the FPS, and in-sim live settings: no aircraft or sim reload! Pushing the envelop higher, the Reality XP GTN 750/650 Touch for Flight Sim offers lags-free touchscreen experience, reactive CDI and Autopilot links, exports the active waypoints to any third party GPS/EFIS using the standard FS GPS has backend. Both products also come super-charged with tons of customization options for panel integration, hardware interface and keyboard shortcuts. They also now offer custom variables to help integration with third party XML gauges with our GPS. Our Flight Simulator version is compatible with the entire flight simulator family for a unique price: P3D 4, P3D 3, P3D 2, P3D 1, FSX-SE, FSX, FS9* And one last thing: To further thank you for your continuing support for the last 15 years, we're offering additional 10% discount to all Reality XP customers until November 30th, 2017!* Fly Yours Today! * FS-SDK limits: 15bits colours aka 'colour banding' / FSX (Acc/Sp2) and FS9 (Sp1) * Coupon available at reality-xp.com front page.
  2. I'm pleased to announce the Reality XP GNS V2 for Flight Sim is now available! We're proud to offer you the same level of quality for the entire Prepar3d, Flight Simulator and X-Plane platforms! The products come with unique graphics technologies: HDPI 32bits RGBA bitmaps for unmatched visuals*, highly optimized code for near zero impact to the FPS, and in-sim live settings: no aircraft or sim reload! Both products also come super-charged with tons of customization options for panel integration, hardware interface and keyboard shortcuts. They also now offer custom variables to help integration with third party XML gauges with our GPS. I also know we are at a simulation turning point, which I'll best illustrate with the following questions we all ask ourselves: do I keep my 32bits FSX investment, or do I take the plunge and go for P3D4 64bits now? Do I purchase my needed hardware update before changing simulators, or after? What about my add-ons? We've decided to help you take the pro-simmer choice, in offering our Flight Simulator version compatible with the entire flight simulator family for a unique price: P3D 4, P3D 3, P3D 2, P3D 1, FSX-SE, FSX, FS9* Whenever you decide to migrate from an older sim (say FSX-SE) to the latest P3D4, your Reality XP product gets your back: you don't have to purchase the product because you are changing simulator! A single license has got you covered from FS9 to P3D4: - Want to migrate to P3D4 later and keep flying P3D3 a little bit longer? No problem! - Flying half on P3D3 for this great scenery, and half on P3D4 for VAS-free worry? No problem either! And one last thing: To further thank you for your continuing support for the last 15 years, we're offering additional 10% discount to all Reality XP customers until September 30th, 2017!* Fly Yours Today! As a picture is worth a thousand words, here it is, in P3D V4 64bits: Stay tuned for GTN Touch coming up soon! * FS-SDK limits: 15bits colours aka 'colour banding' / FSX (Acc/Sp2) and FS9 (Sp1) * Coupon available at reality-xp.com front page.
  3. Hello @ll, new in the DOWNLOADS section on the Lorby-SI website is the "Lorby Time Machine". This small app will automatically speed up the simulation rate between the waypoints of your flight plan, and slow down at each waypoint so the autopilot can make the turn and catch up with the route. Best regards
  4. Hi, Before an official release, I wanted to let you try the v2.4.1 release candidate! If there are no 'crash' reports, it will become officially released. A quick list of the changes: Massive performance gains: our tests systems show minimal to nearly no FPS changes from 1 to 2 GTN (and even up with 2GNS + 2GTN in some cases - YMMV). TCAS missing targets corrected. Revisited and greatly improved all 'panel instruments links', with support for mixing GNS and GTN devices (GPS datarefs, HSI datarefs, NAV datarefs and related instruments). Always On option: now you can opt to have your devices 'always on' regardless of the avionics switch. This shall help with 3rd party aircraft with custom/non-standard electric buses. Download link for both e-commerce installers Update: the installers have been re-uploaded with the Win10 fix!
  5. I'm pleased to officially announce the release of our new simulation product: GNS 530W/430W V2 for X-Plane Legendary Gauges Redefined! Our new offering builds on our unique expertise with Garmin GNS simulation since 2002. Now packing more value for the money with TCAD and TAWS bundled in standard, we are also offering CROSSFILL at no additional cost! And there is more: to also thank our loyal customers for so many years of flight simulation excitement, we are adding a 10% discount coupon on top, valid until January 19th 2017, for customers of any of our products! Time has never been better to experience modern 64 bits simulation: X-Plane! Grab you copy and your coupon: http://www.reality-xp.com/index2.html
  6. Hi, Last time I've unveiled a number of details about our upcoming Garmin GNS V2 and GTN Touch for FS9, FSX, FSX-SE, P3D1, P3D2, P3D3, and P3D4, in 64/32 bits (what I usually call FS-SEX3D). I've also hinted further down the discussion about how the user experience is paramount to the total experience of a Reality XP product. Today, I'm pleased to illustrate our vision about aircraft panel configuration and what is to become your first-hand experience with our product. We want you to feel confortable from the get go. Obviously I know the most advanced users among you will feel at-home opening the panel.cfg file in notepad, nevertheless, there are times you just want to click-click-fly and there is no better way that leaving this task to the hand of your Reality XP assistant! First things first: there is no longer a separate programs to run, nor a simulator to close prior changing your aircraft panel. Your key entry to the assistant is this entry in the add-ons menu*. Right from the loaded aircraft cockpit, just select the menu to open the assistant: This opens a task-oriented assistant presenting contextual options: The next step usually consists in choosing what to do next: Finally, the assistant reviews the proposed changes before you 'Accept': When you click Accept, it saves the changes to your aircraft panel.cfg file, and automatically reloads your aircraft, ready to fly with your brand new Reality XP GNS V2 and Reality XP GTN Touch! I thank you all for the warm welcome and support! * with FS9, the menu appears in the popup menu when you right-click a window.
  7. Hi, I think it is time to unveil what is coming next, in a few days! Like I've said previously, I know how important it is to our customers not only to have the best simulation products. I know it has been hard to wait this long, but I also know our customers want bug-free products. Should our proven track record for our GNS V2 and GTN for X-Plane 11 is any measure, we're proud to offer you the same level of quality for the entire Flight Simulator platform! The products come with unique graphics technologies: HDPI 32bits RGBA bitmaps for a better visual experience than allowed by the FS-SDK*, highly optimized code for near zero impact to the FPS, and in-sim live settings: no aircraft or sim reload! Both products also come super-charged with tons of customization options for panel integration, hardware interface and keyboard shortcuts. They also now offer custom variables to help XML gauge programmers interact with our GPS. I also know we are at a simulation turning point, which I'll best illustrate with the following questions we all ask ourselves: do I keep my 32bits FSX investment, or do I take the plunge and go for P3D4 64bits now? Do I purchase my needed hardware update before changing simulators, or after? What about my add-ons? We've decided to help you take the pro-simmer choice, in offering our Flight Simulator version of the upcoming GNS V2 and GTN Touch, compatible with the entire flight simulator family for a unique price: FS9, FSX, FSX-SE, P3D1, P3D2, P3D3, and P3D4*, in 64/32 bits (what I usually call FS-SEX3D) Whenever you decide to migrate from an older sim (say FSX-SE) to the latest P3D4, your Reality XP product gets your back: you don't have to purchase the product because you are changing simulator! A single license has got you covered from FS9 to P3D4: - Want to migrate to P3D4 later and keep flying P3D3 a little bit longer? No problem! - Flying half on P3D3 for this great scenery, and half on P3D4 for VAS-free worry? No problem either! Expect the GNS V2 and the GTN to hit the online shelves in a few days now! And as a picture is worth a thousand words, here it is, in P3D V4 64bits: Stay tuned for GTN screenshots coming up soon! * FS-SDK limits: 15bits colours / FSX (Acc/Sp2) and FS9 (Sp1)
  8. This is the official forum page for SXAD's KBHM! https://sxairportdesign.com/kbhm-birmingham-shuttlesworth-airport/ This scenery is now available from these vendors: Simmarket Just Flight FSPilotshop The Flight Sim Store Product Description: Birmingham–Shuttlesworth International Airport (IATA: BHM, ICAO: KBHM, FAA LID: BHM) is the primary and joint civil-military airport for the city of Birmingham Alabama and suburbs. It is located North East of the city, in Jefferson county. With an average of 259 operations daily, and 43 destinations in 40 cities, BHM is the busiest airport in the State with around 2.6 million enplanements per year. It also includes a separate cargo terminal used by several cargo airlines and the United States Air National Guard 117th has its base on the airport. The airport has undergone many recent improvements including new A, B and C concourses in 2014 and an extended runway. This highly detailed scenery includes: The whole airport recreated in detail Custom ground textures Option for accurate high resolution static or default animated Jet Bridges Custom runway and taxiway edge night lighting Custom Taxiway Signs Baked AO and night lighting on ground textures Baked AO and night lighting on building Use of LODs and combined models for superb FPS A variety of custom static aircraft Large area of Autogen populated seasonal photoscenery surrounding the airport Additional High Resolution mesh for the airport and surrounding area PLEASE NOTE This airport requires user activation in FSX or Prepar3d UPDATE LOG: v1.03 08/01/17 Implemented SODE Jet Bridges Improved terminal textures Added custom animated vehicles to non-airside terminal area Darkened airport grass photoscenery Added detail to ground polygons Darkened night lighting on some buildings and runway. Thanks! Product Images:
  9. Announcing TERRA FLORA. With the success of Real Flora, we’ve had a lot of requests for an expansion to our technology. After a lot of thought and experimentation, we’re proud to announce TERRA FLORA! TERRA FLORA is the next step in our mission to create the best quality vegetation that not only blends seamlessly in to our scenery, but covers the entire planet. Here are the facts about TERRA FLORA: – Global replacement for all default autogen – High definition textures created by Russ White – Revised colourisation that will also improve our airport vegetation – Seamless blending between TERRA FLORA and our airport REAL FLORA – Revised and optimised autogen models to improve performance – Support for FSX, FSX:SE, P3D v3 and P3D v4 Release date and pricing to come! Link:Here!
  10. Hi, Before an official release, I wanted to let you try the v2.4.5 release candidate! It is meant to be the next official release If there are no 'widespread crash' reports. List of changes since v2.4.2: Added selected discrete inputs (see below) Interim 'fix' for TCAD on PiloteEdge / Vatsim. Settings Panel cosmetic enhancements. Attempt to fix the issue for the couple customers running Win8. Further performance and stability enhancement. List of changes since v2.4.1: added support for mouse click-spots in 3D and 2D panels fixed issue with transparent/last screen image when powering off/on the device. new render targets option: "PANELS" supports both 3D and 2D panels at once. List of the changes since v2.4.0: Massive performance gains: our tests systems show minimal to nearly no FPS changes from 1 to 2 GTN (and even up with 2GNS + 2GTN in some cases - YMMV). TCAS missing targets corrected. Revisited and greatly improved all 'panel instruments links', with support for mixing GNS and GTN devices (GPS datarefs, HSI datarefs, NAV datarefs and related instruments). Always On option: now you can opt to have your devices 'always on' regardless of the avionics switch. This shall help with 3rd party aircraft with custom/non-standard electric buses. Additional notes (v2.4.5): The new v2.4.5 adds three new X-Plane commands: CDI_SOURCE, OBS_MODE, TAWS_INHIBIT. You can map these commands to your joystick for example (there are standard X-Plane commands). As for the missing online TCAD targets, we introduce an interim fix. The issue is very simple: X-Plane SDK tells how many aircraft are active around you. However, although the SDK also provides a function for PilotEdge-like plugins to set the number of active aircraft, this value drops to 0 when on PilotEdge for example. We don't know if this is a bug in X-Plane (the function doesn't work), or if this is a bug in PiloteEdge (they don't call the function). Therefore, v2.4.5 considers there is up to 20 aircraft (X-Plane maximum) whenever X-Plane is not controlling AI traffic. Previous additional notes: The list of panel types has been extended and now supports the following (frame.type) : WINDOW, PANEL2D, PANEL3D, PANELS The new 'PANELS' helps for aircraft with only a 3D cockpit, as there is no need to configure 2 separate INI file render targets entries for the 3D and the 2D panels. A single entry covers both. Mouse support in 3D/2D panels comes in the form of new settings in the INI file. For frame.type = 'WINDOW' comes a new setting (default shown): ; enable mouse clickspots if true, disable if false (use SHIFT to override) usemouse = true When true, the popup window supports clickspots as before. When false, you have to depress the SHIFT key while clicking to temporarily override the restriction. This might become useful in the future for panels where you'd expect disabling all mouse interactions with the device (hardware controllers?), but don't want to have it in the virtual cockpit. For frame.type = 'PANELS' (or PANEL2D/PANEL3D) (default shown): ; enable mouse option: NONE,POPUP,TOUCHSCREEN usemouse = TOUCHSCREEN This lets you select if the screen should only toggle the popup window, or if you want full touchscreen support in the virtual cockpit! Download link for both e-commerce installers
  11. Hi, Before an official release, I wanted to let you try the v2.2.5 release candidate! It is meant to be the next official release If there are no 'widespread crash' reports. List of changes since v2.2.2: Interim 'fix' for TCAD on PiloteEdge / Vatsim. Settings Panel cosmetic enhancements. Attempt to fix the issue for the couple customers running Win8. Further performance and stability enhancement. List of changes since v2.2.1: added support for mouse click-spots in 3D and 2D panels fixed issue with transparent/last screen image when powering off/on the device. new render targets option: "PANELS" supports both 3D and 2D panels at once. List of the changes since v2.4.0: Massive performance gains: our tests systems show minimal to nearly no FPS changes from 1 to 2 GTN (and even up with 2GNS + 2GTN in some cases - YMMV). TCAS missing targets corrected. Revisited and greatly improved all 'panel instruments links', with support for mixing GNS and GTN devices (GPS datarefs, HSI datarefs, NAV datarefs and related instruments). Always On option: now you can opt to have your devices 'always on' regardless of the avionics switch. This shall help with 3rd party aircraft with custom/non-standard electric buses. Additional notes (v2.2.5): As for the missing online TCAD targets, we introduce an interim fix. The issue is very simple: X-Plane SDK tells how many aircraft are active around you. However, although the SDK also provides a function for PilotEdge-like plugins to set the number of active aircraft, this value drops to 0 when on PilotEdge for example. We don't know if this is a bug in X-Plane (the function doesn't work), or if this is a bug in PiloteEdge (they don't call the function). Therefore, v2.2.5 considers there is up to 20 aircraft (X-Plane maximum) whenever X-Plane is not controlling AI traffic. Previous additional notes: The list of panel types has been extended and now supports the following (frame.type) : WINDOW, PANEL2D, PANEL3D, PANELS The new 'PANELS' helps for aircraft with only a 3D cockpit, as there is no need to configure 2 separate INI file render targets entries for the 3D and the 2D panels. A single entry covers both. Mouse support in 3D/2D panels comes in the form of new settings in the INI file. For frame.type = 'WINDOW' comes a new setting (default shown): ; enable mouse clickspots if true, disable if false (use SHIFT to override) usemouse = true When true, the popup window supports clickspots as before. When false, you have to depress the SHIFT key while clicking to temporarily override the restriction. This might become useful in the future for panels where you'd expect disabling all mouse interactions with the device (hardware controllers?), but don't want to have it in the virtual cockpit. For frame.type = 'PANELS' (or PANEL2D/PANEL3D) (default shown): ; enable mouse clickspots if true usemouse = true This lets you select if the screen should only toggle the popup window or not. Download link for both e-commerce installers
  12. Hi, Before an official release, I wanted to let you try the v2.4.2 release candidate! If there are no 'crash' reports, it will become officially released. List of changes since v2.4.1: added support for mouse click-spots in 3D and 2D panels fixed issue with transparent/last screen image when powering off/on the device. new render targets option: "PANELS" supports both 3D and 2D panels at once. List of the changes since v2.4.0: Massive performance gains: our tests systems show minimal to nearly no FPS changes from 1 to 2 GTN (and even up with 2GNS + 2GTN in some cases - YMMV). TCAS missing targets corrected. Revisited and greatly improved all 'panel instruments links', with support for mixing GNS and GTN devices (GPS datarefs, HSI datarefs, NAV datarefs and related instruments). Always On option: now you can opt to have your devices 'always on' regardless of the avionics switch. This shall help with 3rd party aircraft with custom/non-standard electric buses. Additional notes: The list of panel types has been extended and now supports the following (frame.type) : WINDOW, PANEL2D, PANEL3D, PANELS The new 'PANELS' helps for aircraft with only a 3D cockpit, as there is no need to configure 2 separate INI file render targets entries for the 3D and the 2D panels. A single entry covers both. Mouse support in 3D/2D panels comes in the form of new settings in the INI file. For frame.type = 'WINDOW' comes a new setting (default shown): ; enable mouse clickspots if true, disable if false (use SHIFT to override) usemouse = true When true, the popup window supports clickspots as before. When false, you have to depress the SHIFT key while clicking to temporarily override the restriction. This might become useful in the future for panels where you'd expect disabling all mouse interactions with the device (hardware controllers?), but don't want to have it in the virtual cockpit. For frame.type = 'PANELS' (or PANEL2D/PANEL3D) (default shown): ; enable mouse option: NONE,POPUP,TOUCHSCREEN usemouse = TOUCHSCREEN This lets you select if the screen should only toggle the popup window, or if you want full touchscreen support in the virtual cockpit! Download link for both e-commerce installers
  13. Hello Saitek funs and users! There where many requests about LINDA to support Saitek Pro Flight panels. The first step is accomplished - Saitek Pro Flight Switch panel is now fully supported. You can assign anything you need to every switch on the panel. Gears state indication is also avialable. Actually this was not too hard. Next day I've got the panel it was already working with LINDA. Other Saitek panels could be supported also, but as usual I need my hands on them to make them work. I don't need them myself, as I'm using VRi MCP Combo for most operations, so I'm not going to buy other Saitek devices myself. But if anyone and/or Saitek want and could sponsor this development, this will be done as soon, as I'll get the hardware, And as usual with all the flexibility LINDA offers. Saitek Gauges panels are special case - I'm not sure yet, if I could make them work with LINDA. Latest release and common information about LINDA is here: http://forum.avsim.net/topic/338310-linda-v113-released/
  14. Hi, like you might have noticed a few customers have been having problems with the latest GTN update, and a few with the latest GNS update. Problems are mostly on XP11 Beta 9, and XP10 is working fine. It goes as far as I've just read a customer cannot start the simulator with the GTN unless he releases the Saitek toe brakes... go figure this one, this is a XP11 beta. Nevertheless, we've been following and testing about 3 different builds with about 5 different customers directly, until we've reached enough stability, and we've now managed to get there. Because of this, the next updates were delayed a little, but since we are almost done, I wanted to let you know about what's coming up! For the GTN, next update will include flight plan import (native .gpl text format), user waypoints import, and per-aircraft checklists (native .ace format). For the GNS, next update will include flight plan import (native .fpl xml format) AND flight plan export (native .fpl xml fomat) For both the GTN and the GNS, next update will also come with a GUI for setting up the devices in-sim. This will make it easier to configure most if not all options, and there is no need to exit the simulator: it is a native popup window! Here is a screenshot of what it looks like:
  15. Hello @ll, here are the version numbers of the Lorby products that are currently available on SimMarket, Fs PilotShop and Justflight: FireFighter X (FFX): 1.82 b03 CropDuster X (CDX): 2.03 b01 AiTracker X (AITX): 2.01 b04 CameraPosition X (CPX): 1.19 WhereAreMyAircraft (WAMA): 1.08 b04
  16. Hi, the holiday season is almost there, and I wanted to wish you all a merry xmas. I wanted to ask Santa to bring you all a new GNS but I've not been able to reach him in time. In the meantime and in order to wait patiently a few more days, I'm sharing a couple new screenshots with you: Brand new Garmin TAWS and TCAD equipped
  17. The HiFi team would like to sincerely thank everyone who participated in our Active Sky 2016 SP1 Screenshot Contest! As always picking the winners was not easy this time around! There were many great contenders, but in the end we had to narrow it down. We picked 5 winners to showcase them in our forums. For prize details and contest results, please visit the screenshot contest winners thread. Thanks again to everyone for your participation! Stay tuned for future contests, giveaways and events!
  18. I'm pleased to officially announce the release of our new simulation product: GNS 530W/430W V2 for X-Plane Legendary Gauges Redefined! Our new offering builds on our unique expertise with Garmin GNS simulation since 2002. Now packing more value for the money with TCAD and TAWS bundled in standard, we are also offering CROSSFILL at no additional cost! But there is more: to also thank our loyal customers for so many years of flight simulation excitement, we are adding a 10% discount coupon on top, valid until January 19th 2017, for customers of any of our products! Time has never been better to experience modern 64 bits simulation: X-Plane! Grab you copy from our website at: reality-xp.com and don't forget to also download your coupon once there!
  19. Pilots! We’re excited to announce that we’re holding a screenshot contest for Active Sky! Share your screenshots with the community and you’ll have a chance to score some prices! For more info visit : https://hifisimtech.com/forums/showthread.php?7842-ACTIVE-SKY-2016-SP1-SCREENSHOT-CONTEST
  20. I've posted this teaser in our general forum: http://www.avsim.com/topic/499626-teaser-new-things-to-come/
  21. Captains, In case you missed it... The 777 has been updated to V2, and the Global FO 777 voice set has been released: http://www.fs2crew.com/cart/categories/Special-PMDG-777-Area/ Best,
  22. We’re excited to announce that we will be exhibiting at this year’s FlightSimCon at the New England Air Museum on June 11th and 12th. Come visit us and see what we’ve been working on! Visit: http://www.hifisimtech.com/hifi-attending-flightsimcon/
  23. Active Sky Next is now 25% off through Feb 29th GMT! Don't miss out on this great sale. Visit: http://www.hifisimtech.com/
  24. For our Dutch Users! http://www.fsvisions.nl/review-fs2crew-pmdg-ngx-reboot/ Best,
  25. Hello guys, I'm finally very proud to announce that the Reality Expansion Pack is now ready to be installed on the F33A. You can get all the informations on our product page: http://www.simcoders.com/reality-expansion-pack/carenado-bonanza-f33a/ Here's a little blog post where I've pointed out the main differences with the C210: http://www.simcoders.com/2015/12/06/reality-expansion-pack-bonanza-f33a-available/?preview=true&preview_id=7339&preview_nonce=0e3730d19a It features all the cool stuff that you have already seen in the C210: the towing system, the walkaround, the most realistic piston engine in X-Plane, the flight dynamics, a complete sound set and much more. Hope you enjoy it!