January 24, 20188 yr The following cfg edit use to work for P3Dv3, but appears not to work in v4. Anyone know if its possible to tone down those oversized VASI lights? [Display] TEXTURE_BANDWIDTH_MULT=RUNWAY_LIGHTS_VASI_SCALAR=0.5 Windows 10 (x64) - X-Plane 11 - M/B: Asus ROG Maximus IX Hero - CPU: i7 7700k (@5.0GHz) - RAM: 32Gb Corsair Vengeance LPX DDR4 @ 3200MHz - Video: GTX1080ti - Cooling: Custom water loop (EK 140 Revo D5 pump/res combo, EK EVO CPU block, EK XE360 Rad)
January 24, 20188 yr Commercial Member 2 minutes ago, Dougal said: The following cfg edit use to work for P3Dv3, but appears not to work in v4. Anyone know if its possible to tone down those oversized VASI lights? [Display] TEXTURE_BANDWIDTH_MULT=RUNWAY_LIGHTS_VASI_SCALAR=0.5 The default PAPI lights under V4 / 4.1 are now controlled via internal P3D code (Particle Redraw algorithms). The only way you can influence these are: 1) Editing the halo.bmp file (You need to be very careful about this as this file is used by other particles and effects on the system). 2) Creating a new P3D Shader file to influence the particle redraw scales, be aware this would also influence many other particles in the system, including the way the effects drawing occurs, it might also also cause conflicts with other add-on's like EVENTShade and PTA. 3) Editing the airport .BGL file via ADE and adding your own Papi lights objects, this is the safer option as you will be influencing the particular airport you are editing without affecting anything else on your sim, the dis-advantage is that you will need to do this for each default airport. Regards, Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
January 24, 20188 yr Author 33 minutes ago, simbol said: The default PAPI lights under V4 / 4.1 are now controlled via internal P3D code (Particle Redraw algorithms). The only way you can influence these are: 1) Editing the halo.bmp file (You need to be very careful about this as this file is used by other particles and effects on the system). 2) Creating a new P3D Shader file to influence the particle redraw scales, be aware this would also influence many other particles in the system, including the way the effects drawing occurs, it might also also cause conflicts with other add-on's like EVENTShade and PTA. 3) Editing the airport .BGL file via ADE and adding your own Papi lights objects, this is the safer option as you will be influencing the particular airport you are editing without affecting anything else on your sim, the dis-advantage is that you will need to do this for each default airport. Regards, Simbol haha thanks for that. That'll basically be a 'no' then;-) Windows 10 (x64) - X-Plane 11 - M/B: Asus ROG Maximus IX Hero - CPU: i7 7700k (@5.0GHz) - RAM: 32Gb Corsair Vengeance LPX DDR4 @ 3200MHz - Video: GTX1080ti - Cooling: Custom water loop (EK 140 Revo D5 pump/res combo, EK EVO CPU block, EK XE360 Rad)
January 24, 20188 yr 4 hours ago, simbol said: 3) Editing the airport .BGL file via ADE and adding your own Papi lights objects, this is the safer option as you will be influencing the particular airport you are editing without affecting anything else on your sim, the dis-advantage is that you will need to do this for each default airport. There's a wonderful freeware utility called Airfield Lights Toolbox: http://stuff4fs.com/newpage.asp?JS=True&Folder=AFLT That allows one to change a variety of airport lighting, but as Simbol points out, it needs to be done for each airport individually.
January 24, 20188 yr Author 18 minutes ago, jabloomf1230 said: There's a wonderful freeware utility called Airfield Lights Toolbox: http://stuff4fs.com/newpage.asp?JS=True&Folder=AFLT That allows one to change a variety of airport lighting, but as Simbol points out, it needs to be done for each airport individually. cool thanks:-) Windows 10 (x64) - X-Plane 11 - M/B: Asus ROG Maximus IX Hero - CPU: i7 7700k (@5.0GHz) - RAM: 32Gb Corsair Vengeance LPX DDR4 @ 3200MHz - Video: GTX1080ti - Cooling: Custom water loop (EK 140 Revo D5 pump/res combo, EK EVO CPU block, EK XE360 Rad)
January 24, 20188 yr 23 minutes ago, jabloomf1230 said: There's a wonderful freeware utility called Airfield Lights Toolbox: http://stuff4fs.com/newpage.asp?JS=True&Folder=AFLT That allows one to change a variety of airport lighting, but as Simbol points out, it needs to be done for each airport individually. I wish somebody could share an example with lights of an add-on airports. The settings in the Tool look intimidating to mess with. Thanks.
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