jasonstory44

Best place to find AI models?

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If/when I upgrade to P3D v4, I expect to be able to haul my massive Airplanes AI folder across to it, and do nothing more than upgrade the model files that do not work. Any more than that, and I will stick with P3D v3.

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5 minutes ago, Christopher Low said:

If/when I upgrade to P3D v4, I expect to be able to haul my massive Airplanes AI folder across to it, and do nothing more than upgrade the model files that do not work. Any more than that, and I will stick with P3D v3.

Christopher, I've got good news and bad news. Bad news first: you can't just drag the folder across without changes -- that will cause P3D v4 to CTD every time an incompatible model is called. What you can do is enable aircraft folders one at a time based on which ones are compatible. The good news: a fair number are compatible, and they're converting models as we speak over at AIG.

I won't lie to you: I have spent many hours over the past few weeks checking on exactly which models are and are not compatible, and upgrading the models that have been converted, and checking them one by one. Again, I'm not sure that was the greatest use of my time, but there's no way around it to get your custom AI into v4, unfortunately.

James

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Just now, akamphaug said:

Thanks for participating in the thread, I am really curious, As a repainter, is the current situation ideal for you? Could you imagine a scenario where an application (think FTX central) would download and subscribe to your repaints. Would that be ok? What about an opt in model where you could submit your repaints to a centrally operated repository that would let users download it as part of a package (for free of course)? Both options I think are better for us users than hunting for models, then repaints, then flightplans, then compiling. But obviously a new way of doing things would have to work for all parties. I just feel like we are stuck with a system here that really is no good. The update to V4 literally means doing everything all over again for me, and that is just no good. 

Well i also play ARMA3 on steam and their workshop/download section for mods is fantastic and thats what AI should migrate too...problem is trying to consolidate every model/owner with every different repaint/painter for each model and coordinate such a massive effort...some modellers arent even in the community anymore...

However that being said...you just need to compile each airline once...and whenever a new repaint/model or say optimized model comes out, update the airlines accordingly with AIFP. i have at least 500 different fltplans for the entire world and whenever a new paint comes out it takes me 15 mins to get them flying...i probably update this on a daily basis if something new and shiny comes out...but thats just because im picky and i want the latest and the greatest...guess if i have to wait for someone to do that for me ughh...thats what got me into repainting...i couldnt wait to get a fleet in my sim which in turn led me to repaint them by myself...and now i see many users worldwide using them as well...

im sure it would be ideal to have it the way you are presenting it but it would entail such a massive effort im willing to bet it would have to stop being freeware, and having to cut the pie into all of the modelers/repainters/fltplaners would be more difficult to accomplish...

my 2cts

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1 hour ago, honanhal said:

Christopher, I've got good news and bad news. Bad news first: you can't just drag the folder across without changes -- that will cause P3D v4 to CTD every time an incompatible model is called. What you can do is enable aircraft folders one at a time based on which ones are compatible. The good news: a fair number are compatible, and they're converting models as we speak over at AIG.

I won't lie to you: I have spent many hours over the past few weeks checking on exactly which models are and are not compatible, and upgrading the models that have been converted, and checking them one by one. Again, I'm not sure that was the greatest use of my time, but there's no way around it to get your custom AI into v4, unfortunately.

James

Thats untrue.  I had a ton of FS9 model folders running in P3D v4 and caused zero CTDs.   But i'll caveat this as I junction link my AI folder to my HDD so all my AI resides on there and not on the sim drive.  Every simmer should have it this way since it frees up space on the Sim drive.  The FS9 models are just invisible or you see just the tail etc.  Now, the FS9 AI ships from Henrik's AI Global Ship package supposedly did cause CTDs.  But he has since updated that anyway. 

Chris, you can totally use all your hard work in v4 and just upgrade the FS9 models.  I'm doing just that myself.  Almost done thanks to the hard work the AIG guys who are updating those old models from now defunct AI modelers like TFS. 

I think the only major ones missing are the A330, A340.   There are still some regionals missing like CRJ200, EMB135, EMB145.   A great way to check your models is Lorby's freeware ThumbnailX tool.  Lets you know what is FS9 and what is FSX models. 

Almost all military ai aircraft will not work since they were FS9.  I think the guys over at MAIW are talking if not working on updating these models. 

there is a great list of what works and what doesn't over at AIG and the link at the bottom takes you to where you can download updated models. 

http://www.alpha-india.net/forums/index.php?topic=25472.0

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3 hours ago, honanhal said:

As people have pointed out, the biggest shame is not that someone has to put in the work to put everything together, but that everyone has to put in the same work to put everything together, over and over and over again (with the result, of course, that the overwhelming majority of simmers just don't bother, and thus never see the work of the repainters/modelers/flightplan compilers).

Some people have attempted to automate the process, but have run afoul of modelers, repainters and schedule builders complaining that their intellectual property rights were being violated. There is really no obvious solution to that issue. In the long run, my prediction is that most freeware AI models will eventually give way to payware versions. The developer of the beautiful and accurate FSPXAI models has already shifted over to producing payware. I'm continually impressed that the author of the FAIB models has not yet done the same.

 

2 hours ago, honanhal said:

Bad news first: you can't just drag the folder across without changes -- that will cause P3D v4 to CTD every time an incompatible model is called

This is a bit of an overstatement. It really depends what the incompatibility is. Most often, the model appears black, because the textures are incompatible. The next most common problem is that a specific animation (flaps moving, land gears, etc.) does not work. The CTD is a not a common problem, although it does happen.

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Okay so with all this being said, I agree with some of you guys. I think for those who are really serious about getting to collaborating on a project like this is a good idea. We can all pitch in to do our part to make this easier. But the only thing is we do this free for the community. That is one thing I admire about the X-Plane community.

I have an idea. Why don't we form a new thread or group, where all of us can participate and help each other out. I am really interested in making my own custom AI package, complete with the latest and greatest models, sounds, repaints, and traffic schedules. But I have no clue on how to do this. If somebody can please write a detailed step by step guide for people who are interested in doing this. I think it would benefit everyone. I also have 3rd party AI packages such as UT and MT6, and I'm not really happy about the overall quality. I think if you want it done right, you have to put some time and effort and do it yourself. But it would be much better if we can all work together on doing this.

So here are some questions to get started:

Could someone share links on where to get the latest and best models... where to find repaints (liveries), sounds, traffic schedule, etc... and show us how to put this all together?

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1 hour ago, captain420 said:

Could someone share links on where to get the latest and best models... where to find repaints (liveries), sounds, traffic schedule, etc... and show us how to put this all together?

Why do you want to recreate the wheel?  UT already offers most of what you need and as soon as they release the PowerPack, you'll be able to import all of the 3rd party scheduled into the app.  You can then assign the third-party AI models and you're good to go.  UT has additional features that make it well worth the money - like being able to limit certain types of traffic, etc.  

Just my 2 cents.

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I'm just tired of wasting my money, this hobby is expensive as it is... I already purchased UT back then, and then MT6 when I moved to P3D, and I have no interest in purchasing another AI package again. That would make it 3 things I bought that do the same thing. I rather take some time and make my own custom AI package.

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Why do you want to recreate the wheel?  UT already offers most of what you need and as soon as they release the PowerPack, you'll be able to import all of the 3rd party scheduled into the app.  You can then assign the third-party AI models and you're good to go.  UT has additional features that make it well worth the money - like being able to limit certain types of traffic, etc

It took me a considerable amount of time and effort importing updated flightplans/repaints into Ultimate Traffic 2. Is it basically the same procedure with Ultimate Traffic Live? One of the problems I encountered was that a lot of fltsim.cfg entries did not have specific ui_variation statements for the different aircraft registrations (which UT2 required to identify each repaint separately), and this increased the workload considerably.

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14 hours ago, captain420 said:

Okay so with all this being said, I agree with some of you guys. I think for those who are really serious about getting to collaborating on a project like this is a good idea. We can all pitch in to do our part to make this easier. But the only thing is we do this free for the community. That is one thing I admire about the X-Plane community.

I have an idea. Why don't we form a new thread or group, where all of us can participate and help each other out. I am really interested in making my own custom AI package, complete with the latest and greatest models, sounds, repaints, and traffic schedules. But I have no clue on how to do this. If somebody can please write a detailed step by step guide for people who are interested in doing this. I think it would benefit everyone. I also have 3rd party AI packages such as UT and MT6, and I'm not really happy about the overall quality. I think if you want it done right, you have to put some time and effort and do it yourself. But it would be much better if we can all work together on doing this.

So here are some questions to get started:

Could someone share links on where to get the latest and best models... where to find repaints (liveries), sounds, traffic schedule, etc... and show us how to put this all together?

I'm in.

The content could get a bit convoluted though, so I agree its a good idea to see if the mods will set up a specific sub-forum rather than sidetrack this thread.

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20 minutes ago, Christopher Low said:

It took me a considerable amount of time and effort importing updated flightplans/repaints into Ultimate Traffic 2.

Why not simply using UT2 in Prepar3d v4 then? I also updated my UT2 with tons of flightplans from AIG, new AI models and repaints and that's the reason I did not switch to UTLive.

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I stopped using UT2 when I discovered that importing several updated flightplans through PowerPack in P3D v3 resulted in ALL of my flightplans not working. At that point, I decided that I would be prepar3d to live with the idiotic stuff that BGL based AI planes do at times (particularly when they are first loaded).

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I'm in my second week of model/texture overhaul.

900 liveries and counting. This takes a LOT of time. And I'm not bothering with bgls since I fly with live traffic only.

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2 hours ago, Christopher Low said:

 

 

It took me a considerable amount of time and effort importing updated flightplans/repaints into Ultimate Traffic 2. Is it basically the same procedure with Ultimate Traffic Live? One of the problems I encountered was that a lot of fltsim.cfg entries did not have specific ui_variation statements for the different aircraft registrations (which UT2 required to identify each repaint separately), and this increased the workload considerably.

I've been using some version of UT since the original version was released for FS2002. I've always been a fan, but this has to be one of the most frustrating thing about UT. This issue is probably one of the reasons we see people complaining about not seeing a repaint. It is fixable but it takes work. For those that are not familiar - if 2 paints have the same ui variation and ui model, the GUI will only show one repaint. When you assign that paint, nothing will show up in the sim, because UT doesn't know which title to insert.

Another issue that I find really annoying is it will not recognize paints that are located within their own directory. For example, a couple painters get fancy with their texture folders where they will do something like this:

texture.american\N751AN

texture.american\N721AN

UT cannot read this directory. If it can, I have never been able to figure out how to do it.

Still, while UT has warts, I still love it. Once the full version of UTL is released (remember, it is still a beta), and the power pack is completed, it will be great. In the 14/15 years I have been using the product, I cannot recall an issue that couldn't be overcome. You just have to deal with some of UT's quirks - something we do with just about every product we purchase for this hobby.

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16 hours ago, captain420 said:

Okay so with all this being said, I agree with some of you guys. I think for those who are really serious about getting to collaborating on a project like this is a good idea. We can all pitch in to do our part to make this easier. But the only thing is we do this free for the community. That is one thing I admire about the X-Plane community.

I have an idea. Why don't we form a new thread or group, where all of us can participate and help each other out. I am really interested in making my own custom AI package, complete with the latest and greatest models, sounds, repaints, and traffic schedules. But I have no clue on how to do this. If somebody can please write a detailed step by step guide for people who are interested in doing this. I think it would benefit everyone. I also have 3rd party AI packages such as UT and MT6, and I'm not really happy about the overall quality. I think if you want it done right, you have to put some time and effort and do it yourself. But it would be much better if we can all work together on doing this.

So here are some questions to get started:

Could someone share links on where to get the latest and best models... where to find repaints (liveries), sounds, traffic schedule, etc... and show us how to put this all together?

AIG Forums.   This has been done in the FS9,FSX,P3D community long before XP. 

This link lets you know what works in v4.   http://www.alpha-india.net/forums/index.php?topic=25472.0

This link shows you where to download FSX, FS9 models for aircraft.  http://www.alpha-india.net/forums/index.php?topic=23926.0

AIG provides the flightplans.

When you open the zip file flightplan in AIFP, it will show all the routes and aircraft for said airline.  When you open the aircraft section, AIFP allows you to download and install repaints for said aircraft.  

BUT you need to have the model ahead of time.  When you download the repaint (open the zip file) it will usually say what model maker and variant it is for. 

You then go to say FAIB, HTAI or UTT or whatever model maker is named and download the model. 

Once the model folder is in your AI folder, you just point the repaint to that folder. 

AIFP does everything for you such as putting the correct number order in aircraft.cfg. 

It really doesn't take that long.  Unless you want to fiddle with the routes and all the little features AIFP lets you do then yes it will take you a long time to get it setup. 

Military AI Works has military aircraft and flightplans etc.  They were all made for FS9.  Some work, some don't.  Their forums will tell you which. 

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yes, lets do that.  I Can for example help with the klm liveries/model collection and so on? :D

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What's the name of the app where it can detect if your AI models are FS9 or FSX?

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On 8/23/2017 at 7:25 AM, jason99vmi said:

AIG Forums.   This has been done in the FS9,FSX,P3D community long before XP. 

This link lets you know what works in v4.   http://www.alpha-india.net/forums/index.php?topic=25472.0

This link shows you where to download FSX, FS9 models for aircraft.  http://www.alpha-india.net/forums/index.php?topic=23926.0

AIG provides the flightplans.

When you open the zip file flightplan in AIFP, it will show all the routes and aircraft for said airline.  When you open the aircraft section, AIFP allows you to download and install repaints for said aircraft.  

BUT you need to have the model ahead of time.  When you download the repaint (open the zip file) it will usually say what model maker and variant it is for. 

You then go to say FAIB, HTAI or UTT or whatever model maker is named and download the model. 

Once the model folder is in your AI folder, you just point the repaint to that folder. 

AIFP does everything for you such as putting the correct number order in aircraft.cfg. 

It really doesn't take that long.  Unless you want to fiddle with the routes and all the little features AIFP lets you do then yes it will take you a long time to get it setup. 

Military AI Works has military aircraft and flightplans etc.  They were all made for FS9.  Some work, some don't.  Their forums will tell you which. 

What happens if my Aircraft list is mostly red, what do I do then? Also is there a difference between FSX and P3D v4 models? I am currently using P3D v4, so should I search for that 1st and if I can't find anything then revert to FSX models?

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1 hour ago, captain420 said:

What happens if my Aircraft list is mostly red, what do I do then? Also is there a difference between FSX and P3D v4 models? I am currently using P3D v4, so should I search for that 1st and if I can't find anything then revert to FSX models?

Hi Aaron

If you are talking about red aircraft lists, I presume you have AIFP installed. Check the menu tabs on that, I don't have it in front of me but there is an option to run a scan for FS9 aircraft there somewhere. 

Red aircraft basically means that the flightplan wants to have a particular aircraft assigned to that route, but it doesn't have one assigned yet so you just do it manually. Right click on the red aircraft name, click substitute and a menu will come up, which is basically the content of you folder. Locate the aircraft you want to assign and click "Üse selected". You'll see there is a search facility to help locate your aircraft. When I am updating the aircraft.cfg I'll change the title from, for example title=FAIB A319-100 IAE to title=British Airways A319-100 IAE (if there is a special livery or unique identifier for that aircraft put it here as well so you can spot it easily). Then in the search filed just type title=British* and all your BA aircraft will appear and you can select the one you want.

Which models are you looking for, generally FSX models work, but it is not necessarily the case, for instance the OSP ATR series were configured for FSX but were still basically FS9 models so had to be re-done. There is a lot of info about models and updates on the AIG site.

Ian

 

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Thanks for your help Ian, I'm trying to do this from scratch. I want only the best and latest models for P3D v4. I know AIG has some, but if not I'll use the next best thing which is FSX models. 

Basically what I want is my AI package to have the best models and features, such as sounds, lighting, repaints, etc. I'm all new to this, so it's kind of confusing with all the information spread out all over the place. Wish there was a tutorial or guide that will show you the exact steps to create your own custom AI package for P3D v4.

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2 minutes ago, captain420 said:

Thanks for your help Ian, I'm trying to do this from scratch. I want only the best and latest models for P3D v4. I know AIG has some, but if not I'll use the next best thing which is FSX models. 

Basically what I want is my AI package to have the best models and features, such as sounds, lighting, repaints, etc. I'm all new to this, so it's kind of confusing with all the information spread out all over the place. Wish there was a tutorial or guide that will show you the exact steps to create your own custom AI package for P3D v4.

I can't speak for payware, but the best free-ware models are produced by FAIB, they are fully compliant with P3dv4 and have working lights, flaps etc. 

So i'd go to http://fsxaibureau.com/manufacturing/ and download Erez's models.

Pick some flightplans that only have a small amount of aircraft variants are limited to just 737s/747s or the A318/18/320/321 family. For example Fly Dubai has just one main and one special livery "1000th 737"or something like that. When you unzip the flightplan, look inside and there is a text document with all the aircraft needed for that flightplan. 

Locate the textures for those aircraft from some of the sites named above, Flying Carpets, Juergen Baumbusch, AVSIM, etc. Then when you have added the texture to the aircraft, you can use AIFP to compile a .bgl which is what will run your AI schedule, airports, aircraft etc for that airline.

Some of the smaller Chinese and Japanese airlines are all 737 or A320. Once you get a bit of practice so the likes of Southwest, Ryanair and Easyjet as they have a small amount of aircraft variations but lots of different textures to add.

I'd avoid any flightplans with 777s in at first, as they have been remodelled at AIG, but require a bit tweaking, same for Dash 8s and ATRs. Just stick to the FAIB models until you get the hang of it. FAIB also has a new 767 in production but it hasn't been released yet. AIG members are currently re-modelling the A330/340 range but it isn't finished. There is payware available, but I can't speak for the quality or number of textures available.

Ian

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I see, actually I was interested in doing the 777 first, hehehe, but I guess I'll hold off until thats complete. Also is there an A380 model for P3D v4?

I will attempt to do as you said. I see a thread on AIG with the latest Summer 2017 flight plans. So I will grab all of those files 1st and start from there.

Thanks so much for your help.

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Just now, captain420 said:

I see, actually I was interested in doing the 777 first, hehehe, but I guess I'll hold off until thats complete. Also is there an A380 model for P3D v4?

I will attempt to do as you said. I see a thread on AIG with the latest Summer 2017 flight plans. So I will grab all of those files 1st and start from there.

Thanks so much for your help.

They are both actually complete, but they do need to have some minor tweaks done for the landing lights to work properly. Its not difficult, but a pain as every individual texture needs adjusting individually. If you just want to get your head around the process and get some AI into you sim, start with FAIB models. Let me know when you want to tackle the 777s and I'll talk you through it.

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