November 9, 20178 yr In the Texture.Common folder there are some textures that have a blank in their names. Look at INT1 _BUMP and INT1_bump as an example, similar in the INT2 names.. Is this sloppiness or is there something "clever" at work? Edit: these names are also referenced in the model files, so I guess it is deliberate.. but why we need an uncompressed 65 MB bump texture, is beyond me.. I have added .off to its name - just as a matter of principle.. Bert
November 12, 20178 yr Bert, Could this have anything to do with the LITE and Regular models? Just a theory from reading what you provided.
November 12, 20178 yr 59 minutes ago, austindk said: Bert, Could this have anything to do with the LITE and Regular models? Yep, the Regular Texture.Common folder is 86 files and 444MB, while the Lite Texture.Common folder is 86 files and 290MB. I replaced the Texture.Common folder in the Regular version with the same folder from the Lite version after Bert's original post here and have noticed no problems in 5.5 hours of flying the Ovation. Note, none of that time has been at night. Greg
November 12, 20178 yr I guess they safed the "ALMVEO_INT1 _BUMP.dds" with the wrong File-Format. It is DDS 888-8 32bit and should be DDS DXT5 (like all others!). I put the File in the DXTBmp-Tool and safed it as DXT5 and now it has 16.385 KB Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M
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