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REX SKY FORCE 3D + HiFi AS16 after ten routine flights

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2 hours ago, pracines said:

essentially you are saying that there are plain lies in the skyforce manual

Paul, I understand that the competition on a market of this size is tough, but please be so kind and don't adjust my words for your needs ;)

We live in a marketing world. We hear and read about revolutionary, fantastic and must-have products a hundred times a day. I wonder if anyone still believes that advertising doesn't exaggerate. I had read Sky Force manual before I bought the product and my expectations are fulfilled, period.

Gents, try to think positively, please. What you see as a threat could easily be an opportunity. Cooperation gives sometimes more profit than competition. I am absolutely sure that sales of both HiFi and REX would grow if they concentrate on their strengths and realise that coding the best weather engine requires different skills than painting the best looking textures. I like both companies and will always happily buy their add-ons. Just always let your products work together, please, in a congenial synergy.

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17 minutes ago, kterz said:

AS16 and AS for P3d version 4.x do not create multiple overcast layers. This was an option only back in ASN but is not needed since we introduced ASCA overcast models so it's disabled by default.

That's perfect, thank you for the information, Kostas! 

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7 hours ago, sbs9 said:

Gents, try to think positively, please. What you see as a threat could easily be an opportunity. Cooperation gives sometimes more profit than competition. I am absolutely sure that sales of both HiFi and REX would grow if they concentrate on their strengths and realise that coding the best weather engine requires different skills than painting the best looking textures. I like both companies and will always happily buy their add-ons. Just always let your products work together, please, in a congenial synergy.

I couldn't agree more.

I guess the vast majority of users will agree that for years REX are producing by far the best cloud textures whereas HIFI are offering the best weather engine.

Instead of trying to compete with the other's domain they both should focus on what they can do best and cooperate with each other to make their products blend in perfectly with each other.

 

Lately we have seen MCE and PF3 cooperate to make their products work together even better than before (the First Officer of MCE can now communicate with the ATC by PF3) to the benefit of all.

 

I wish both REX and HIFI would put their strengths in what they can do best and to make their products work together perfectly - to the benefit of all: the users and both developers.

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So nice running into CB

Of the coast of LEBL this morning

CB.jpg 

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16 hours ago, kterz said:

AS16 and AS for P3d version 4.x do not create multiple overcast layers. This was an option only back in ASN but is not needed since we introduced ASCA overcast models so it's disabled by default.

Looking forward to your 2018 release. 😉

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As someone who has used ASCA exlusively up until now, I can tell you it has nothing on SkyForce. Before SF there were only 4 cloud classifications being used! SF has added thousands!

And obviously you are never going to see the kind of variety that's going to "convince" you because it all depends on the weather! Beats me how people don't seem to understand that.

If you have the time, watch this interview with REX from way back in 2016 about SF and what it's all about.

 

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6 hours ago, RancidViper said:

As someone who has used ASCA exlusively up until now, I can tell you it has nothing on SkyForce. Before SF there were only 4 cloud classifications being used! SF has added thousands!

4 cloud classifications...? Don't have the exact numbers at hand but P3D comes with some 150 or so cloud structures already. Long before SF ASCA already added new cloud structures, around 400 or so. REX adds 1160 structures. (I know they say thousands but I haven't seen them yet.) Anyway, it's not that SF has us going from 4 to thousand structures, which sounds as if SF is offering thousand times more structures. It's more something like THREE times more structures.

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For me personally this long story has one short conclusion:

I have not seen any screenshots that would impress me so much that I spend 45€ to replace AS16/ASCA.

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On 1/12/2018 at 9:11 PM, pracines said:

ASP4 + Cloud Art in P3Dv4 looks just as good.

Can anybody show us anything different/groundbreaking/revolutionary/totally transforming about skyforce....

I was skeptic and moaned that it probably will not do much too until I bought SF3 and put it in play with AS16 +ASCA+ENVTEX. Overcast depiction was my pet peeve for many years and I can honestly say I am finally satisfied. The OP's pictures are depicting a lot of improvements, but it doesn't do justice until you're actually flying. You should give it a shot. 

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17 minutes ago, Drumcode said:

I was skeptic and moaned that it probably will not do much too until I bought SF3 and put it in play with AS16 +ASCA+ENVTEX. Overcast depiction was my pet peeve for many years and I can honestly say I am finally satisfied. The OP's pictures are depicting a lot of improvements, but it doesn't do justice until you're actually flying. You should give it a shot. 

Agreed with you Drumcode. I was also sceptical about SF until I've tried it myself. Unfortunately it's often there is a gap between what you see on screenshots and what you see on your screen during live flight. For me the sky has become much more interesting and more closer to reality. But one thing I'm really missing is the cloud passing effect, hope the will improve it in the future.

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5 minutes ago, aeromaks said:

Agreed with you Drumcode. I was also sceptical about SF until I've tried it myself. Unfortunately it's often there is a gap between what you see on screenshots and what you see on your screen during live flight. For me the sky has become much more interesting and more closer to reality. But one thing I'm really missing is the cloud passing effect, hope the will improve it in the future.

You still get that with AS as the weather engine. Everything you and Jacek say I totally agree with but if people want to judge from screenshots then that's fine. We know now the difference as we can see it :biggrin:

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Guys, anybody experiencing very slow SF3D's GUI? To some reason it's sickly slow here, something is not right, because it is a Win10 with ASPv4, Envtex, ASCA running just fine. I'm investigating this problem now, but I thought somebody could shed some light on it.

Thanks.

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Do you have Network Mode enabled than it's a known bug. Simply disable it.

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25 minutes ago, Dirk98 said:

Guys, anybody experiencing very slow SF3D's GUI? To some reason it's sickly slow here, something is not right, because it is a Win10 with ASPv4, Envtex, ASCA running just fine. I'm investigating this problem now, but I thought somebody could shed some light on it.

Thanks.

My GUI is fine, I am however getting the .NET error still when I arrive at my destination late at night for example and leave P3D running until the following morning, something happens at night that triggers the .NET error, but the GUI doesn't shut down or anything.

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On 13/01/2018 at 11:39 AM, sbs9 said:

REX says that "Current weather engines on the market are forced to synthesize multiple overcast layers to try and mask holes present within their flawed overcast model system.

Says the company that has never managed to produce a decent weather engine in a decade of trying.

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11 minutes ago, sbs9 said:

A tip for seeing AS16+SF in action - https://www.twitch.tv/videos/219534014?t=01h01m54s

Hi Roman,

I totally agree that the scenes in this vid are excellent, and the host was great.

My scenes look just as good with ASP4 +ASCA. Now that we have a 64 bit P3D and OOM is not an issue for me, I set very high settings in ASP4, i.e. 12 cloud layers, 199 mile surface & upper visibility plus 199 mile cloud radius, because I fly at FL400 often. This results in a very full sky when called for or expected, and with the full dynamics setting, the skies never look the same. With all that, I can still achieve a stutter free 20 FPS, going in and out of major add-on hubs, after 16 hour flights in the PMDG 777LR, with lots of AI and other utilities running. FSX would OOM in less than a second. :-)

When all is said and done, if rex did not greatly exaggerate their marketing, just be honest about how the skyforce weather generation system falls short, and in turn the price would reflect the features/benefits, then I would not have any problem. Money is being charged and we all need to expect to get what we are being told we are getting. Years ago I spent money on rex essential in the belief that it was a great solution to weather generation in FSX. I was impressed with the textures, but them excellent textures kept disappearing and suddenly reappearing, to the point I did not care how beautiful the textures were. I learned a lesson that rex deceived me by telling me that the smooth transition problems were solved. Plenty of other flight simmers agree with me on this. The rex co. seemed to be doing well by going just textures with texture direct (I bought it) and soft clouds, and I was pleased with this. The thing is, rex is at it again with skyforce ("essential version 2"!!!) charging money for a weather generator that falls short in the same way essential did. If anybody disagrees with this, there is nothing more I can say because the concepts of honesty and integrity are extremely important and yet very simple.

As a parenthesis, how is an average, for example, 8 to 14 year old child going to convince dad and/or mom and/or guardian to sustain the flight simulation/aviation interest, when prices for "junk" (X-plane has lots of examples of this IMObservation) are sky high? Dads and moms who are wise will say no....another potential flight simmer stifled/disheartened. Quality, honesty, and integrity are more important than any of us can fully realize. High prices for quality, honesty, and integrity is fine. We all need more of this because when honesty/integrity are part of the equation, the price may be high, but it will be fair for what the product offers. Wise parents will see the quality, and agree with the benefits for their child.

My advice to rex stands from many years ago, please just stick with textures, you do them excellently. I would now add, please do not force us to register personally with rex; proof of purchase is fine, but personal registration should be an option not a requirement.

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SF really ups the ante on cloud realism.  Haze, cloud classes and actually felling like you are flying through clouds.  Great stuff.  A Wx engine can wait because I do my own Wx.

Cheers
bs

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Roman --Can you confirm that this is ASP16 and not ASP4 you're using?

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On 1/13/2018 at 3:27 PM, Asheroo said:

Paul - Fair enough you have that opinion, but it's just that. The cloud structures and types are the key to the product, and that's what makes it a revolution to me in my personal opinion whatever your definition is. Sure it's no French Revolution, it's not some overthrow of a government because it's still under the limits of P3D, but all things considered it's literally a complete overhaul in all literal ways of the P3D cloud structuring. If you're not going to accept that they literally re-did the cloud structuring then obviously you're 100% not interested in Sky Force nor REX, and you'll just have to settle with it. The evidence is there but your own personal taste doesn't like the product so therefore you disagree. There are those of us who look at those words, look at Sky Force, and are like "wow this is a revolution". Is that ok if we have those differing opinions? Is it ok if I can have the opinion that REX's marketing isn't false hype? Is that ok? Or do I have to have the same opinion as you?

Sure Active Sky have done something similar, just in a different way. You go and spend some time enjoying Active Sky and those of us that are impressed by Sky Force can go and enjoy that. We can healthily agree to disagree. You were expecting something more with all the hype and big words and you were disappointed, you've said that in every thread about SF. I expected a complete overhaul of P3D cloud structuring and that's what I got, plus some nice sky textures and PTA presets which keep me from buying ENVTEX.

Regardless what you highly value the product, it is not an overhaul at all, it is merely some improvement over REX, in some cases, REX softcloud is more realistic. Still, the SF clouds are old 2D clouds spinning around the aircraft and nothing new about it. In terms of structure, really don't a difference may be more textures but cannot tell what structural changes would be. When calling a revolutionary product, you should at least has something that completely change the game but just don't see right now. Maybe previous REX cloud textures are already very good.

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16 hours ago, J van E said:

4 cloud classifications...? Don't have the exact numbers at hand but P3D comes with some 150 or so cloud structures already. Long before SF ASCA already added new cloud structures, around 400 or so. REX adds 1160 structures. (I know they say thousands but I haven't seen them yet.) Anyway, it's not that SF has us going from 4 to thousand structures, which sounds as if SF is offering thousand times more structures. It's more something like THREE times more structures.

Hey sorry I may have got the terminology wrong, maybe it's the types I don't know but the P3D weather system previously only knew Cumulus, Stratus, Cirrus, and Thunderstorm cloud types.

ASCA increased this number by a few hundred, but SF has added all other know types like Altostratus, Cumulonimbus etc and got that number in the 1000's.

That's what I was trying to say.

Also don't forget that even though SF only installs 1000 or so models, the real time sync means that all the other models will be dynamically added to the current situation depending on the weather conditions. So it's not just limited to the ones you installed.

Cheers

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4 hours ago, Mace said:

Roman --Can you confirm that this is ASP16 and not ASP4 you're using?

Good point, Rhett, I cannot :) I was sure that the name of the product is still AS16, only a new version for P3D4. My mistake.

5 hours ago, pracines said:

My advice to rex stands from many years ago, please just stick with textures, you do them excellently.

I agree, Paul, and I also understand, to some extent, your other arguments. 

However, this product is mainly about aesthetics and that is a very subjective matter. Was the way of singing called Do di petto a revolution? As an opera lover I think it surely was, but for 99.9% of people it is just an insignificant marginality. 

Fortunately, it is everyone's decision what to buy and what not. The purpose of my initial post was to share my experience with Sky Force and, eventually, make the decision easier. 

I added some new pictures from my latest flights, feel free to check my site if you are interested.

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10 hours ago, sbs9 said:

I added some new pictures from my latest flights, feel free to check my site if you are interested.

Hi Roman,

I have, and to say I was spellbound is an understatement. What an extraordinarily convincing series of images! Those who may be sitting on the fence regarding REX Sky Force 3D should head over there and feast there eyes. What more needs to be said?

Regards,

Mike

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19 minutes ago, Cruachan said:

Hi Roman,

I have, and to say I was spellbound is an understatement. What an extraordinarily convincing series of images! Those who may be sitting on the fence regarding REX Sky Force 3D should head over there and feast there eyes. What more needs to be said?

Regards,

Mike

As good as they are the best way to see them is in a video.

Goto Twitch

Blackbox711

vidieos

A320-X: Hydraulic G + Y Failure on flight LOWI to LEBB 

Date 17th jan

Watch from 1:00:00 >

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