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About sbs9

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  1. Ralf, what about to undock 2D panels which you use? I think this way they should not be affected by 100% transparency. Roman
  2. As I said: 'If you do not use 2D panels'. I never need them. If the transparency can be controlled by MCE, setting the panels to fully transparent before opening them and then back to the previous value would be a perfect solution :)
  3. If you do not use 2D panels, you can set their transparency to 100% in P3D options. MCE will still open and use them correctly, but you will not see them.
  4. Try with HT and AM 4052. The benefit of two additional cores is that you can give the main P3D job and add-ons some breathing space. Lets look at the attached picture from my current flight with FSLabs A320 and zoom to the Task Manager. Yellow-marked logical cores provide that breathing space. Notice, that the main P3D core is not completely used, which is some achievement with FSLabs. Without the affinity mask, the main P3D thread would take 100% of the first core. In my setup, masking-out the first physical core increased FPS with FSLabs by 20%. The reason for skipping the 6th logical core is this - when you combine threads of red and blue cores to one physical core (e.g. with AM 4084), the main P3D thread that runs on the red core will be throttled by the blue texture-loading thread. And why HT on? Look at the last six cores – they all work very hard to load those textures and they do it well, because this is a kind of task where HT technology is very efficient.
  5. Good point, Rhett, I cannot :) I was sure that the name of the product is still AS16, only a new version for P3D4. My mistake. I agree, Paul, and I also understand, to some extent, your other arguments. However, this product is mainly about aesthetics and that is a very subjective matter. Was the way of singing called Do di petto a revolution? As an opera lover I think it surely was, but for 99.9% of people it is just an insignificant marginality. Fortunately, it is everyone's decision what to buy and what not. The purpose of my initial post was to share my experience with Sky Force and, eventually, make the decision easier. I added some new pictures from my latest flights, feel free to check my site if you are interested.
  7. A tip for seeing AS16+SF in action -
  8. That's perfect, thank you for the information, Kostas!
  9. Paul, I understand that the competition on a market of this size is tough, but please be so kind and don't adjust my words for your needs ;) We live in a marketing world. We hear and read about revolutionary, fantastic and must-have products a hundred times a day. I wonder if anyone still believes that advertising doesn't exaggerate. I had read Sky Force manual before I bought the product and my expectations are fulfilled, period. Gents, try to think positively, please. What you see as a threat could easily be an opportunity. Cooperation gives sometimes more profit than competition. I am absolutely sure that sales of both HiFi and REX would grow if they concentrate on their strengths and realise that coding the best weather engine requires different skills than painting the best looking textures. I like both companies and will always happily buy their add-ons. Just always let your products work together, please, in a congenial synergy.
  10. I feel that my trusty first officer Dieter needs glasses :) When auto-tuning the COM1 frequency, he sometimes makes a mistake, i.e. enters a slightly different frequency (decimals are wrong). We fly with FSLabs A320 and use PF3, clearance.log method, "you have radio" mode. I believe that FSLabs uses the standard P3D way for setting COM1, thus, I wonder what causes this problem and if it is specific to this aircraft. Roman
  11. We can only hope that the two companies will not fortify the barriers or even create new ones. Folks, what do you think about those doubled overcast layers? Does AS16 create them? If it does, performance with SF cloud textures and structures can suffer as well as visuals. REX clearly states that SF is not made for multiple overcast layers as it does not need them.
  12. Jeroen, I set different sky and sun textures for each flight. Cloud textures and structures should be changed dynamically by SF during the flight. No, I don't think SF is revolutionary. It's "just" an evolution. As rampa says, the simulator seems to be the limit and problems in other areas (i.e. dynamic lighting, disappearing shadows, blurry photo textures) show, that this limit will probably permit very few "revolutions", if any. Anyhow, SF gives me some clearly visible improvements, e.g. the highest variety of clouds I've ever seen, much bigger size of cloud structures, "cauliflower" clouds, horizon that blends with sky and clouds, or a strongly shining sun.
  13. I fully understand your approach, Eric. I agree that eye-candies should have only a marginal performance hit, if any. I have not yet encountered any FPS impact of SF, but reading about your experience makes me cautious. Actually, I have a suspicion. AS16 always had an option to enhance overcast. This doubled overcast cloud layers. I don't see this option in AS16 anymore, but I believe that the technique is still implemented. REX says that "Current weather engines on the market are forced to synthesize multiple overcast layers to try and mask holes present within their flawed overcast model system. In most cases these ‘workarounds’ destroy FPS in dense cloud cover. Full overcast in our new modeling system has been achieved. No gaps are noticeable in full overcast conditions at any level." Does it mean we now have redundant and unneeded artificial overcast layers generated by AS16? This seems to be the case and can be the reason for the performance impact. If it is true, then the combination of AS16+SF has its firs real flaw.
  14. I completed ten 'routine' flights using the combination HiFi AS16 + REX SKY FORCE. Here is my small gallery and a couple of thoughts. No edited pictures, manual adjustments of weather or intentionally set weather scenarios.