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Found 6 results

  1. Hi Dave, I've been flying Xplane in VR and am returning to your program after a while away. I have started using the RealityXP GTN 750 and 650. Since ATC wants a filed flightplan for IFR, I have been using your program to create those. But when I go to export, all I get when I load the GTN750 is the departure and arrival airports - none of the intermediate waypoints and none of the SIDs or STARs. The GTN is an autopilot more than anything else and if I can't use it to follow the plan then I have to go back to the Laminar built in GPS, which is too small to read in VR. The GTN has a database which is not current with the AIRACs and so some waypoints will not appear on the GTN. Little NavMap generates custom lat-long waypoints in those circumstances. But that doesn't help because your ATC has gotten better and better. I really like that it is more forgiving of my errors than it used to be. I can use it even if it is not visible in the cockpit. I hope this is just a formatting problem... Regards, Richard
  2. Hi, Last time I've unveiled a number of details about our upcoming Garmin GNS V2 and GTN Touch for FS9, FSX, FSX-SE, P3D1, P3D2, P3D3, and P3D4, in 64/32 bits (what I usually call FS-SEX3D). I've also hinted further down the discussion about how the user experience is paramount to the total experience of a Reality XP product. Today, I'm pleased to illustrate our vision about aircraft panel configuration and what is to become your first-hand experience with our product. We want you to feel confortable from the get go. Obviously I know the most advanced users among you will feel at-home opening the panel.cfg file in notepad, nevertheless, there are times you just want to click-click-fly and there is no better way that leaving this task to the hand of your Reality XP assistant! First things first: there is no longer a separate programs to run, nor a simulator to close prior changing your aircraft panel. Your key entry to the assistant is this entry in the add-ons menu*. Right from the loaded aircraft cockpit, just select the menu to open the assistant: This opens a task-oriented assistant presenting contextual options: The next step usually consists in choosing what to do next: Finally, the assistant reviews the proposed changes before you 'Accept': When you click Accept, it saves the changes to your aircraft panel.cfg file, and automatically reloads your aircraft, ready to fly with your brand new Reality XP GNS V2 and Reality XP GTN Touch! I thank you all for the warm welcome and support! * with FS9, the menu appears in the popup menu when you right-click a window.
  3. Hi, The GTN is nearly ready for release, and in the meantime, I've decided to open the curtain on different aspects, while at the same time, debunking some myth about FS and performance! Here is a modest screenshot of 4 GTN unit1 at 2560x1418 pixels in P3D3. NB: It is slightly reduced to save bandwidth (75%), but it illustrates a couple points nonetheless. First myth: to save performance, display 1 gauge at a time only. Most often than not, you read you can't have a popup gauge displaying the same content as the VC at the same time, and this is a 'design' decision to 'save frame rate'... Why end up with half of your gauge, instead of getting the complete picture all around? This screenshot shows one GTN 750 Unit1 (1 gauge, not 2) displaying 4 different instances of the gauge in different sizes at the same at the same time, at 60 FPS locked. This is massive amount of gauge pixels to refresh, and believe me, using the mouse wheel on the screen (which simulate screen pinch in/out) there is no stutter at all and this refreshes at native GTN speed. Second myth: you can't display images with gradients because of colour banding... Well, I'm sorry to prove this is wrong (see the area within the yellow circle), but thanks to our unique technology capable of rendering 32bits images in FS gauges, in real time, you really get THE complete GTN screen picture only with the Reality XP GTN Touch. Third myth: this is just a gauge which bridge the Garmin trainer, what's so special about this? Can't everyone do the same frankly? It might look the same on the surface, but it is more than just 'bridging' flight sim and the Garmin trainer. Suffice to say, if this was easy, there would be a lot of Garmin trainer based products on the market! First, once done the bezel, the screen, and start/stop the Garmin trainer in the background, which a lot of developers could manage to do, there are key differences in how you put and how you get data to/from the sim and the trainer. Implementing the technology to grab the screen in a highly efficient way, and then displaying it in FS in a highly efficient way, and in 32 bits colours, it something which is much harder to do than it may seem. Then, the scope of input/output to the trainer is paramount to a sound simulation, especially for our professional customers using our technologies everyday for training. For example, our TAWS-A implementation in the GTN takes in account the actual flaps and gear position, which have a dramatic impact on the TAWS algorithm, and the alerts it returns. Speaking of this, I've recently read on avsim someone saying there is no way to 'inhibit' the TAWS because, well... In fact, not all GTN are born equal and the Reality XP GTN Touch offers the 'TAWS Inhibit' input, in addition to the OBS and the CDI toggle inputs. I could write a lot more about all this, but enough said for now, time for the screenshot: NB: this is running on an old 3.4Ghz Intel I5 (2013) and an Nvidia GTX 775M with 2GB, more specifically a Late 2013 iMac in bootcamp, which is our average test reference computer.
  4. RXP

    RXP and P3D4.1

    Hi, This post to let you know if all goes well, and there is no last minute show stopper, we'll offer updates to all our X-Plane and FltSim products tomorrow, with new features, enhancements, and surprises!
  5. simbol

    Garmin release new models

    Interesting article about Garmin Link Removed Regards Simbol
  6. Hi, I think it is time to unveil what is coming next, in a few days! Like I've said previously, I know how important it is to our customers not only to have the best simulation products. I know it has been hard to wait this long, but I also know our customers want bug-free products. Should our proven track record for our GNS V2 and GTN for X-Plane 11 is any measure, we're proud to offer you the same level of quality for the entire Flight Simulator platform! The products come with unique graphics technologies: HDPI 32bits RGBA bitmaps for a better visual experience than allowed by the FS-SDK*, highly optimized code for near zero impact to the FPS, and in-sim live settings: no aircraft or sim reload! Both products also come super-charged with tons of customization options for panel integration, hardware interface and keyboard shortcuts. They also now offer custom variables to help XML gauge programmers interact with our GPS. I also know we are at a simulation turning point, which I'll best illustrate with the following questions we all ask ourselves: do I keep my 32bits FSX investment, or do I take the plunge and go for P3D4 64bits now? Do I purchase my needed hardware update before changing simulators, or after? What about my add-ons? We've decided to help you take the pro-simmer choice, in offering our Flight Simulator version of the upcoming GNS V2 and GTN Touch, compatible with the entire flight simulator family for a unique price: FS9, FSX, FSX-SE, P3D1, P3D2, P3D3, and P3D4*, in 64/32 bits (what I usually call FS-SEX3D) Whenever you decide to migrate from an older sim (say FSX-SE) to the latest P3D4, your Reality XP product gets your back: you don't have to purchase the product because you are changing simulator! A single license has got you covered from FS9 to P3D4: - Want to migrate to P3D4 later and keep flying P3D3 a little bit longer? No problem! - Flying half on P3D3 for this great scenery, and half on P3D4 for VAS-free worry? No problem either! Expect the GNS V2 and the GTN to hit the online shelves in a few days now! And as a picture is worth a thousand words, here it is, in P3D V4 64bits: Stay tuned for GTN screenshots coming up soon! * FS-SDK limits: 15bits colours / FSX (Acc/Sp2) and FS9 (Sp1)